Title: Engineering Design GE121 The Design Process (continued
1Engineering DesignGE121The Design
Process(continued Part III)
2Strategies/Methods/Meansin the Design Process
- Even formal prescriptive processes dont tell us
HOW to Generate or Create Designs - Will introduce
- Formal Design Methods
- Means of Acquiring Design Related Information
- Decision-support techniques and tools to explain
HOW to design - Describing thought processes or cognitive tasks
3Strategic Thinking in the Design Process
- Least Commitment
- Unwise to commit to a concept or configuration
until forced to (exhausted information search /
alternate designs) - Never marry your first design
- Premature commitments can be dangerous and lead
to sub-optimal designs - Decomposition Divide and Conquer
- Break down / subdivide / decompose larger
problems - Smaller sub-problems or ideas easier to solve /
handle - Be careful sub-problems often interact
- How do you eat an elephant? .
- One bite at a time!
4Formal Methods for Design Process
- Objectives Trees
- Used to clarify and better understand Client
Statement - Tree-like structure
- Clustered by sub-objectives
- Have seen an example in the Case Study
- Will discuss in detail in section 3.1
- Pairwise Comparison Charts
- Used to rank-order Design Objectives
- Relatively simple
- Compare Objectives on a pair-by-pair basis
- Have seen an example in Case Study
- Will discuss in detail in section 3.3
5Formal Methods for Design Process (contd)
- Functional Analysis
- Black Box is the starting point clearly
delineates boundaries between proposed device and
its surroundings - Decompose functions into sub-functions
- Track flow of material / signals through device
detail what is needed to produce desired
functions - Have previously seen the Function-Means tree
- Detailed in section 4.1
6Formal Methods for Design Process (contd)
- Performance Specifications
- Elaboration of Design Specifications
- Solution independent attributes and performance
specifications - Hard numbers for both desired and required
features - Covered in section 5.2
- Morphological Charts
- Identify the Ways or Means that can be used to
make the required functions happen - Provides a framework for visualizing a design
space of potential solutions - Covered in sections 5.1 and 5.3
7Formal Methods for Design Process (contd)
- Quality Function Deployment
- More advanced tool
- Builds on Performance Specification, with goal of
higher quality product - Used widely in product manufacturing
- Charts client and user requirements and
engineering attributes in matrix form relate
and weight them, one against another - Creates a House of Quality that exposes both
positive and negative interactions - Described briefly in section 8.5
8Means of Acquiring/Processing Design Knowledge
- Knowledge is a critical component of design
- Means for Acquiring Information
- Literature reviews
- Enhance understanding of potential users, clients
and the design problem itself - Prior and existing / competing solutions
- Physical properties during conceptual design
- Handbooks, codes, and part/component libraries in
detailed design - User surveys / questionnaires
- Market research
- Identify User understanding of problem
- Help Designer clarify / understand problem early
on - Can be used later during the selection process
9Means of Acquiring/Processing Design Knowledge
(contd)
- Focus groups
- Expensive
- Allow design team to observe response of selected
users to potential designs - Also involve knowledge/sophistication in
psychology not often used by students - Informal and structured interviews
- Informal Interviews should be focused so as not
to waste the time of the interviewee helpful to
send topics or questions ahead of time - Structured Interviews combines focus of a
survey with the flexibility of an informal
interview to allow follow-up on areas of
interest, or new areas
10Means of Acquiring/Processing Design Knowledge
(contd)
- Brainstorming
- Generate related or even unrelated ideas, without
evaluation - Free-wheeling
- Opens up new avenues, ideas
- Important for all members to maintain respect for
the ideas of others - Important to capture ALL ideas as they are
offered - Synectics
- Environment similar to brainstorming
- Explore relationships and similarities between
relationships and ideas that initially seem
unrelated - Explore similar ideas/solutions (analogies) from
different disciplines of engineering
11Means of Acquiring/Processing Design Knowledge
(contd)
- Benchmarking
- Take competitive products and use them as a
benchmark, or reference, then try to make it
better - Reverse engineering
- Sometimes referred to as dissection
- Literally take it apart to try to determine
design intent - Find better ways to perform the same or similar
sub-functions
12Means of Acquiring/Processing Design Knowledge
(contd)
- Means for Analyzing Information / Testing
Outcomes - Defining metrics is important we often need
ways of determining a numeric value for metrics,
or determine if a specification can be met - Laboratory experiments
- May involve physical testing of a basic structure
or component - Prototyping
- Prototype or test unit is produced to verify
functional operation - May not look like final product, and may only
have a subset of the key functions tested (saves
money / time)
13Means of Acquiring/Processing Design Knowledge
(contd)
- Proof of concept testing
- Idea is to show that design can fulfill functions
under certain prescribed conditions - Tested unit may not survive, or perform stated
function, but still may prove the concept - Computer models
- Simulation software
- Discipline-specific CADD (Computer Aided Design
and Drafting) software - Means for Obtaining Feedback
- Regularly scheduled meetings with Users and
Clients!! - Formal Design Review (must learn give and take)
- Public Hearings
- Focus Groups
- Beta testing