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Made For Games

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Input Touch Screens. May be most interesting development. Main enabler is UIQ and Sony Ericsson ... VideoCore (5th generation iPod) GoForce. Mali. Output ... – PowerPoint PPT presentation

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Title: Made For Games


1

Made For Games Mobile Hardware Revisited Tim
Closs CTO, Ideaworks3D Ltd.
2
About Ideaworks3D
  • Independent game developer and middleware
    provider for mobile and handheld gaming, London,
    LA and Kyoto offices.
  • Two divisions, with broad base of clients and
    partners

3
Recent Ideaworks3D Game Projects
Dirge of Cerberus Lost Episode Final Fantasy
VII
Need For Speed Most Wanted
PGR Mobile (native versions)
The Sims 2 Mobile
Winner 2004 / 2005
System Rush Evolution
4
NOT Made for Games!
1 - voice/SMS 2 - internet, music, imaging,
video, navigation, enterprise 3 - other, e.g.
games
5
Previous Attempts
6
Make The Most Of It
  • Unlikely well see their like again
  • Innovate around existing hardware
  • Game developers know how to do this
  • Compare the PC mouse keyboard

7
Breaking It Down
  • INPUT
  • OUTPUT
  • CONNECTIVITY

8
Input Pads/Sticks
  • Sadly not much improvement
  • Yet to see pad like N-Gage QD
  • Very few 8-way pads
  • Unlikely to change
  • Stuck with 4-way digital

9
Input Pads/Sticks
10
Input Touch Screens
  • May be most interesting development
  • Main enabler is UIQ and Sony Ericsson
  • SE have 7 devices, Moto 4, HTC, LG, Apple

11
Input Touch Screens
Drivers from other user experiences
12
Input Touch Screens
13
Input Keyboards
Smartphone or PDA?
14
Input Microphone
  • Underused every phone has one!
  • Accessible on most devices
  • Again, mobile squares up to DS!
  • Very limited as a controller

15
Input Camera
  • Lots of potential, starting to be exploited
  • Accessible on many devices
  • Most OSs allow real-time image grab
  • Optical flow algorithms etc. for motion
  • Other innovative uses other than motion

16
Input Camera
?
17
Input Developer Challenges
  • Make use of interesting interfaces
  • Game must still work without
  • Run-time querying of interfaces
  • Requiring high performance from any interface
    limits its use

18
Output - Display
The good news
  • QVGA becoming standard
  • RAZR2 2.2, N95 2.6, iPhone 3.5
  • CIF and VGA on enterprise devices
  • Sharp, well-lit LCDs becoming the norm

19
Output - Display
The bad news
  • QVGA without hardware acceleration
  • QVGA with ARM9
  • Performance of embedded graphics software very
    poor on these devices

e.g. JBenchmark for JSR-184 Nokia 6630 (QCIF)
225, Nokia N71 (QVGA)170
20
Output Landscape Gaming
  • Actually a software issue
  • Some devices allow physical rotation
  • Makes games play more like handheld

21
Output Graphics Hardware
Lots of good news, but slow progress
  • Video/mobile TV driving presence of GPUs
  • Single API (OpenGL ES) to address
  • Mobile GPU market very competitive

22
Output Graphics Hardware
23
Output Graphics Hardware
  • Not yet taking over dont believe the mobile
    TV hype!
  • OEMs still have non-accelerated handsets on
    their roadmaps
  • Serious challenges with QVGA
  • Adoption of ARM11 will help
  • Fast software rendering still required

24
Output Developer Challenges
  • Must run in all resolutions, from 176x208 up to
    480x640
  • Must run in portrait/landscape
  • Must exploit hardware where available (through
    OpenGL ES)
  • Must still perform well in software, even at
    higher resolutions

25
Connectivity 3G
  • 3G base band flat-rate tariffs good
  • 45 million 3G subs in EU, overtaken Japan
  • Operators need to increase 1Mb limit
  • Flat-rate enables episodic delivery

26
Connectivity Wi-Fi/Bluetooth
  • Wi-Fi not a viable target for games - yet
  • Bluetooth potentially underused
  • Hard to persuade publishers to allocate the
    budget

27
Conclusions
Good news
  • Touch screens, cameras
  • Displays, GPUs
  • 3G uptake

Challenges
  • Designers must accommodate multiple interfaces
  • Engine coders must accommodate screen formats
  • Graphics coders skilled in SW and HW

28
Thank you
Tim Closs CTO, Ideaworks3D Ltd. tim_at_ideaworks3d.
com
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