Title: YR1TJ19I
1YR1/TJ19/IE module course NEW BUSINESS MODELS
Jussi Puhakainen, Professor (FT) TSE Pasi
Malinen, Professor (FT) TSE
Innovative revenue logics
2This is important
- Check regularly the following web-site
- http//www.nordicict.eu/courses/newbusinessmodels.
html - Book
- Open innovation the new imperative for creating
and profiting from technology, Chesbrough, Henry
W. (2003), 1-57851-837-7.
3today
- Back to business models (the set that was not
shown due to technical problems) - Examples of innovative revenue logics
- Open innovation
- Innovative BMs broken to pieces
- Elements of BM, once again
- NEXT (wed) swedish cases handled in similar
manner, case people, prepare yourself
4Business model
- A business model (also called a business design)
is the instrument by which a business intends to
generate revenue and profits. It is a summary of
how a company means to serve its customers, and
involves both strategy (what an business intends
to do) as well as a implementation (how the
business will carry out its plans). - A business model describes how a business
- Selects its customers,
- Defines and differentiates its product offerings,
- Creates utility for its customers,
- Acquires and keeps customers,
- Goes to the market (promotion strategy and
distribution strategy), - Defines the tasks to be performed,
- Configures its resources, and
- Captures profit.
5Business models (Rappa) on the Web
- Brokerage
- Advertising
- Infomediary
- Merchant
- Manufacturer
- Affiliate
- Community
- Subscription
- Utility
6http//digitalenterprise.org/about.html
- Michael Rappas excellent site for managing
digital business. Special section for business
models - Brokerage model Brokers are market-makers they
bring buyers and sellers together and facilitate
transactions. Brokers play a frequent role in
business-to-business (B2B), business-to-consumer
(B2C), or consumer-to-consumer (C2C) markets.
Usually a broker charges a fee or commission for
each transaction it enables. The formula for fees
can vary.
7Manufacturer (Direct) Model
- The manufacturer or "direct model", it is
predicated on the power of the web to allow a
manufacturer (i.e., a company that creates a
product or service) to reach buyers directly and
thereby compress the distribution channel. The
manufacturer model can be based on efficiency,
improved customer service, and a better
understanding of customer preferences. Dell
Computer
8More - advertising
- The web advertising model is an extension of the
traditional media broadcast model. The
broadcaster, in this case, a web site, provides
content (usually, but not necessarily, for free)
and services (like email, IM, blogs) mixed with
advertising messages in the form of banner ads.
The banner ads may be the major or sole source of
revenue for the broadcaster. The broadcaster may
be a content creator or a distributor of content
created elsewhere. The advertising model works
best when the volume of viewer traffic is large
or highly specialized. - Multiple revenue logics but usually one per BM
9Infomediary Model
- Data about consumers and their consumption habits
are valuable, especially when that information is
carefully analyzed and used to target marketing
campaigns. Independently collected data about
producers and their products are useful to
consumers when considering a purchase. Some firms
function as infomediaries (information
intermediaries) assisting buyers and/or sellers
understand a given market. - Revenue sell services and data for other actors
(Nielsen etc.)
10Merchant Model
- Wholesalers and retailers of goods and services.
Sales may be made based on list prices or through
auction. Virtual Merchant --or e-tailer, is a
retail merchant that operates solely over the
web. Amazon.com - Catalog Merchant -- mail-order business with a
web-based catalog. Combines mail, telephone and
online ordering. Lands' End - Click and Mortar -- traditional brick-and-mortar
retail establishment with web storefront. Barnes
Noble - Bit Vendor -- a merchant that deals strictly in
digital products and services and, in its purest
form, conducts both sales and distribution over
the web. Apple iTunes Music Store
11Affiliate Model
- In contrast to the generalized portal, which
seeks to drive a high volume of traffic to one
site, the affiliate model, provides purchase
opportunities wherever people may be surfing. It
does this by offering financial incentives (in
the form of a percentage of revenue) to
affiliated partner sites. The affiliates provide
purchase-point click-through to the merchant. It
is a pay-for-performance model -- if an affiliate
does not generate sales, it represents no cost to
the merchant. The affiliate model is inherently
well-suited to the web, which explains its
popularity. Variations include, banner exchange,
pay-per-click, and revenue sharing programs.
