Title: CURRENT TRENDS IN GAMBLING INDUSTRIES WORLDWIDE
1CURRENT TRENDS IN GAMBLING INDUSTRIES WORLDWIDE
- William R. Eadington
- University of Nevada, Reno
- September 15, 2005
- www.unr.edu/gaming
2LOTTERIES VS. CASINOS
- Parallel Universes
- Minneapolis vs. Las Vegas
- Objectives Revenue for the State v. Profit
Maximization - Mass Distribution Networks vs. Site Specific
Venues - Dream Buying vs. Adrenaline Rush
- Interface areas Keno, VLTs, Megabucks
- Semantic difficulties Gross sales vs. Gross
Gaming Revenues Retention rates vs. House
Advantage Online Gaming
3COMMERCIAL GAMING IN AMERICA, 2004
- Casinos (Non-Indian) 30.6 billion
- Casinos (Indian) 19.4 billion
- Lottery 21.4 billion
- Pari-mutuels 3.7 billion
- Card rooms, charity, bingo, other 3.6 billion
- Internet gaming (global) 4.2 billion
- TOTAL IN 2004 78.6 billion
- TOTAL IN 1982 10.2 billion
- (0.8 of aggregate personal income)
- not counting internet gaming
4(Billions)
Bingos, card rooms, charities
Pari-mutuels
Casinos
Lottery VLTs
Tribal Casinos
5ECONOMIC AND SOCIAL BENEFIT/COST RANKINGS OF
TYPES OF GAMING
- Some Gaming Sectors or Forms are more benevolent
than others. Possible ranking - Traditional Lotteries, bingos (Soft gaming)
- Destination resort casinos
- Urban or suburban casinos
- Convenience gambling Gaming devices in bars and
taverns, VLTs, slots arcades - Ultra-convenient gambling inter-active
television or internet gaming, mobile phone
wagering
6THE GAMBLING WORLD WITH AN EMPHASIS ON CASINOS
AND CASINO-STYLE GAMING
7ECONOMICS OF CASINOS AND CASINO-STYLE GAMING
- Latent demand that is realized with casino
legalization - Very strong economies of scale
- Importance of convenience, location
- Social backlash is hard to avoid unless gaming is
a strong export - Reluctance to let market forces determine the
size of the industry - Much competition for economic rents gt Political
until it reaches maturity
8TOP CASINO MARKETS IN UNITED STATES
9IMPORTANT TRENDS AND RECENT EVENTS WITH CASINOS
IN THE UNITED STATES
- Private sector is the major benefactor
- Governments are often important revenue sharers
- Most gaming markets are mature (stable)
- Exceptions Las Vegas, Racinos, parts of
California Indian gaming - Some new legalization, expansion
- Pennsylvania (2004), Florida (2005), Maine
(2005) attempts in Maryland, Texas,
Massachusetts - Limited presence of convenience gaming
- Nevada, Montana, South Carolina (extinct), South
Dakota, Oregon, West Virginia - Less political backlash compared to Canada, other
countries (so far)
10LAS VEGAS
11LAS VEGAS MAJOR DEVELOPMENTS
- Strong current economic performance, increasing
diversity of the entertainment product - Mergers of major gaming companies MGM Mirage
Mandalay Bay and Harrahs Caesars - Opening of Wynn Las Vegas (April, 2005) at a
CapEx of 2.7 billion - Development projects Venetians Palazzo, Wynn
Encore MGM Mirages CityCenter, other high rise
residential - The Strip will increasingly become a place to
live rather than just to visit gtManhattan
West
12(No Transcript)
13CASINO MARKETS ELSEWHERE IN THE UNITED STATES
- Most markets have achieved maturity
- Limited growth in gaming revenues
- Limited new capital investments
- Consolidation and diversification are important
trends - Increase loyalty, enhance revenues, control costs
- Hotels, Convention sales, Restaurants,
Entertainment, Leasing retail space are all
becoming profit centers with casinos
14AFTERMATH OF HURRICANE KATRINA ON GULFPORT AND
BILOXI, MISSISSIPPI, AND NEW ORLEANS
15KIDS QUEST FACILITY, GRAND CASINO GULFPORT
16CANADA CURRENT STATUS AND ISSUES
- Government ownership gt Captures substantial
Economic Rents for Provinces - Much greater presence of convenience gaming than
in USA gt VLTs (all provinces but Ontario) - Much more controversy over problem gambling
- Government ownership is a vulnerability
- Conflicts of objectives
- Regulator and owner or owner/operator
- Revenues or Mitigation, i.e. Ontario
