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CS 561: Artificial Intelligence

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Title: CS 561: Artificial Intelligence


1
CS 561 Artificial Intelligence
  • Course web page http//www-scf.usc.edu/csci561b/
  • Up-to-date information
  • Lecture notes
  • Relevant dates, links, contact information, etc.
  • Grading information
  • Den students can will also use den.usc.edu
  • Course material
  • AIMA Artificial Intelligence A Modern
    Approach, by Stuart Russell and Peter Norvig.
    (2nd ed)

2
CS 561 Artificial Intelligence
  • Course overview foundations of symbolic
    intelligent systems. Agents, search, problem
    solving, learning, logic, representation,
    reasoning, symbolic programming, and robotics.
    Topics may be added or deleted.
  • Prerequisites CS 455x, i.e., programming
    principles, discrete mathematics for computing,
    software design and software engineering
    concepts. Good knowledge of C and/or Java
    required for programming assignments.

3
Why study AI?
Search engines
Science
Medicine/ Diagnosis
Labor
Appliances
What else?
4
Natural Language Question Answering
http//www.ai.mit.edu/projects/infolab/
http//aimovie.warnerbros.com
5
Robot Teams
USC robotics Lab
6
DARPA grand challenge
  • Race of autonomous vehicles across California
    desert.
  • Vehicles are given a route as series of GPS
    waypoints.
  • But they must intelligently avoid obstacles and
    stay on the road.
  • About 130 miles of dirt roads, off-road, normal
    roads, bridges, tunnels, etc.
  • Must complete in less than 10 hours
  • At the second DARPA Grand Challenge, held on
    October 8, 2005, the Stanford Racing Team
    completing the 132-mile course in just under 7
    hours to win a 2Million prize. 5 teams
    finished.
  • Next The DARPA Urban Challenge The course will
    involve a 60-mile urban area course, to be
    completed in fewer than 6 hours. Rules will
    include the obeying of traffic laws while
    negotiating other traffic and obstacles and
    merging into traffic.

7
What is AI?
The exciting new effort to make computers thinks
machine with minds, in the full and literal
sense (Haugeland 1985)
The study of mental faculties through the use of
computational models (Charniak et al. 1985)
The art of creating machines that perform
functions that require intelligence when
performed by people (Kurzweil, 1990)
A field of study that seeks to explain and
emulate intelligent behavior in terms of
computational processes (Schalkol, 1990)
Systems that think like humans
Systems that think rationally
Systems that act like humans
Systems that act rationally
Above are Emulation
Above are Simulation
8
Acting Humanly The Turing Test
  • Alan Turing's 1950 article Computing Machinery
    and Intelligence discussed conditions for
    considering a machine to be intelligent
  • Can machines think? ?? Can machines behave
    intelligently?
  • The Turing test (The Imitation Game) Operational
    definition of intelligence.

9
Acting Humanly The Turing Test
  • Computer needs to possess Natural language
    processing, Knowledge representation, Automated
    reasoning, and Machine learning
  • Are there any problems/limitations to the Turing
    Test?

10
What would a computer need to pass the Turing
test?
  • Natural language processing to communicate with
    examiner.
  • Knowledge representation to store and retrieve
    information provided before or during
    interrogation.
  • Automated reasoning to use the stored
    information to answer questions and to draw new
    conclusions.
  • Machine learning to adapt to new circumstances
    and to detect and extrapolate patterns.

11
What would a computer need to pass the Turing
test?
  • Vision (for Total Turing test) to recognize the
    examiners actions and various objects presented
    by the examiner.
  • Motor control (total test) to act upon objects
    as requested.
  • Other senses (total test) such as audition,
    smell, touch, etc.

12
How to achieve AI?
  • How is AI research done?
  • AI research has both theoretical and experimental
    sides. The experimental side has both basic and
    applied aspects.
  • There are two main lines of research
  • One is biological, based on the idea that since
    humans are intelligent, AI should study humans
    and imitate their psychology or physiology.
  • The other is phenomenal, based on studying and
    formalizing common sense facts about the world
    and the problems that the world presents to the
    achievement of goals.
  • The two approaches interact to some extent, and
    both should eventually succeed. It is a race, but
    both racers seem to be walking. John McCarthy

13
Branches of AI
  • Logic
  • Knowledge representation
  • Inference From some facts, others can be
    inferred.
  • Search
  • Natural language processing
  • Pattern recognition
  • Automated reasoning
  • Learning from experience
  • Planning To generate a strategy for achieving
    some goal
  • Epistemology Study of the kinds of knowledge that
    are required for solving problems in the world.
  • Ontology Study of the kinds of things that exist.
    In AI, the programs and sentences deal with
    various kinds of objects, and we study what these
    kinds are and what their basic properties are.
  • Genetic programming
  • Emotions???