Barnes Noble, Amazon.com - Banner Exchange -- trades banner placement among
a network of affiliated sites. - Pay-per-click -- site that pays affiliates for a
user click-through. - Revenue Sharing -- offers a percent-of-sale
commission based on a user click-through in which
the user subsequently purchases a product.
12Community Model
- The viability of the community model is based on
user loyalty. Users have a high investment in
both time and emotion. Revenue can be based on
the sale of ancillary products and services or
voluntary contributions or revenue may be tied
to contextual advertising and subscriptions for
premium services. The Internet is inherently
suited to community business models and today
this is one of the more fertile areas of
development, as seen in rise of social
networking. - Open Source -- software developed collaboratively
by a global community of programmers who share
code openly. Instead of licensing code for a fee,
open source relies on revenue generated from
related services like systems integration,
product support, tutorials and user
documentation. Red Hat
13Subscription Model
- Users are charged a periodic -- daily, monthly or
annual -- fee to subscribe to a service. It is
not uncommon for sites to combine free content
with "premium" (i.e., subscriber- or member-only)
content. Subscription fees are incurred
irrespective of actual usage rates. Subscription
and advertising models are frequently combined.
Content Services -- provide text, audio, or video
content to users who subscribe for a fee to gain
access to the service. Listen.com, Netflix - Person-to-Person Networking Services -- are
conduits for the distribution of user-submitted
information, such as individuals searching for
former schoolmates. Classmates
14The utility or "on-demand" model
- The utility or "on-demand" model is based on
metering usage, or a "pay as you go" approach.
Unlike subscriber services, metered services are
based on actual usage rates. Traditionally,
metering has been used for essential services
(e.g., electricity water, long-distance telephone
services). Internet service providers (ISPs) in
some parts of the world operate as utilities,
charging customers for connection minutes, as
opposed to the subscriber model common in the
U.S.
15While is it interesting
- One must point out that most of these BMs have
single source of revenue, or one revenue logic - Innovative BM does not have to have multiple
revenue streams, but it does help
16Revenue Model
- A part of business model
- In short defines where the money comes from
- May be vastly different, think about
manufacturing, performing songwriter, a niche
group in the Internet (http//www.uboat.net) - Surprisingly, describes the logic of revenue
- If there are multiple sources of revenue, the
company usually has better strategic position,
because
17From small streams becomes a
18World of warcraft
- World of Warcraft at 250 Million in Annual
Revenue - The New York Times covered the fantastic growth
of World of Warcraft. According to the newspaper,
the game is on track to reach over 200 million
in subscription revenue this year in addition to
50 million retail box sales. The game has sold
over 700,000 copies since launch and regularly
has over 250,000 players online at the same time - http//www.firstadopter.com/fa/archives/000648.htm
l, 2005
192008
- Blizzard Entertainment, owners of World of
Warcraft, announced this morning that the game
now has more than 10 million paying subscribers
around the world. Online gameplay costs an
average of 15 USD per month. - http//www.readwriteweb.com/archives/world_of_warc
raft_hits_10_mill.php
20And the extras
- The retail box
- The extra dvds add-on scenarios
- Services, see next slide
- And side business generated for others, take a
holiday and leave your character to a virtual
kennel, he/she will be developed and trained
further - Buy virtual money with real one
21(No Transcript)
22And no, Im not playing it
- But both my sons and their friends are
- Talk about social network and business
- Pasi (prof. Malinen will continue after me with
youtube, facebook and more niche social networks)
23Open source software
- How can free be business?
24(No Transcript)
25Example http//www.intalio.com/
- Intalio recently moved 80 or so of its offering
into Open Source. The fully featured product is
available free as long as it is run on an Open
Source Database, however, customers have to pay
an Enterprise Licence if they intend to use it on
a commercial DB. Services and Training are
chargeable - so far thats the traditional Open
Source model, if there is such a thing - However, Intalio started an innovative experience
outsourcing their product management to none
other but their customers.
