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Mid-Term%20Evaluation

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Title: Mid-Term%20Evaluation


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Mid-Term Evaluation
  • Course and Instructor evaluation
  • Jennie Dorman

3
  • It was years after we had taken usability to
    guide us that it was said by some other companies
    that they could not afford to employ a usability
    specialist. Had they known the truth then, they
    would have known that they could not afford to be
    without one.

- Who said this?
4
  • It was years after we had taken chemistry to
    guide us that it was said by the proprietors of
    some other furnaces that they could not afford to
    employ a chemist. Had they known the truth then,
    they would have known that they could not afford
    to be without one.

- Andrew Carnegie, 1920 Robber Baron of steel
mills
5
Project Sharing
  • Team discussions
  • Share results of synthesis
  • Discuss your choice of methods and results
  • Class-level discussion
  • Each spokesperson share
  • One challenge
  • One surprise
  • One lesson learned

6
Administrivia
  • Example of the impact of Context
  • EPost participation impacts your grade
  • Exercises complete before class
  • Refrain from working on exercises and e-mail
    during class
  • Insights from exercises

7
Insight
  • explore the differences between tasks we
    assumed users would be able to perform and what
    they actually performed. Participants struggled
    valiantly to perform what should have been easy
    tasks, if the interface had been designed with
    them in mind. As it was, yes, they performed some
    tasks, but at what cost in frustration and enmity
    for the company that designed such junk! A very
    real insight into a common problem.
  • --Mark Hoffman

8
Discussion of Readings
  • Insights from supplemental readings.
  • Facilitate class discussion of topics / ideas /
    themes garnered from the online discussion,
    related to assigned readings.
  • Discussion Leaders
  • 1. Kelly Lillis 2. Angie Moulden 3. Mark
    Hoffman

9
Where are we in the UCD process?
10
Topic E Moving toward problem definition
  • Driving Questions
  • How do designers use knowledge of users, tasks,
    and contexts to understand observed usability
    problems?
  • How does one set priorities for a UCD redesign?
    How does one constrain redesign?
  • How do designers manage the scope of a project?
    What are the challenges associated with managing
    scope (e.g., scope creep)?

11
Problem Definition
  • Beginning the process of translating robust
    (user) models into design solutions
  • Requirements Definition
  • Based directly on research and user models
  • Problem Statement (objective of the design)
  • A situation that needs changing for both
  • Personas (users)
  • Business
  • Frame the design in terms of both user and
    business goals
  • Vision Statement (high level design mandate)
  • Start with users needs
  • Tie in with how business goals are met
  • Activity create problem vision statements for
    the Photo Book (Cooper)

12
Design Activity
13
Design Activity
  • Usability Activity
  • Review Phase 1 design
  • Functionality problems
  • Usability problems (instructions)
  • Exercise think, pair, share
  • How would you remedy the problems?
  • Discuss design ideas
  • Review Phase 2 design

14
Design Activity
15
Design Activity
16
Design Activity
  • Usability Activity
  • Review Phase 1 design
  • Functionality problems
  • Usability problems (instructions)
  • Exercise think, pair, share
  • How would you remedy the problems?
  • Discuss design ideas
  • Review Phase 2 design
  • Functionality
  • Usability problems
  • Exercise think, pair, share
  • How would you remedy the problems?
  • Review Phase 3 design

17
Design Activity
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Persona Expectations
  • Mental model of the persona should match the
    design model (how the design behaves and presents
    itself)
  • Car stereo anecdote (developing mental models)
  • Behaviors they expect from the product/system
  • Influences
  • Attitudes
  • Past experiences
  • Social and environmental factors
  • Cognitive factors

19
Context Scenario
  • Map out the big picture
  • Help people imagine
  • Focus on mental model, goals, activities
  • Only behaviors of the user and the system
  • Broad context, includes environment
    considerations
  • Illuminate frequent and regular usedescribing an
    optimal, yet feasible experience
  • Key aspects
  • Setting
  • Complexity (related to persona skill and
    frequency of use)
  • Primary activities (to meet goals)
  • End result of using the product
  • Tool pretend the product has magical powers to
    meet user goals (creative, outside the box)

20
Usability Goals
  • Measurable
  • Organizational goals
  • Format
  • A conditional statement
  • How many of what type of user will be able to
    perform what task within what measure
  • Establish the context in which a goal must be met
  • Conditions are generally quantitative (countable)
    or qualitative (subjective)

