Title: Women and Game Culture: Do girls play games
1Women and Game CultureDo girls play games?
- Aleks Krotoski
- University of Surrey
- A.Krotoski_at_surrey.ac.uk
- http//www.surrey.ac.uk/psp1ak
2-History of women and computer games -The things
that appeal -Hijacking the mainframe women's
and MMOGs -Barriers to entry
3History of women and gaming
- Proud beginnings
- Ada Lovelace
- Grace Hopper
- Donna Bailey to Roberta Williams
4In the beginning
5Later
6Or
7History of women and gaming
- Girl Games
- From Barbie to Mortal Kombat
- The Sims
- Massively Multiplayer Online Role Playing Games
- SingStar, Dance Mat and EyeToy
- Quake and Halo 2?
8Result of gendered entertainment?
- Proliferation of boy genres
- Shooters, sports simulations
- Magazine ads
9(No Transcript)
10Result of gendered entertainment?
- Proliferation of boy genres
- Shooters, sports simulations
- Magazine ads
- Fewer female players
- Less access to technology which may benefit their
futures (Home Office, 2001)
11Current Player Demographics Girls and games
GameVision Dromgoole, 2004
12Current Player Demographics Girls dont play
games?
- Men play 12.34 hours per week
- Women play 9.22 hours of play per week
GameVision Dromgoole, 2004
13Current Player Demographics Girls dont play
games?
- Girls
- Preferred console is PS1
- Bargain purchaser, relies on recommendation or
existing IP
- Boys
- Preferred console is PS2
- New games, sports games, FPS
14What women want
- A social life
- Something worthwhile
- Something they can learn from (Graner Ray, 2003)
- A storyline with good characters
- Nothing that forces them to learn a completely
useless skill
15Social Life (internet) worthwhile (learning
story) a familiar medium (PCs) Massively
Multiplayer Online Games (MMOGs)
16MMOGs Who?
Fantasy-based games 12-20 (like Dungeons and
Dragons, 5-15) The Sims Online 60 5-6 years
older than men Kids Steady relationship
(60.3) (Yee, 2002a, 2002b Lewis, 2004)
17MMOGs How?
- Men introduce them
- Play with romantic partner (69.5)
- learning bonus boost RL bonds and solve RL
problems - New Mums
18MMOGS Why?
- Open-ended
- Relaxation of traditional objectives
- Real-Life (RL) communities and relationships
- More likely than men to
- Interact with the same others
- Engage in group activities
- Perceive online friends and more like themselves
than their offline friends - Disclose personal information about themselves to
online friends - Stay dedicated they dont swap titles, or they
migrate to new ones together - Be satisfied with their game
- In-game repercussions help shape the world!
- More likely to hold powerful leadership roles
- Direct activity, diplomacy and in-game politics
19MMOGs and the Self
- RL limitations for self-actualisation
- Possible selves, career, leisure
- Taylor and EverQuest mastery, social
involvement and exploration without fear for
safety - Sherry Turkle and the MUDs Identity Laboratories
20Deterrents Solutions They have to change - not
us.
- Play
- something a woman is not (Turkle, 1985)
- Marketing and its malcontents
- Products that dont speak to a broader audience
- Economics
- Bargain bins and the hardcore gamer
- Time
- interstitial gaming
- Work
- male culture
- Quality of Life
21Is the games industry a place for gender
diversity?
- Demographics
- Art and Design 91 men 9 women
- Programmers 98 men 2 women
- Senior Management95 men 3 women
- Sales/Marketing/PR 74 men 26 women
- Applicants per year???
- From Chicks and Joysticks An exploration of
women and computer gaming, commissioned and
published by ELSPA 2004
22Is the games industry a place for gender
diversity?
- Methods of recruitment
- 42.9 advertise in specialist magazines
- 64.3 recruit through specialist agencies
- 14.3 approach schools, colleges
- Job disparities due to gender
- 353.57 less at starting salary
- 6,738.03 pay gap
- 0.4 women hold Lead, Director, Management
positions versus 1.2 of men - Slower promotion times (approximately 6 months)
- From Chicks and Joysticks An exploration of
women and computer gaming, commissioned and
published by ELSPA 2004
23Is the games industry a place for gender
diversity?
- All signs point to no.
- Future research
- What would a broader appointments drive do for
games industry diversity? - How can girl games scholarships increase female
participation in games courses? - How can an increase in role models in the games
industry increases female participation in games
courses?
24Summary
- Women have been involved since year dot
- Pink games work for kiddies but not for grown-ups
- New technologies are pushing the gender divide
- Industry diversity is rubbish
25Women and Game CultureDo girls play games?
- Aleks Krotoski
- University of Surrey
- A.Krotoski_at_surrey.ac.uk
- http//www.surrey.ac.uk/psp1ak