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Game Plan

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Computer games are bigger than movie box-office: $80.6b by 2006 ... 20-year history in game development: Beam Software, The Hobbit. Create a shared vision ... – PowerPoint PPT presentation

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Title: Game Plan


1
Game Plan .. and a little bit about
dinosaurs. Presented by Mark
Bishop Manager - ICT Industry Development,
Multimedia Victoria OZeCulture Conference, Sydney
- May 30, 2002.
2
Agenda
  • The Goal
  • The Team
  • The Plan
  • Milestones
  • The Result

3
Our Goal
  • Computer games are bigger than movie box-office
    80.6b by 2006
  • Establish Victoria as Australias Computer Game
    Capital
  • Build on existing strengths
  • Get high-level buy-in to develop a strategy

4
Blue Tongues goal
5
Our Team
  • 20-year history in game development Beam
    Software, The Hobbit
  • Create a shared vision
  • SWOT analysis
  • Get buy-in from key players Blue Tongue
    Software, IR Gurus, Torus Games, Tantalus
    Interactive

6
The Blue Tongue Team
7
Our Plan
  • Victorian Government recognises game industry in
    the Connecting Victoria IT Policy
  • Develop a specific computer game industry policy
  • Address 3 key areas infrastructure, business
    growth and skills
  • Game Plan is the first strategy in Australia to
    target the growth of the computer game industry

8
.
Jurassic Park Design Documentation
9
Our Milestones
  • Improving Infrastructure
  • Sony PlayStation 2 development kit program
  • Business Plan for a computer games incubator
  • Feasibility study for a motion-capture facility

10
Our Milestones
  • Growing Local Businesses
  • Trade Fairs Missions Program - E3
  • Game Developers Association of Australias HQ
  • Australian Game Developers Conference

11
Our Milestones
  • Developing Skills
  • Network industry and the education sector to
    develop curriculum
  • Promote careers in computer game development to
    Victorian secondary students

12
Blue Tongues milestones
13
Our Result
  • Home to half of Australias game developers the
    centre of retail and distribution
  • Attract multinational publishers
  • Work with multinational publishers to engage
    local developers
  • Acclaim Entertainment, Infogrames Melbourne
    House, THQ, Universal Interactive

14
Blue Tongues Result
15
Conclusion
  • Recognise the opportunity
  • Choose the right team
  • Develop an agreed plan
  • Meet your milestones
  • Positive result
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