21
Usability Goals
  • Format
  • How many of what type of user will be able to
    perform what task within what measure
  • Examples
  • 80 of managers are able to complete enrollment
    in the XYZ system without calling the Help Desk
  • 90 of employees will be able to find their
    paycheck online within 30 seconds, beginning from
    the Home page of the intranet
  • 80 of experienced users will rate their
    satisfaction with TME at least 5, on a scale of 1
    to 7, where 1Extremely dissatisfied, 7Extremely
    satisfied
  • Activity
  • Write a measurable usability goal for selecting
    raters

22
Requirements
  • Balancing user, business and technology
    requirements
  • Fit criterion (success) makes you THINK
  • Quantifiable Measurable
  • How will you know if a solution satisfies the
    requirement?
  • Validate (test whether, or not, it truly is a
    requirement)
  • Skill separating the real requirements from the
    solution ideas.
  • Within a business team
  • Get the conflicts out in the open, keep them
    visible
  • Conflict is a respectable form of creativity, of
    processing ideas
  • Waiting room (novel idea to deal with
    team/politics)
  • Consider non-user goals (corporate, technical,
    customer), but not at the expense of the user.
  • Successful products meet user goals first.
  • Good interaction design is devising interactions
    that achieve the business goals without violating
    the goals of users.

23
Rationale
  • Rationale for the problem
  • What evidence supports the conclusion that this
    is a problem to be solved by a design change?
  • Rationale for the solution
  • Why will this solution remedy the problem?
  • What design principles or patterns does the
    solution rely on? (rather than opinion)
  • Explain

24
Rationale
  • Example 1
  • The middle area of the home page should be a
    portal to the different features and services
    available. Also, a portal gives users a context
    should they return to the site after taking their
    attention away for a period of time.
  • Example 2
  • According to the practice of grouping related
    user interface elements together 3, the site
    needs to have a layout which more closely matches
    the customers work flow. Items which relate to a
    given task must be more closely situated. We will
    reposition components of the payment interface so
    that like items are in the same space. For
    instance, move the X and Y components within
    closer proximity of the payment area.

25
Business Case
  • Why should a business invest money in this
    solution?
  • Examples
  • Version Changes The number one most common
    technical support inquiry is related to version
    changes (upgrades and bug fixes) to the program.
    A web-based interface would eliminate these
    inquiries as upgrades can be done centrally,
    behind the scenes, without knowledge of the user.
  • Using user-centered design methodologies, we
    found new users may not easily understand the
    sites purpose, what the site can do for them,
    and how they would use it. Based on FY06
    business goals of lowering user registration
    attrition rates and increasing net user base by
    20, we recommend home page and quick tour design
    changes to improve the users first experience.

26
Project ExercisePreliminary Design (first of 2
weeks)
  • For the first week of the two-week preliminary
    design effort, prepare a draft of key components
    of the project proposal in which you describe
    your analysis of the redesign situation and the
    problem that you wish the redesign to address
  • Problem Statement
  • Clearly state what you think the problem is.
  • Rationale for Solution
  • Propose a solution that addresses the problem,
    justifying design decisions with user-centered
    analysis (i.e., using design principles as well
    as the information you have about your users,
    their tasks, and the context for their tasks.
  • Business Case
  • Provide justification for investing in moving the
    redesign forward.
  • This draft should be no more than one page in
    length.
  • Bring copies of the exercise to class (one copy
    for each member of the team, one copy for the
    instructor) and also post it to your design
    portfolio.
  • Due next Thursday

27
Looking back / Looking ahead
  • Where weve been
  • Topics Readings and discussion
  • What is UCD?
  • What to know about users?
  • Collecting information about users
  • Doing contextual inquiry
  • Project
  • Insights about users, tasks, and contextual
    issues
  • Actual data from observing real users
  • Sharing among team members
  • Resulting in task information to analyze and
    synthesize
  • Where were going
  • Project Deliverable
  • Describe the problem
  • Propose a redesign
  • Justification
  • Readings
  • On design visual, navigation heuristics,
    prototyping
  • Upcoming Exercises
  • Design
  • Heuristic Evaluation
  • Usability Study
  • Issue Statement A reminder
  • 1. Steve Messerer 2. Laurent Gherardi 3. Maren
    Costa
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