drag-and-pop a technique for accessing remote screen content on touch- and pen-operated systems - PowerPoint PPT Presentation

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drag-and-pop a technique for accessing remote screen content on touch- and pen-operated systems

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... time to get used to drag-and-pop' 'It was hard to control what the ... drag-and-pop interface causes less manual stress and fatigue than the control interface ... – PowerPoint PPT presentation

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Title: drag-and-pop a technique for accessing remote screen content on touch- and pen-operated systems


1
drag-and-popa technique for accessing remote
screencontent on touch- and pen-operated systems
  • patrick baudisch
  • ed cutrell, dan robbins, mary czerwinski,peter
    tandler, ben bederson, and alex zierlinger
  • microsoft research
  • visualization and interaction research

2
goals
  • mixing touch screens/pen-input with large screens
    creates interesting new interface challenges
  • bringing target icons to the user
    (drag-and-pop) allows users to complete drag
    interactions faster
  • general theme limiting interaction space to the
    display space at the users location can solve
    problems

3
contents
  • goals
  • scenario touch/pen input meets large screens and
    multimon
  • problems dragging across bezels and long
    distances
  • drag-and-pop
  • related work
  • design, design, and more design
  • user study drag-and-pop makes users faster
  • conclusions

4
touch/pen-input multimon
  • touch and pen input renaissance
  • PDAs
  • Tablets
  • Liveboards / Smartboards
  • multi-display systems
  • DynaWall, iRoom Smartboard wall
  • connect tablet to external screen

touch/pen input breaks
5
scenario 1 tables screen
  • tablet users scribble with pen but filing
    iconsinto folder on external monitor requires
    mouse

6
scenario 2 dragging bezels
  • dragging across bezels in display wall is no
    problem for the mouse
  • but a big problem when using pen/touch input

7
scenario 3 long distances
  • dragging is designed for small screens but
    becomes time-consuming on large screens

8
drag-and-pop
  • users starts dragging icon towards a distant
    folder or application
  • icons of compatible type come towards mouse
    cursor
  • user drops icon with minimal motion
  • targets retract

drag-and-pop works across bezels
9
demo
bringing target icons to the user allows users
tocomplete drag interaction at the users
current locations
10
scenario 1 tablet screen
  • filing icons into folder on external monitor

11
scenario 2 dragging bezels
  • dragging acrossbezels in display wall

12
scenario 3 long distances
  • dragging on large screens

13
video
14
related work
  • techniques for transferring information
  • drag-and-drop avoids hidden clipboard (e.g. Xerox
    Star)
  • hyperdragging (Rekimoto, 1999)
  • pick-and-drop (Rekimoto, 1997) take-and-put
    (Streitz et al., 2001)
  • overcome large distances
  • magic pointing (Zhai et al., 1999) requires an
    indirect input device
  • gesture input techniques (Rubine, 1991)
  • throwing (Geißler, 1998) for reliable target
    acquisition?
  • laser pointers to acquire targets on a Smartboard
    (Myers et al. 2002)
  • mouse-based interaction techniques
  • lodestones and lay lines (Jul, 2002)
  • flick (Dulberg et al., 1999)
  • sticky icons (Swaminathan and Sato 1997)

15
  • design

16
selecting candidates
  • initialize
  • all icons are candidates
  • filter
  • eliminate icons with non-matching file types
  • eliminate icons that are too close
  • eliminate icons outside target angle
  • if necessary, restrict to some hard limit

17
preserving layout
  • snap to grid
  • eliminate empty rows and columns
  • translate back
  • place center of bounding box in front of user
  • closer for experts

18
the rubber band
  • animationdid not work
  • frozenmotion blur
  • narrow midriff
  • suggests elasticity
  • clue for distance
  • simplified version

19
getting it out of the way
  • to rearrange icons on the desktop (overloaded)
  • any mouse motion moving away from the popped-up
    icons de-activates drag-and-pop
  • introduce flick gesture into mouse motion

20
  • study

21
pre-study
  • 15 single, 6 dual, and4 triple monitor users
  • overall resolutions 800,000 pixels to 3,900,000
    pixels
  • ( 66 more than the display wall used in the
    experiment).
  • 3 layouts for study sparse (11), frame (28),
    cluttered (35)

22
user study
  • participants 2 female, 5 male
  • dynaWall
  • 3 Smartboard
  • 15 long (4.5m)
  • 3 x 1024x768 pixels
  • native code not stable enoughà Macromedia Flash
    version
  • task drag icons into matching folder
  • highlighting disappeared when started
  • each desktop 11-35 icons 10 icons to be filed

23
results
Control
Drag-and-pop
3.7 timesspeedup
  • faster with drag-and-pop
  • error rate higher with drag-and-pop
  • most of the effect caused by the bezels

24
subjective satisfaction
  • gt 6 (out of 7)
  • I liked using drag-and-pop
  • I always understood what was happening when
    drag-and-pop was on,
  • I would use drag-and-pop for large displays.
  • lt 3 for
  • It took a long time to get used to drag-and-pop
  • It was hard to control what the targets did when
    drag-and-pop was on.
  • drag-and-pop interface causes less manual stress
    and fatigue than the control interface

25
lesson learned
  • the shortest connection between two points on a
    display wall is not a straight line
  • (we fixed this by opening target sector towards
    top of display)

26
  • the larger picture

27
general theme
  • WIMP metaphor can breakon large screens with
    pen/touch input
  • drag-and-pop generalizes direct manipulation
  • bring content to the user
  • let the user interact with it
  • send content back
  • à interaction space is not the same as display
    space anymore

28
drag-and-pick
  • problem
  • launch app or open file
  • drag-and-pick
  • user drags background
  • all icons in that direction move to the cursor
  • user drags releases mouse over it
  • target is activated

29
what about dialog boxes?
30
inside applications
  • drag-and-pop workseven if target is
  • occluded
  • clipped
  • closed (folder)
  • use the concept tofile emails?

31
goals revisited - conclusions
  • mixing touch screens/pen-input with large screens
    creates interesting new interface challenges
  • bringing target icons to the user
    (drag-and-pop) allows users to complete drag
    interactions faster
  • general theme limiting interaction space to the
    display space at the users location can solve
    problems

32
thank you!
  • try it out Google drag-and-pop
  • thanks to the VIBE research group(mary
    czerwinski, george robertson)diane kelly,
    dieter boecker,lance good, amanda williams,
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