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What Did You Learn Last Week

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Then the meeting could be confirmed and written into people's calendars. ... You are free to make up new functions and notation as needed to accommodate the ... – PowerPoint PPT presentation

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Title: What Did You Learn Last Week


1
What Did You Learn Last Week?
  • Why "establish" requirements, as opposed to, say,
    "acquire" requirements?
  • Why is it so important to get the requirements
    right?
  • What is the difference between functional,
    usability, and user experience requirements?
  • Why would one choose to use an interview instead
    of a questionnaire, and vice versa?
  • What is a contextual inquiry?

2
Lecture 7 Task Interface Representations
(Preece 10.6-10.7 11)
3
Special Research Activity Reminder
  • From Feb. 20 through Feb. 29, you will
    participate in a required research activity
    outside of class (worth 2 of your course grade
    participation in associated research study is
    optional)
  • We already scheduled you for a 90 min. slot if
    you havent been scheduled, please talk to me
    after class
  • Sessions start TOMORROW, and take place in EME
    228 (VEUPL)

4
Note!
  • User Action Notation material based on
  • Hix, D., Hartson, H.R. (1993). Developing
    User Interfaces Ensuring Usability Through
    Product and Process. New York Wiley, pp.
    152- 182.

5
Lecture Overview
  • Part I Task Descriptions
  • Part II State Transition Networks
  • Part III User Action Notation

6
Part ITask Descriptions
7
Overview of Task Descriptions
  • Scenarios
  • An informal narrative story, simple, natural,
    personal, not generalizable
  • Use cases
  • Assume interaction with a system
  • Assume detailed understanding of the interaction
  • Essential use cases
  • Abstract away from the details
  • Do not have the same assumptions as use cases
  • Task Analysis
  • Documents existing system or activity
  • Step-by-step description of task
  • Hierarchical task analysis will be covered here

8
ScenarioShared Calendar
The user types in all the names of the meeting
participants together with some constraints such
as the length of the meeting, roughly when the
meeting needs to take place, and possibly where
it needs to take place. The system then checks
against the individuals calendars and the
central departmental calendar and presents the
user with a series of dates on which everyone is
free at the same time. Then the meeting could be
confirmed and written into peoples calendars.
Some people, though, will want to be asked before
the calendar entry is made. Perhaps the system
could email them automatically and ask that it be
confirmed before it is written in.
9
Use CaseShared Calendar
1. The user chooses the option to arrange a
meeting. 2. The system prompts user for the names
of attendees. 3. The user types in a list of
names. 4. The system checks that the list is
valid. 5. The system prompts the user for meeting
constraints. 6. The user types in meeting
constraints. 7. The system searches the calendars
for a date that satisfies the constraints. 8.
The system displays a list of potential dates. 9.
The user chooses one of the dates. 10. The system
writes the meeting into the calendar. 11. The
system emails all the meeting participants
informing them of them appointment
10
Use CaseShared Calendar (cont.)
Some alternative courses (scenarios) 5. If the
list of people is invalid, 5.1 The system
displays an error message. 5.2 The system
returns to step 2. 8. If no potential dates are
found, 8.1 The system displays a suitable
message. 8.2 The system returns to step 5.
11
Essential Use CaseShared Calendar (Constantine
Lockwood)
arrangeMeeting USER INTENTION SYSTEM
RESPONSIBILITYarrange a meeting
request meeting attendees
constraints identify meeting attendees
constraints search calendars for
suitable dates suggest potential
dateschoose preferred date book meeting
12
You Try It
  • Working with your project group, take 5-10
    minutes to develop a key scenario, use case, or
    essential use case that your project software
    must be able to handle.
  • If you have time, try to translate your
    description into two or three formats (scenario,
    use case, essential use case)
  • Be prepared to share your work with the class

13
Hierarchical Task Analysis
  • Involves breaking a task down into subtasks, then
    sub-sub-tasks and so on.
  • Each grouping specifies a plan for how a task
    might be performed in practice to achieve goal
  • Starting point User goal
  • Identify main tasks to achieve that goal
  • Subdivide as appropriate

14
Hierarchical Task AnalysisExample
Borrow a book from the library
0
plan 0 do 1-3-4. If book isnt on the shelf
expected, do 2-3-4.
go to the library
find required book
retrieve book from shelf
take book to counter
3
2
1
4
plan 2 do 2.1-2.4-2.5. If book not identified
from information available, do 2.2-2.3-2.4-2.5
access search screen
enter search criteria
identify required book
access catalog
note location
2.1
2.2
2.3
2.4
2.5
15
You Try It
  • Working with your project group, take 5 minutes
    to translate the scenario description you just
    developed into a hierarchical task analysis
  • Since a hierarchical task analysis required more
    detail, you will need to envision how a user
    would perform the task with your future system
  • Be prepared to share your hierarchical task
    analysis with the class

16
Discussion Which Notation Is Best?
  • Which notation worked best for you?
  • Why?
  • What are the advantages and disadvantages of each
    notation?