- Trends toward diversification Plans to rebuild
Casino de Montreal with Cirque de Soliel
17FALLSVIEW CASINO, NIAGARA FALLS, ONTARIO
18THE GLOBAL VIEW ADDRESSING LEGAL CHALLENGES TO
PROTECTED MONOPOLIES OR TO INCONSISTENT LAWS
- Two major parallel developments
- European Union The Gambelli Case and similar
legal challenges - The World Trade Organization The Antigua Case in
challenging the United States prohibitions
against commercial internet gambling
19GAMBELLI COMMON PRINCIPLES
- Harmonization implies free and fair competition
unless there is a compelling reason for a member
state to protect its citizens from social harm - Proportionality implies that the extent of
protections offered need to be related to the
economic power of monopolies claimed via
Subsidiarity - The challenge is in finding appropriate social
protections to allow the continuation of monopoly
power and capture of economic rents
20ANTIGUA V. THE UNITED STATES COMMON PRINCIPLES
- Under the General Agreement on Trade and
Services, the United States agrees to follow the
principles of Market Access and National
Treatment - Exceptions come in the form of protection of
Public Morals - April 2005 finding of WTO court suggested
inconsistency in the Interstate Horse Racing Act
(2000) - Can technical corrections keep the United States
from having to remove its prohibitions?
21OTHER IMPORTANT FACTORS
- Growing popularity of internet gambling among
customers in the United States - Unwillingness of policy-makers to impose
penalties on consumers - Grey area gambling products (Fantasy Football)
- Difficulty of enforcement
- Interest in the United States in using the
Internet as a delivery system for such products
as lottery - Success of recent launches of British internet
gaming companies - Party Gaming at 4.7 billion next is BetFair
22THE UNITED KINGDOM
23THE UNITED KINGDOM THE BEST LAID PLANS
- Recognized need to modify Gaming Act 1968 (1999)
- Obsolete and eccentric law impacts of new
technology - Budd Commission and the Government Response (2001
and 2002) - Principles of competition, anti-protection, and
treating problem gambling as an externality - Scrutiny Committee and attempts to reshape
outcome (2003 and 2004) - Many Small versus Few Big Limit the ratios
of slots to tables - Political backlash
- Outcome Only one super-casinos (1,250 slot
machines) and 16 other large and small casinos
24LESSONS TO BE LEARNED
- Even with careful study and analysis, it is
sometimes very hard to control the process and
the ultimate outcome - It is hard to persuade the general public that
casinos should be offered in a free market
environment - At least with regard to gaming, the British are
evolutionary, not revolutionary
25OBSERVATIONS ON CASINOS IN EUROPE
- Aversion to the American style of casino gaming
- Existing casinos smaller, protected, less
diversified - British aversion to Super Casinos
- Gaming industries often protected monopolies
- Justified by good causes, social controls
- Significant proliferation of convenience gaming
- Likely to become increasingly problematic
- Possibility of Changes in the competitive
environment - European Union gt Harmonization
- Small country developments gt Domino effects
- Changing patterns of mobility in Europe the
cheap airline phenomenon
26AUSTRALIA/NEW ZEALAND MATURE MARKETS BACKLASH
- Consolidation and diversification
- Preserving profitability, capturing value
- Strong sense that gambling has been allowed to
become too prevalent - 3.5 of API spent on gambling
- Harm Minimisation strategies being debated and
adopted, regardless of evidence of effectiveness - Politicians must act to improve public concerns
27ASIA THE EMERGING GROWTH MARKET
- End of Prohibition and the Pursuit of Opportunity
- High level of enthusiasm from Asian customers
- Macao Moving from an Outlaw industry to Las
Vegas of Asia - Singapore Enhancing the attractiveness of a
