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A Rhetorical Theory for Computers and Other Mundane Artifacts

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Title: A Rhetorical Theory for Computers and Other Mundane Artifacts


1
User-Centered Technology
  • A Rhetorical Theory for Computers and Other
    Mundane Artifacts
  • By Robert R. Johnson

2
Chapter One
  • Users, Technology, and the Complex(ity) of the
    Mundane Some Out of the Ordinary Thoughts

3
From Politica by Aristotle
  • the user, or, in other words, the master, of
    the house will even be a better judge than the
    builder, just as the pilot will judge better of
    the rudder than the carpenter, and the guest will
    judge better of the feast than the cook.

4
Purposes of the book
  • Focus on everyday users of technology
  • Raise issues and ask questions about technology
  • Reflect on interactions with technology
  • Develop theory through user-centered concepts
  • Engage with social, ethical, and political
    arguments in relation to technology

5
Key Terms (Chapter One)
  • Mundane
  • Users
  • User-centered
  • Know-how
  • Cultural ambiance
  • Technique

6
Without a voice
  • Going back to the quote from Aristotle at the
    beginning of the chapter, we must realize that
    the users voice is an important one.
  • Johnson is attempting to use the art of rhetoric
    to awaken users to enter into a dialogue about
    technology.

7
User-centered
  • Draper and Norman describe it like this
  • The emphasis is on people, rather than
    technology, although the powers and limits of
    contemporary machines are considered in order to
    know how to take that next step from todays
    limited machines toward more user-centered ones.

8
User-centered (continued)
  • Johnson wants to take it a step further by
    placing the study of user-centered technology
    into a historical context. (Think Aristotle)

9
Cultural Ambiance
  • All artifacts are affected by the social sphere,
    the cultural ambiance, thus making technological
    artifacts and systems dependent upon, instead of
    autonomous of, human intervention.
  • --Staudenmaier
  • (Notes, Page 12)

10
Black Box Point of View
  • Computer users, thus, are more often viewed as
    idiots who must have technologies dumbed down
    to their level, a level that has no knowledge of
    its ownonly that knowledge that is handed down
    by those who made the object in question. (Page
    13)

11
Chapter Two
  • Refiguring the End of Technology Rhetoric and
    the Complex of Use

12
Key Terms (Chapter Two)
  • End
  • Complex of Use
  • Interface
  • Rhetoric
  • System
  • User-Friendly
  • Users Situation

13
Prometheus and Fire
  • Johnson uses a mythological reference to
    illustrate the meaning of ends by relating the
    story of Prometheus gift of fire to mankind. He
    emphasizes the user-centered approach the titan
    used by showing the humans how to use his gift
    to harness nature for their desired ends. (Page
    18)
  • He essentially gave them the power of technique
    (ways of making) and the technology (artifacts
    that come from the making)

14
RhetoricGood or Evil?
  • Often times, rhetoric has the negative
    connotations of empty words or the use of
    language to deceive
  • A positive and powerful definition of rhetoric is
    the art of creating (inventing), arranging, and
    delivering language for the purpose of evoking
    action upon the part of an audience
  • The main difference in the two definitions is
    based upon the perceived ends desired by the
    rhetor. Hence, the end of rhetoric as art is in
    the hearer.

15
The dichotomy of technology
  • In school we are taught that technology offers
    great solutions that help us avoid hardships and
    make our world what it is today.
  • We also read works that warn about the dangers
    technology can pose to us through works of
    fiction and nonfiction.
  • Johnson argues that this dichotomy is reductive
    and simplistic, but worth exploring.

16
Technological Paradox
  • We are enamored of the things that technology
    can promise, but we simultaneously live in fear
    of the power that unchecked growth and
    dissemination of technology has over our lives.
    We want technology to help us get where we want
    to go, but we feel uncomfortable if we are unable
    to control the direction and speed of the
    journey. (Page 20)

17
Questions this paradox raises
  • How is this having a hand in the direction and
    speed of technology possible?
  • How can individuals or small communities have an
    effect upon the growth of technologythose
    technologies that we see as getting out of
    control or moving beyond reasonable limits?

18
Neglectful ends of technology
  1. The interest of the developers who hope to gain
    from it,
  2. The interest of the disseminators who likewise
    hope to reap the fruits of its success,
  3. Those who develop and then release a technology
    into the public sphere with little or no concern
    about its end whatsoever.

19
Proposed ends of technology
  • Johnson proposes that the end of technology shift
    its focus to the user those humans (virtually
    all of us) who interact with various technologies
    on a daily basis in our public and personal lives.

20
Another important note on users
  • Users, being human, operate in a world where
    things are constantly coming into being. Thus
    technologies must be described or explained
    through a lens of contingency, probability,
    and/or mutability that accounts for shifting
    contexts and situations. (Page 24)

21
The System-Centered Model of Technology
  • The artifact or system is primary.
  • Developers know its design, dissemination, and
    intended use best.
  • The technology, the humans, and the context
    within which they reside are perceived as
    constituting one system that operates in a
    rational manner toward the achievement of
    predetermined goals.

22
The System-Centered Model of Technology
(continued)
  • It is so embedded in our ways of thinking about
    technology that sometimes user-centered design
    approaches are actually formulated from
    system-centered ideologies.
  • See figure 2.2, page 30
  • The user is required to acquire a users model
  • No role for the designer after the initial
    development of the system (Page 29)

23
Users role in system-centered approach
  • Ancillary or nonexistant the system is the
    source and ultimately the determiner of all.
  • The designer goes through the process of
    prototyping which results in an artifact
    reflective of the designers image of the system.
  • The interface between user and artifact is often
    addressed at the end of development when little
    can be adjusted.

24
User-centered questions
  • What tasks will the user be performing within the
    given situation?
  • How would the user represent these tasks within
    that situation?
  • Are the tasks visible in the situation of use?
  • Can the users see what they are doing or are the
    tasks hidden behind an opaque or clumsy interface?

25
The User-Centered View of Technology
  • Argues for the user as an integral, participatory
    force in the process and placing the user at the
    center of the model.
  • Surrounding the user Interface, Artifact/System,
    Designers/Artisans Image, Users Situation.
  • Users are active participants in design,
    development, implementation, and maintenance of
    the technology, but arent the sole or dominant
    forces. They merely are offered the opportunity
    to take part in a negotiated process of design,
    development, and use.

26
The User-Centered View of Technology (continued)
  • Technology is created through a process of give
    and take that places users on a par with the
    developers and the system itself a space within
    which users and developers can learn to value
    each others knowledge and accept the
    responsibilities of technological design and
    development in new, shared ways.

27
Work cited
  • Johnson, Robert R. User-Centered Technology A
  • Rhetorical Theory for Computers and Other
    Mundane Artifacts. Albany SUNY Press, 1998.
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