17
Part IIState Transition Networks
18
State Transition Networks
  • Definition A network in which nodes denote
    interface states, and arcs denote user
    interface-level actions that give rise to
    transitions between states
  • Options for representing interface states
  • Interface screen shots useful when transitions
    have tangible visual effects in the user
    interface, e.g., menus appear
  • Labeled interface states useful when transitions
    change interface state without visible effects,
    e.g., when user initiates "mousedown" event on a
    draggable object
  • In most cases, STNs contain a mix of the above

19
Representing Transitions
  • Transitions must state specific user
    interface-level events, e.g.,
  • Mousedown on "Elbow" object
  • Click on "Copy" in "File" menu
  • Type "enter"
  • Note Specify user interface-level events at the
    highest level needed to clearly distinguish a
    transition
  • E.g., "Click" instead of "mousedown" followed by
    "mouseup" is sufficient in most cases

20
How to Create an STN
  • Focus on tasks, rather than trying to create a
    general STN for entire interface
  • For each task, use the STN to specify user
    interface-level actions with which users can
    complete the task
  • If appropriate, also include incorrect user
    interface-level actions and what they lead to
  • E.g., if the user interface anticipates that
    users will make errors, then include the
    erroneous user interface-level actions and your
    system's response to them

21
STN for Task Create an array of size 5 in ALVIS
Click on Array Tool
Mousdown on Animation Canvas
Move mouse to array tool
Mouse move on Animation Canvas
Mousedown on Animation Canvas
Start
Finish
22
Notes on STNs
  • Not all transitions are included, because of the
    space limitations of these slides
  • You should create an STN for each task sequence
    in your interface this example just scratches
    the surface of (an old version of) ALVIS
  • A more readily understandable design
    representation may well be a working low fidelity
    prototype (which youll create for your design
    doc)

23
Part IIIUser Action NotationNote This
material is based onHix, D., Hartson, H.R.
(1993). Developing User Interfaces Ensuring
Usability Through Product and Process. New York
Wiley, pp. 152- 182.
24
User Action Notation (UAN)
  • Origins Developed by Antonio Siochi, H. Rex
    Hartson, and Deborah Hix of Virginia Tech in
    1980s
  • Purpose To provide a notation for recording UI
    design that is precise, concise, unambiguous, and
    detailed
  • The UAN is intended to be written primarily by
    someone designing the interaction component of an
    interface, and to be read by all developers,
    particularly those designing and implementing the
    user interface (Hix Hartson, 1993, p. 152)

25
Components of the UAN
  • User Notation Specifies user actions
  • Mouse cursor move
  • Precisely describes users interface-level
    actions
  • Mouse button up M
  • Mouse button down Mv
  • Action taken in context of some object ,
    e.g., file icon
  • Character input Kcommand, e.g.,
  • Khelp
  • K(filename) where filename is a variable
  • K(user ID A-ZA-Z 0-9) where user ID is a
    variable and what follows it is a regular
    expression
  • Note Notation is input device independent!

26
Components of the UAN (cont.)
  • More User Notation
  • Can use logic notation
  • ? for all
  • ? not
  • equals
  • ? not equals
  • More object actions
  • refers to a specific instance (e.g., file
    icon), to distinguish it from a general variable
    (e.g., file icon)
  • itemgt item follows cursor
  • item cornergtgt item rubberbands to cursor
  • x,y arbitrary number of repetitions
  • x,y 1 or more times (can also specify exact
    number)

27
Components of the UAN (cont.)
  • Conditions of viability
  • Can state specific conditions under which a user
    action is viable by prefacing it with a
    condition
  • condition action1 action2 action3

28
Components of the UAN (cont.)
  • Feedback Notation Specifies system responses
  • Item highlights !, e.g., file icon!
  • Item unhighlights -!, e.g., file icon-!
  • Interface State Captures system state in terms
    of state variables
  • E.g., file iconMv could lead to a state in
    which selected file icon

29
Putting it Together The UAN Table
30
Example UAN for Select File Icon on Windows
Desktop
Stated more succinctly
31
Example Windows Task of Moving a File Icon
32
Note The UAN is Extensible!
  • The UAN is a flexible, user-friendly notation
  • You are free to make up new functions and
    notation as needed to accommodate the needs of
    your task
  • In the previous examples, we defined several
    functions to accommodate our needs
  • outline()
  • redisplay()
  • Lets keep this flexibility in mind as we work
    through more examples

33
Example Creating a New Array of size 5 in ALVIS
34
Example Creating a New Variable in ALVIS
35
Possible Solution Creating a New Array in ALVIS
36
Possible Solution Creating a New Variable in
ALVIS
37
Summary
  • Scenarios, use cases, and essential use cases
    provide tools for helping us think and reason
    about the tasks to be supported by software
  • Hierarchical task analysis provides a more formal
    means for documenting possible trajectories
    through a task
  • State Transition Networks allow us to represent
    user tasks in terms of progressions through
    concrete interface state
  • User Action Notation allows us to specify user
    interaction with an interface even more precisely
  • WOZ Pro supports quick and easy construction of
    low fidelity user interface prototypes

38
For Thursday
  • Download and install the ALVIS 2.1 application
    from
  • http//eecs.wsu.edu/veupl/soft
  • Download and install WOZ Pro 1.1 application (if
    you have a Tablet PC)
  • Make sure you know how to perform screen
    captures I recommend installing SnagIt from
    http//www.techsmith.com
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