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Intuitive Rigging

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Intuitive Rigging ... Rigging is a process requires a 3d ... King Kong, 1933, pushed the stop-motion technique to a new high. Pioneered by Willis O'Brien ... – PowerPoint PPT presentation

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Title: Intuitive Rigging


1
Intuitive Rigging
  • Exploring and refining the process of 3D
    character rigging by building an advanced 3D
    character animation rig is the essential element
    of 3D character animation.

2
Introduction
  • Rigging is a process requires a 3d character
    rigger to provide controls over a 3d character
    model for 3d character animator
  • Early traditional rigging were only apply to
    physical puppets
  • Proto character rigging techniques for puppets
  • String puppets
  • Puppets on stick
  • Shadow puppets
  • Hand puppets

3
Traditional Technique
  • Comparison of the traditional technique (i.e.
    string and wooden joints)
  • Quite efficient- managed to bring drama to the
    audience in a miniscule sense
  • Supported by the imagination of the audience and
    good story telling skills of the puppet master
  • Pros
  • Simple yet effective method
  • Crude material but extremely fine craftsmanship
  • Cons
  • Limited movement
  • Cannot portray complex movement and expressions,
  • Plain give away with the supportive structure and
    controllers

4
Stop-motion Technique
  • The invention of film gave rise to the invention
    of animated effects, such as stop-motion
  • King Kong, 1933, pushed the stop-motion technique
    to a new high. Pioneered by Willis O'Brien
  • Ray Harryhausen continued to utilize stop-motion
    technique in many films i.e. The 7th Voyage of
    Sinbad, Jason and the Argonauts

5
Pre-rigging Modeling
  • The methodology of good 3d modeling- defining
    contour and topology
  • Modeling methods NURBS(patch modeling), polygon
    and subdivision
  • Different modeling techniques require slightly
    different binding approach

6
Rigging The principles
  • Visually recognizable control selections
  • Easy to select
  • Unbreakable
  • Scripting and expression
  • Basic deformation controls(procedurally
    implemented to the rig)

7
Intuitive Rig
  • Controls are at the hand of the animator
  • The 3d character can be easily selected and
    manipulated
  • Customizable animation attributes to provide
    wider range of movement and poses
  • Several levels of controls
  • locomotion, facial expression and secondary
    motion
  • The more flexible the rig is, the more successful
    the animation will be

8
3D Joints
  • Most fundamental element in rigging
  • Methodology of muscular system, the mechanism
    that moves us
  • Joints method is used in 3d rigging to facilitate
    the controls of animation
  • More viable approach, less computational needs

9
Network of Joints
  • Breaking down into different division of the
    joint network
  • Various region of the body require different
    rigging techniques
  • More flexible deformation on the character
    require more joints

10
Representational Approach
  • Implementation of the selectable controllers
  • Strategic joints are linked by visually
    recognizable shapes
  • Whole network is divided and influence by
    different controllers
  • Expression added to drive the joints
  • Additional expression for muscular deformation
  • Procedures are written for repetitive processes
    (recursive process)
  • Basic dynamic control is implemented
  • i.e. Jims semi-soft body paradigm

11
Direct Selection Approach
  • Implementing the low-res model itself for
    selectable controllers
  • The character model is detached into different
    region of the body
  • Joints are parented to the correspondent body
    parts
  • So far only FK technique can be used with this
    technique
  • Consideration of having IK and FK switch
  • Expression and real-time basic dynamic are
    implemented

12
Character Binding
  • Process of assigning each and every single
    vertices or CVs to the joint system
  • Hand tweaking and weight painting are required
  • Deformational shapes are added before the binding
  • Other deformational influences will be employed
    for better deformation
  • Much more complex simulation are passing down to
    dynamics TDs (I.e. hair and cloth)
  • The bound character is vigorously tested

13
Conclusion
  • Shadow puppet as a metaphor for intuitive
    character rigging
  • Character TDs will have to go through many
    phrases of testing of the rig
  • These days its viable to employ complex
    real-time dynamic with much more powerful
    machines
  • An intuitive and efficient rig will ultimately
    smoothen the process of animation
  • Real-time character dynamic will provide a better
    feedback for the animator
  • Will further explore a hybrid rig which implement
    both direct and representational selection
    rigging approach
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