Title: Visualizing%20the%204th%20Dimension:%20Interacting%20in%20Flatland
1Scalable WIM Effective Exploration in
Large-Scale Astrophysical Environments
Yinggang Li, Chi-Wing Fu, Andrew
Hanson Department of Computer Science Indiana
University Hong Kong University of Science
Technology
2Travel 13 Billion Light Year Space
3Using Miniature Map in VR
- Linearly Scaled Down World
- manipulating the point-of-view through metaphor
- Help travel/wayfinding in bounded environment.
4WIM Map for Space Traveler
5System Design Challenges
- Cover Scales and Sparsity of Universe
- Fit into Normalized Depth Buffer (Level-of-Detail)
6User Interaction Challenges
- Adaptive Speed for fast and smooth travel
- Global/ Local Context Awareness
7Key Features of Scalable WIM
- Rapid transformation of positions and vectors at
any arbitrary scale. - World Space Power Scaling
- Providing a consistent and hierarchical structure
for the unbounded sparse environment. - Power Cues, MST
- Context Knowledge for distance, scales, motion
orientation perception - Overview Map, Eye Space Remapping
8- Foundation developed for the mechanics of
multi-scale visualization. - A Transparently Scalable Visualization
Architecture for Exploring the Universe,Chi-Wing
Fu and Andrew J. Hanson - Very Large Scale Visualization Methods for
Astrophysical DataAndrew J. Hanson, Chi-Wing Fu,
and E.A. Wernert - Part of Solar Journey project supported in part
by NASA grants NAG5-8163, NAG5-11999, NAG5-13558,
and SGI
9Scalable WIM A 3D Map System
10Design and Implementation
Continuously Scaling WIM
Immersive 1st person view
3rd person view
11Power Spatial Scaling
- Power Scaled Coordinates (PSC)
- Map user control to the exponential power
- Linear adjusting current spatial scale SWIM
- Camera setting is unaffected during scaling
- Linear scaling the entire world space relative to
the current scale SWIM
12Context Cues
Power Cube Nested and Centered
Proximity Cue Dynamic MST
Overview Map Context, Scale manipulation
13Context Cues
Nested Power Cylinder
Proximity Cue Projection
Overview Map
14Context Cues
Landmark Reference
Adaptive Reference
15Logarithmic Space Mapping
Logarithmically mapped Eye Space
LogSky
16Navigation Model
- The Select-and-Go
- Spatial Scaling
- Path-based
17Path Planning
Logarithmically mapped Eye Space
Linear Eye Space
18Summary
- User interface design principles for exploring
sparse space of large scales. - 3D Scalable World-In-Miniature map incorporates
continuous spatial scaling to assist travel. - Context cues customized for wayfinding in virtual
astrophysical exploration.