Bruno Campolo, Roger Carman, Chase Miller, Jeremy Gove - PowerPoint PPT Presentation

1 / 28
About This Presentation
Title:

Bruno Campolo, Roger Carman, Chase Miller, Jeremy Gove

Description:

Free. Cannot own land on Second Life mainland. Can own your own island. Can be ' ... Mix between Tetris and Bingo. Originally created and played on Second Life ... – PowerPoint PPT presentation

Number of Views:62
Avg rating:3.0/5.0
Slides: 29
Provided by: jerem88
Category:

less

Transcript and Presenter's Notes

Title: Bruno Campolo, Roger Carman, Chase Miller, Jeremy Gove


1
Group 4
  • Bruno Campolo, Roger Carman, Chase Miller, Jeremy
    Gove

2
Introduction
2
  • Created by the Linden Lab in 2003
  • Became increasingly popular from 2006-on
  • 9.8 million accounts have been registered
  • 25 of Second Life's users are from outside the
    USA, UK second-largest country of origin
  • Average age of users is 32
  • 43 of users are female

3
What is Second Life?
3
  • It is a multiplayer online game
  • An internet-based virtual world
  • Players, or Residents, build themselves a
    second life online
  • Description of SL as a game is disputed
  • No points
  • No scores
  • No winners / losers
  • No levels
  • No end-strategy
  • Can be thought of as a game on a more basic level
  • Semi-structured, virtual environment
  • Characters undertake activities for the purpose
    of personal enjoyment.

4
What is Second Life? (cont.)
4
  • Offers players, aka residents, virtual
    ownership rights
  • Unheard of in internet gaming
  • Results in residents being more creative
  • Ex. Tringo
  • Real Money is used
  • Second Life currency is the Linden Dollar
  • Linden Dollars are exchanged for real money
  • 5 million USD in virtual transactions per month
  • Hundreds of members use SL as full time job
  • 75 of users are buyers, 25 are sellers.
  • Current Exchange Rate for the US 1 USD 300 LD

5
Timeline The Evolution of Virtual Worlds
5
  • Online virtual worlds go back decades
  • Have evolved over time
  • Have become more realistic over time
  • Mid-1970s-1980s Dungeons Dragons takes off in
    popularity.
  •  

6
Timeline The Evolution of Virtual Worlds (cont.)
  • Early1980s-Late 1990s Role-Playing Games move
    online
  • Text-based multiuser domains (MUDs) make it
    possible
  • Mutli-player computer game that combines elements
    of role-playing games, hack and slash style
    computer games and social chat rooms.
  • Early 1990s-Late 1990s Chat rooms begin creating
    online communities.
  • Precursor to chat rooms was BBS
  • Bulletin board system is a system running
    software for computers that enables users to dial
    into the system via a phone line

7
Timeline The Evolution of Virtual Worlds (cont.)
7
  • Mid-1990s-Present 3-D MMORPGs on the rise
  • MMORPGs massive multiplayer online role-playing
    games
  • Spurred on by improved computer graphics and
    faster Internet connections
  • Examples Ultima Online, Everquest, World of
    Warcraft

8
(No Transcript)
9
Timeline The Evolution of Virtual Worlds (cont.)
  • 2000 to Today The Sims computer game hits the
    market
  • Offers a more open-ended game that resembles real
    life
  • Encourages players create and control their
    characters' lives

10
Timeline The Evolution of Virtual Worlds (cont.)
10
  • Late 1990s to Today Virtualworlds take the
    Sims concept to a new level
  • Encourage players to go beyond roleplaying
  • Give participants more power to create their own
    experiences
  • Examples of virtualworlds
  • There
  • ActiveWorlds
  • Second Life

11
Playing The Game
11
  • Consists of Three Steps
  • 1. Sign Up
  • 2. Recreate Yourself
  • 3. Do What You Want and Have Fun

12
Step 1 Sign Up
12
  • Must sign up online
  • Software is downloaded to computer
  • Two types of accounts
  • 1. Basic
  • 2. Premium

13
Basic Accounts
13
  • Free
  • Cannot own land on Second Life mainland
  • Can own your own island
  • Can be homeless
  • Basic gives you the opportunity to customize your
    avatar as well as gives you building options.

