Title: On User Profiles
 1On User Profiles
Personas help solve the design problem User 
Profiles are not User Personas One is the 
loneliest number of personas 
 2Personas help solve the Design Problem
Users
Goals
Tasks
Solutions 
 3Programmers are the inmates in this asylum
- Technology centered design 
 - Programmer Goals 
 -  Run in a browser 
 -  Safeguard data integrity 
 -  Decrease memory and processor time 
 -  Use cool technology 
 -  Be feature rich 
 -  Cross platform consistency 
 - These are inconsistent with user goals!
 
  4Computers are Rude!
- Humans react to computers as if they were humans 
 - Computers are servants 
 - Computers should be polite, 
 -  like a servant 
 
  5Enforcing Politeness
- Computers should be 
 - Interested in the user 
 - Forthcoming 
 - Attentive and responsive 
 - Taciturn about its personal problems 
 - Confident 
 
  6Personas help solve the Design Problem
Users
Goals
Tasks
Savvy Programmer
How can we make the software help accomplish 
these tasks better, faster, easier?
Solutions 
 7Personas help solve the Design Problem
Users
Savvy Designer
Goals
How can we make software that helps meet the 
users goals?
Tasks
X
Solutions 
 8Goal-Directed Design (Cooper, 2004)
- Goals are the reason why we perform tasks 
 - Goals are stable, tasks change over time 
 - Example Tommy wants to learn about UXD 
 -  Goals 
 - Find out what books have been written 
 - Find the best book for the lowest price 
 - Select and purchase a book
 
  9Goal-Directed Design (Cooper, 2004)
- Types of User Goals 
 - End Goals  expectation of tangible outcomes 
 - Find the best price 
 - Have a easy to read version of document 
 - Process the customers order 
 - Solve a mathematical problem 
 - Experience Goals  unconscious, implicit, 
automatic  - Avoid feeling stupid 
 - Avoid making mistakes 
 - Feel competent and confident 
 - Have fun 
 - Life Goals  motivations, aspirations 
 - Be the best at what I do 
 - Get onto the fast track and win a promotion 
 - Learn all that there is to learn about a field 
 - Be ethical, modest and trustworthy 
 
  10What is a Persona?
- Sony In-Flight Entertainment System  P_at_ssport 
 - Chuck Burgermeister, business traveler. A 
100,000-mile-club member who fly somewhere 
practically every week. Chucks vast experience 
with flying means that he has little tolerance 
for complex, time-consuming interfaces, or 
interfaces that condescended to novices.  - Ethan Scott, 9-year-old boy. He is traveling 
unescorted for the first time. He wants to play 
games, games and more games.  - Clevis McCloud, crotchety 70 year old man. An 
aging but still spry Texan, slightly embarrassed 
about the touch of arthritis in his hands. He 
doesnt own a computer or know how to use one.  
  11What is a Persona?
- Def A precise description of the user and their 
goals  - Hypothetical 
 - Archetypes  the kernel of commonality 
 - Not the average user 
 - Favor precision over accuracy 
 
  12Specificity killed the Elastic User
Deloise Mahan is a 31 year old, 3rd grade teacher 
at Jordansberg Elementary. She is happily married 
to Peter Mahan, a newspaper editor, and has a 6 
year old son named Stewie. On the weekend she 
enjoys horseback riding around the country side 
of Kentucky and having friends over for BBQs. She 
enjoys taking pictures to document her fun 
weekends. 
 13Discovering Personas
-  User Interviews  User goals 
 - Current, past and potential users 
 - Problems with the product 
 - How does the product fit into the users 
lifestyle or workflow  - What are the users current tasks 
 - Motivations and expectations concerning use of 
the product  -  User Observation  Ethnographic study 
 - What does the user consider as the products 
function?  - What is the context of the use? Where, when how 
often?  - Who is the user? What are they like? 
 - What are the goals and priorities of the user? 
 - What are the current tasks of the user? 
 - How does the user use the product? 
 - What are the users preferences?
 
  14User Profiles are not Personas
- A Profile is a descriptive resource 
 -  Demographics  age, gender, income, culture 
 -  Technological  computer and internet 
experience, equipment  -  Psychographic  values and attitudes 
 -  Roles  jobs, training, power, social 
interactions  -  Goals  motivations, needs, problems 
 -  Needs  functional, emotional 
 -  Desires  stated, unstated 
 -  Knowledge  domain, product, market 
 -  Usage  frequency, loyalty 
 -  Tasks  order, duration, important, method 
 - A Persona is a design tool 
 -  A synthesis of important user characteristics, 
goals, needs, desires, knowledge, and skills  
  15One is the loneliest number
- How do we boil down all of the data collected 
from users?  - User Profiles 
 -  Post-It Note Clustering Technique using 
entire development team  -  
 - User Personas 
 -  Design for one persona  the primary persona
 
  16Persona Non Grata
- Communicate with stakeholders, developers, 
designers  - Builds consensus and commitment to designing for 
users  - Measure the effectiveness of a design 
 - Contributes to marketing and sales plans
 
  17What to remember about Personas
Personas help solve the design problem User 
Profiles are not User Personas One is the 
loneliest number of personas