14
AI History
15
AI State of the art
  • Have the following been achieved by AI?
  • World-class chess playing
  • Playing table tennis
  • Cross-country driving
  • Solving mathematical problems
  • Engage in a meaningful conversation
  • Handwriting recognition
  • Observe and understand human emotions
  • Express emotions

16
Course Overview
  • General Introduction
  • 01 Introduction. AIMA Ch 1 Why study AI? What
    is AI? The Turing test. Rationality. Branches of
    AI. Research disciplines connected to and at the
    foundation of AI. Brief history of AI. Challenges
    for the future. Overview of class syllabus.
  • 02 Intelligent Agents. AIMA Ch 2 What is
  • an intelligent agent? Examples. Doing the right
  • thing (rational action). Performance measure.
  • Autonomy. Environment and agent design.
  • Structure of agents. Agent types. Reflex agents.
  • Reactive agents. Reflex agents with state.
  • Goal-based agents. Utility-based agents. Mobile
  • agents. Information agents.

17
Course Overview (cont.)
How can we solve complex problems?
  • 03 Problem solving and search. AIMA Ch 3
    Example measuring problem. Types of problems.
    More example problems. Basic idea behind search
    algorithms. Complexity. Combinatorial explosion
    and NP completeness. Polynomial hierarchy.
  • 04 Uninformed search. AIMA Ch 3 Depth-first.
    Breadth-first. Uniform-cost. Depth-limited.
    Iterative deepening. Examples. Properties.
  • 05-06 Informed search. AIMA Ch 4 Best-first. A
    search. Heuristics. Hill climbing. Problem of
    local extrema. Simulated annealing. Genetic
    Algorithms.

18
Course Overview (cont.)
  • Practical applications of search.
  • 07-08 Game playing. AIMA Ch 6 The minimax
    algorithm. Resource limitations. Alpha-beta
    pruning. Elements of
  • chance and non-
  • deterministic games.

tic-tac-toe
19
Course Overview (cont.) - Learning
  • 09 Learning AIMA Ch 18 Decision trees.
    Learning decision trees. Inferring from examples.
    Noise and overfitting.
  • 10 Neural Networks AIMA Ch 20
  • Introduction to perceptrons, How to size a
    network? What can neural networks achieve?
  • 11 Learning 3AIMA Ch 19Current best
    hypothesis. Maybe case-based and analogical
    learning.

20
Course Overview (cont.)
  • 12 Agents that reason logically . AIMA Ch 7
    Knowledge-based agents. Logic and representation.
    Propositional (boolean) logic. Inference in
    propositional logic. Syntax. Semantics. Examples.

Towards intelligent agents
wumpus world
21
Course Overview (cont.)
  • Building knowledge-based agents 1st Order Logic
  • 13 First-order logic 1. AIMA Ch 8 Syntax.
    Semantics. Atomic sentences. Complex sentences.
    Quantifiers. Examples. FOL knowledge base.
    Situation calculus.
  • 14 First-order logic 2. AIMA Ch 8 Describing
    actions. Planning using situation calculus.
    Action sequences.

22
Course Overview (cont.)
  • Representing and Organizing Knowledge
  • 15 Building a knowledge base. AIMA Ch 10
    Knowledge bases. Vocabulary and rules.
    Ontologies. Organizing knowledge.

An ontology for the sports domain
Kahn Mcleod, 2000
23
Course Overview (cont.)
  • Reasoning Logically
  • 16/17/18 Inference in first-order logic. AIMA Ch
    9 Proofs. Unification. Generalized modus ponens.
    Forward and backward chaining. Resolution.
    Incompleteness theorem. Indexing, retrieval and
    unification. The Prolog language. Theorem
    provers. Frame systems and semantic networks.

Example of backward chaining
24
Course Overview (cont.)
  • Systems that can Plan Future Behavior
  • 19/20/21 Planning. AIMA Ch 11, 12 Definition
    and goals. Basic representations for planning.
    Situation space and plan space. Partial Order
    Planning. A planning. Examples.

25
Course Overview (cont.)
  • Statistical AI
  • 22/23/24 Baysian techniques AIMA Ch 13, 14
    Probabilities. Basic notions. Axioms. Inference.
    Bayes rule. Belief networks and expert systems.
    Probabilistic reasoning. Inference in Bayesian
    networks.

26
Course Overview (cont.)
  • Logical Reasoning in the Presence of Uncertainty
  • 25-26 Fuzzy logic.
  • Handout Introduction to
  • fuzzy logic. Linguistic
  • Hedges. Fuzzy inference.
  • Examples.

27
Course Overview (cont.)
  • What challenges remain?
  • 27 Robotics. AIMA Ch 25 The challenge of
    robots with what we have learned, what hard
    problems remain to be solved? Different types of
    robots. Tasks that robots are for. Parts of
    robots. Architectures. Configuration spaces.
    Navigation and motion planning. Towards
    highly-capable robots.
  • 28 Overview and summary. all of the above What
    have we learned? Where do we go from here?

robotics_at_USC
28
Outlook
  • AI is a very exciting area right now.
  • This course will teach you the foundations.
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