14
Premium Accounts
14
  • Costs 9.95 / month
  • Can own land on Second Life mainland
  • Subscribers get an allowance of L300 for each
    week they log in and a signup bonus of L1,000
    for going to premium

15
Step 2 Recreate Yourself
15
  • Avatar your character
  • Basic avatar is human in appearance, but can
  • Be of either sex
  • Have a wide range of physical attributes
  • Be clothed or customized take on humanoid or
    other forms.
  • Can be changed at any point in the game
  • Minute details can be changed such as shape of
    nose and ears

16
Step 2 Recreate Yourself (cont.)
16
  • Your identity
  • Much less anonymous in this virtual world
  • Any other avatar and any thing can ask
  • For your avatar's legal name
  • For your avatar's date-of-birth
  • If real payment info is on file for your avatar
  • Your avatar is discussed without asking
    permission or notification
  • Anything you create in Second Life is registered
    to your avatar

17
Step 3 Do What You Want and Have Fun
17
  • Game is entirely open-ended
  • The experience is what you make it
  • Can buy from / sell to / chat and interact with
    other residents
  • No points or score
  • More of a social network than a game
  • Games, puzzles, dance clubs, shopping malls,
    movie theaters, etc.
  • Can search for something to do- Discussions,
    Sports, Commercial, Entertainment, Games,
    Pageants, Education, Arts and Culture and
    Charity/Support Groups.

18
Second Life More Than Just Entertainment
18
  • Second Life has become more than just a game in
    recent years.
  • American universities, foreign countries, and
    local companies are finding Second Life to be a
    valuable tool.

19
Education
19
  • Educational Applications of Second Life
  • Interactive virtual classrooms that can be
    accessed from anywhere
  • Spans the gap in long-distance learning
  • Students interact with each other and there's a
    regular sense of classroom interaction. It feels
    like a college campus." - Rebecca Nesson,
    Harvard Professor
  • Professor Nesson holds both class discussions and
    office hours on Second Life.

20
Education
20
  • Explosive growth
  • Last year there were 17 schools on SL
  • Currently there are 60, including
  • Rice University
  • Harvard
  • Drexel
  • UNC at Chapel Hill
  • Ohio University
  • Stanford

21
Political and National Relations
21
  • Some political organizations have established
    virtual HQs
  • National Front Party (France)
  • Virtual Embassies
  • Visitors can talk face-to-face with a
    computer-generated ambassador
  • Can talk about visas, trade and other issues

22
Political and National Relations Virtual
Embassies
22
  • Several countries are currently using / planning
    to create virtual embassies on SL
  • Examples of countries currently using Second
    Life
  • The Maldives
  • Sweden
  • Examples of countries planning to use Second Life
  • Estonia
  • Malta
  • Macedonia
  • The Philippines

23
Video Enhancing Business Using Second Life
23
  • Text 100 is the first Public Relations company to
    use Second Life
  • First portion of the clip talks about some of the
    advantages companies can gain from using SL.
  • Enhancing Business Using Second Life
  • http//www.youtube.com/watch?vsynxFmQJ_0A

24
Opportunities in Business
24
  • Many see Second Life as an investment opportunity
  • Ex. Amazon.com
  • Others are using Second Life to improve their
    physical business
  • Companies can create, test out, and view new
    designs virtually
  • Ex. Rivers Run Red (clothing company)
  • Companies can experiment with creating new
    methods of collaboration
  • Ex. Wal-Mart using Second Life as a virtual
    classroom and as a training tool.
  • Breathes new life into online meetings
  • Companies can experiment with new marketing
    techniques
  • Almost no financial recoil

25
Opportunities in Business (cont.)
25
  • Companies are also looking to tap into Second
    Lifes creativity reservoir
  • Large quantity of good quality technical work for
    a low price
  • Some Second Life ideas have proven profitable
    both virtually and in real life
  • Ex. Cuddle avatar
  • Is a virtual product
  • Creator makes money off of selling customized
    versions
  • Sold 1,900 in the last month

26
Opportunities in Business (cont.)
26
  • Another profitable product from Second Life is
    Tringo
  • Mix between Tetris and Bingo
  • Originally created and played on Second Life
  • Recently licensed to Nintendo

27
Video Advertising in Second Life
27
  • This video shows many of the brands that are
    advertised in various ways on SL.
  • Brands in Second Life
  • http//www.youtube.com/watch?vtEGHJuCbGdo

28
Any Questions?
Write a Comment
User Comments (0)
About PowerShow.com