26cont
- They publish the future product development
roadmap, along with the estimated timeline and
cost of features, enhancements. - Customers then can bid as to how much they are
willing to pay to reprioritize the plan and get
their requested features developed sooner. - To move an item up on the schedule the entire
cost has to be covered and at least two customers
have to request it. As the model scales up, the
requisite minimum vote may move from two to a
higher number of customers - the more the better,
the closer they are to a standard core product.
50 of what customers pay will be made available
to them as discount towards future Enterprise
Licence purchases.
27Cont.
- So lets tally it up. If the model scales up,
Intalio expects most of its development paid for
by customers - albeit at cost level. - But when you start from zero development cost,
zero sales cost (there is no sales organization,
its all a download-try-buy pull process), - add revenue from training and services,
- provide incentives for customers to purchase
licences (the 50) - Id say it looks pretty good
to me - http//www.zoliblog.com/2006/05/10/innovative-soft
ware-business-models/
28But sometimes it is just technology
- Not even remotely innovative revenue-wise but
still worth mentioning - http//www.tvkaista.fi/netpvr/Login
29(No Transcript)
30Öh, and then some
- Winning Business Models Innovation vs. Invention
- Invention is the classic way to build a
successful company. However, invention is much
harder for a mature company or a mature
technology. Business model innovation is an
attractive option in many cases as a way to
differentiate an offer, improve profitability or
both. Below are five emerging business models. - All following from
- http//rubiconconsulting.com/insight/articles/2008
/01/winning-business-models-innova.html
311.
- 1Crowd-SourcingThreadless sells t-shirts in
whole new way. People submit their own shirt
designs125 per dayand the Threadless community
votes on which designs get produced. The result
the winning designs get sold at a premium and
there are no duds. The winning designers get
2000 and Threadless gets a low-overhead design
process. It might take some thinking, but the
crowd-source concept can apply to nearly any
consumer product.
322.
- 2Community Support If you are looking for a way
to lower support costs while creating good
influencer buzz, check out McAfee forums. Theyve
co-opted customers to support each other, and
sing their praises in the process. McAfee has
figured out how to use this to reduce their
support costs and facilitate real-life answers to
real-life problems. Any doubts about the
viability of this approach evaporate when you
look at the number of daily posts, both for
individuals and in aggregate. One person averages
17 posts a day.
333.
- Customer Advocacy Sierra Snowboard is a
snowboard shop in Sacramento, CA. Theyve created
a community of outdoor enthusiasts that act as
online advocates. Think of them as unpaid sales
associates. What McAfee has done for customer
support, Sierra Snowboards has done for the sales
process. A grandmother might post a question
about what to buy her grandson, and the community
suggests just the right thing. You dont have to
make the purchase at Sierra Snowboards, but why
wouldnt you? The net result is great evangelism
of products and great brand.
344.
- Community LocalizationWe all know about open
source product development, but 37 Signals
engages volunteers to localize their product into
100 languages. This is no accident, but a core
element of the 37 Signals business model. They
deliberately developed their application so it is
easy to localize. The result is that a five
person company was able to generate global reach
and tons more revenue than for an English-only
application. They even manage to get their users
to translate collateral and help create local
enthusiasts.
355.
- PlatformThe fundamental idea is to figure out
how to get a vast ecosystem supporting your
standard so that ultimately the whole ecosystem
has to die for you to die. Big companies do this
all the time think Microsoft Windows, SAP R/3 or
Intuits Quicken franchise. On a smaller scale,
Salesforce.com, Shutterfly, Second Life and
others have built into business models around the
platform concept. - Not all of these concepts work for every
situation, but thats not the point. The point is
that innovative business models are powerful
enablers.
36And
- Do you know of an innovative business model I
should know about?
37The End
- "Essentially, the great question remains Who
will hold Constantinople?" Napoleon