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Digital Audio

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... based radio and TV (e.g, RealAudio, and Internet Radio and ... represents the ears' of modern sound recording and for that ... Rock band 120dB ... – PowerPoint PPT presentation

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Title: Digital Audio


1
Digital Audio
2
SoundMultimedia
  • Sound (and its derivatives speech, music, etc.,
    generally referred to, if audible to humans, as
    audio) has a significant part to play in
    multimedia applications
  • From interacting through a multi-modal user
    interface (e.g., Surfing the Web by voice) and
    text-to-speech systems (Apple Speech
    Technologies), to software agents capable of
    expressing themselves in natural language (e.g.,
    VirtualFriend) Internet-based radio and TV (e.g,
    RealAudio, and Internet Radio and TV sites)
    video-conferencing (e.g., Cu-SeeMe) and Internet
    telephony (e.g., VocalTec Communications)
    generating computer music, sounds for games, and
    computer-controlled musical instruments (e.g.,
    MIDI) to personalised elevator music and
    refrigerators that hum along to your mood, audio
    is essential.

3
THE NATURE OF SOUND
  • acoustics the study of the behaviour of sound
    in enclosed spaces
  • 3 conditions necessary for sound to exist
  • A source a vibrating physical body or object.
  • A medium any physical substance capable of
    carrying the vibrations of a sound source from
    one place to another
  • A receiver any physical object, which is in
    contact with the sound medium and is capable of
    vibrating in the same way as the sound source.

4
Sound properties perception
  • A vibrating source pushes particles in air back
    and forth, creating areas of compression and
    rarefactions.
  • When a molecule moves, it collides with the next
    one and make it moves too and may eventually
    reach the ears of a listener.
  • When we hear sound, air vibrates against our
    ear-drums causing them to vibrate too. These
    vibrations are detected and analyzed by our
    brains.

5
Sound Receivers
  • The perception of sound involves a great more
    deal than its reception
  • Any physical object capable of vibrating like a
    sound source can be described as a sound receiver
  • Ear to convert sound vibrations into their
    electrical equivalent and then encode the
    information in the form of a stream of pulses
    suitable for transmission to the brain through
    nerve fibres

6
Sound Receivers
  • Microphone represents the ears of modern sound
    recording and for that reason alone it is almost
    certainly the most important single item of
    equipment in sound production technology
  • Designed to convert sound energy into electrical
    energy, the microphone is called an
    electro-acoustic transducer

7
Robert Boyles Experiment
8
Properties of Sound
  • Frequency
  • Amplitude
  • The shape of waveform

9
Frequency
  • As the wave travels, the disturbance of particles
    is in the direction of the wave travel. The
    particles vibrate about their normal positions.
    Each complete vibration of a particle is called a
    cycle (i.e. from its starting position, to a
    maximum distance in one direction, back through
    the starting position, then to a maximum
    displacement in the opposite direction and back
    to the starting place). . The frequency of a wave
    is measured as the number of complete
    back-and-forth vibrations of a particle of the
    medium per unit of time. If a particle of air
    undergoes 1000 longitudinal vibrations in 2
    seconds, then the frequency of the wave would be
    500 vibrations per second. A commonly used unit
    for frequency is the Hertz (abbreviated Hz),
    where 1 Hertz 1 vibration/second.

10
Frequency
11
Frequency
  • The frequency of a sound is the number of periods
    in a second and is measured in hertz (Hz). 1000
    Hz 1 kiloHertz (kHz). Audible (to humans)
    frequency occurs in the 20Hz to 20kHz range
    (normally in range 1 to 5 KHz). Babies can hear
    up to 20KHz!!!. Other frequency ranges are
  • Infra-sound 0 - 20Hz
  • Ultrasound 20kHz - 1GHz
  • Hypersound 1GHz - 10THz

12
Amplitude The shape of waveform
  • The shape of the waveform that repeats at regular
    intervals is called a period, and sounds musical
    (e.g., a bird singing). A waveform that is not
    periodic sounds like noise (drums, coughing,
    sneezing, etc.)
  • The amplitude of a sound is a property
    subjectively heard as loudness or volume
  • Measuring unit used to deviate the pressure wave
    from its mean value (idle state) unit Decibel
    (dB)
  • Spoken language 60dB
  • Heavy Road Traffic 80 dB
  • Rock band 120dB

13
Digitizing Audio
  • An Analog-to-Digital Convervter (ADC) measures
    the amplitude of pressure waves at regular time
    intervals (called samples) to generate a digital
    representation of the sound. The reverse
    conversion, to play digital sound through an
    analog device (such as speakers) is performed by
    a Digital-to-Analog Converter (DAC).

14
Digitizing Audio Sampling
  • The number of samples taken per second is called
    the sampling rate. CD quality sound is sampled at
    44,100 Hz, which means that it is sampled 44,100
    times per second. This appears to be well above
    the frequency range of the human ear. However,
    the Nyquist sampling theorem states that "For
    lossless digitization, the sampling rate should
    be at least twice the maximum frequency
    responses."
  • The human ear can hear sound in the range 20Hz to
    20KHz, and the bandwidth (19980Hz) is slightly
    less than half the CD standard sampling rate.
    Following the Nyquist theorem, this means that CD
    quality sound can represent frequencies only up
    to 22,050Hz, which is much closer to that of
    human hearing.

15
Digitizing Audio Sampling
  • Natural sound is a continuous phenomena and is
    converted to digital form by sampling techniques

16
Digitizing Audio Sampling
17
Digitizing Audio Sampling Rate?
  • No of samples per cycle too low
  • Monotonous sound
  • Nyquist sampling theorem states that "For
    lossless digitization, the sampling rate should
    be at least twice the maximum frequency
    responses."

18
Digitizing Audio Quantizing
  • Resolution
  • The accuracy with which we present each sampled
    amplitude
  • 8 bit 255 varieties of sound
  • Higher bit, better quality
  • CD quality 16 bit, recorded using 20 or 24 bit
    quality

19
Digitizing Audio Quantizing
20
Digitizing Audio Dynamic Range
  • Dynamic range
  • The total range of amplitude values that can be
    stored
  • Amplitudes outside the range will be given the
    highest or lowest values in the range (whichever
    applies) the sound wave will be effectively
    chopped off at the limits of the range. This
    effect is called clipping.

21
Size of Digital Audio
  • Length of sound (seconds)
  • Sampling rate (kHz/s)
  • Resolution bit
  • Whether using stereo or mono
  • Mono is suitable for narration, single sound
    without background sound

22
Example
  • Calculate the size of this digital audio file
  • 1 minute, 44.1 kHz, 16 bit of resolution, using
    stereo.
  • Storage size 60 seconds 44100 Hz 16 bits
    2 (stereo)
  • 84672000 bits
  • 1058400 bytes
  • 10335.937 KB
  • 10.3359 MB

23
Quality of Digital Sound
  • Quality of Source file
  • Editing process will decrease the quality of
    original sound. Better record using high quality
  • Capture and playback device
  • More expensive, better functionality offer
  • Depends on cost of device

24
Quality of Digital Sound
  • Properties used when capturing a sound
    frequency, sampling rate, channel no
    (mono/stereo)
  • Trade-off with size of file and processing time
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