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Designing ORIENT based on Bennet

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Designing ORIENT based on Bennet's Stages of Integration ... cultures (victuals embarrass by own parents = together 'convincing' parents to let go) ... – PowerPoint PPT presentation

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Title: Designing ORIENT based on Bennet


1
Designing ORIENT based on Bennets Stages of
Integration
2
Theoretical Background
  • Key reference
  • Bennett, M. J. (1993). Towardsethnorelativism A
    developmental model of intercultural sensitivity.
    In M.Paige (Ed.), Education for the
    intercultural experience. Yarmouth,
    MNIntercultural Press.

3
Learning mission
  • Users have to achieve a series of tasks that are
    related to a common goal of saving the planet
  • 1st step Mirror of Self-awareness learning
    about the rules in ones own culture (BARNGA or
    teach the virtual agent to play a card game of
    human culture)
  • 2nd step Olympia of Precious Differences
    learning about differences between cultures
    (BARNGA participating in the card-game joust)
  • 3rd step Venue of Commonalities learning about
    commonalities among teenagers from different
    cultures (victuals embarrass by own parents
    together convincing parents to let go)
  • 4th step Station of Conflict Resolution
    overcoming a conflict situation (common interest
    dilemma)
  • 5th step Palace of Friendship rewarding end
    situation (party)
  • 6th step Ambush of Golden Book sharing the
    collect information, produce a shared output
    and thus saving the world

4
The Story
Stage 1
Stage 2
Stage 3
Stage 5
Stage 2 3
Reporting to Space Command
Stage 6
Stage 4
5
Stage 1
  • 1st step Mirror of Self-awareness learning
    about the rules in ones own culture (e.g.
    BARNGA)
  • Achieved on spaceship
  • Embedded in the artefacts / activities
  • Information use, maps, greetings, reactions, etc.
  • Space ship represents our culture
  • High tech
  • Visual, textual and audio artefacts
  • Human appearance
  • Meets user expectations

6
Stage 2
  • 2nd step Olympia of Precious Differences
    learning about differences between cultures
    (BARNGA participating in the card-game joust)
  • Partially achieved in Act 1 on spaceship
  • Activities related to finding out information
    about Sprytes along with some key differences
  • Gesturing (only partial info)
  • Appearance / Activities
  • Back story and history
  • Further explored once users meet Sprytes

7
Stage 3
  • 3rd step Venue of Commonalities learning about
    commonalities among teenagers from different
    cultures (victuals embarrass by own parents
    together convincing parents to let go)
  • Interacting with Sprytes in range of activities
  • Social (meal)
  • Leisure (tree surfing)
  • Numerous commonalities BUT
  • Some conflicts (to be explored more in stage 4)
  • Some significant differences, some benign and
    others with significant impact for next stages

8
Stage 4
  • 4th step Station of Conflict Resolution
    overcoming a conflict situation (common interest
    dilemma)
  • Collarborial damage scenario (on BCSW)
  • Main action happens in tree felling plot node
  • Resolution occurs in ravine plot node followed by
    party in stage 5

9
Stage 5
  • 5th step Palace of Friendship rewarding end
    situation
  • Party (already very well received even in trailer
    form)

10
Stage 6
  • 6th step Ambush of Golden Book sharing the
    collect information, produce a shared output
    and thus saving the world
  • End screens
  • User outputs report to space command
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