prosperous but boring city, and controlling the
social impacts - Korea Opening the doors to casino gaming by
citizens - Japan, Thailand, Taiwan, India, China Watching
others and trying to decide what to do
28MACAO THE NEW GOLD RUSH
29MACAO THE LARGEST GAMING VENUE IN THE WORLD
- New Law passed in 2002
- 2004 Gross Gaming Revenues at over 5 billion
2005 GGRs over 6 billion - GGRs are 98 table games 90 baccarat, 70
private room VIP play (problematic for
regulators) - Growth rate of 20
- By 2006-2007, major new casinos by Wynn Resorts,
The Venetian, MGM, Melcor, Galaxy, others
30THE SANDS
31INTERIOR OF THE SANDS
32SINGAPORE
33SINGAPORE THE BEST CURRENT OPPORTUNITY IN THE
WORLD
- Modern city-state of 4 million, high per capita
income, honest government - Government concerned about mitigating unintended
adverse consequences Entrance fees of
S100/S2,000 for Singaporeans limited local
marketing limited local credit - Two casinos to be given exclusive franchises in
Singapore Primary interest in Integrated Resort - Non-gaming amenities important
- Low to moderate tax rate (15 range 5 for VIPs)
- Originally 19 bidders now short-listed to 12
- Give out Marina Bay license, then Sentosa Island
- Short list 4 or 5 companies require them to
submit bid on land lease choose the highest
34ADDRESSING BACKLASH FROM CONCERNS OVER PROBLEM
GAMBLING
- Important concern in many jurisdictions, with
parallels drawn between gambling and alcohol
abuse, drug abuse, and tobacco - Greater pressure when heavy locals gambling,
government ownership, ugly gambling - Risk of politically driven constraints that may
not address the issues Symbolic regulation
35CURRENT UNDERSTANDING OF PROBLEM PATHOLOGICAL
GAMBLING
- Prevalence studies suggest 1 probable
pathological and 5 probable problem - Within a casino or gaming venue, the proportion
of customers who are PP is likely quite a bit
higher than these averages - Depends on locals v. tourists as customer base
- Proportion of revenues from PP gamblers is
estimated as high as 30 (Australia, Canada) - Unsure what causes of PP gambling are
- Used to be seen as a sin, then as a vice.
- Now it is increasingly viewed as a disease
- Illusion of control, personality disorder,
impulse control, physiological, degenerative
disease
36STRATEGIES TO ADDRESS PROBLEM GAMBLING
- Ignore the problem and try to manage the
political consequences - Treat this as a public relations exercise
- Harm Minimization Place constraints on gaming
operators or facilities that purportedly will
mitigate PP gambling - Reverse technologies, inconvenience all customers
- Identify and Isolate Use various schemes to
limit or deny access to gaming venues to those
who are self-abusive - Consistent with self-exclusion and with
involuntary exclusion - Work toward a concept of gambling licenses as a
revocable privilege for customers
37OTHER AREAS OF IMPORTANCE PROBLEM GAMBLING
- In many jurisdictions, this has become the most
important policy challenge - Problem seems to become more severe with gaming
devices permitted outside of casinos - Severe backlash in Australia, New Zealand,
Canada, North Carolina - Strategies for containment Education,
treatment, research - Casino strategies Signage, support helping
groups, self-banning, involuntary exclusions
38UNDERLYING PRINCIPLES FOR GOOD STRATEGIES TO DEAL
WITH PROBLEM GAMBLING
- Evidence-based approaches
- Need for resource allocation for research,
education, and treatment programs - Support is increasingly coming from economic
benefactors, i.e. Canadian provincial
governments, State of Nevada
39MAJOR CHALLENGES FOR GAMING INDUSTRIES EVERYWHERE
(INCLUDING LOTTERIES)
- Find an appropriate balance of how much gambling
should be present in society - Establish regulatory and legal structures that
are politically stable and respected by the
public - Address the issues of problem gambling in a
pro-active and effective way
40EXPLORING THE FUTURE OF GAMBLING AND COMMERCIAL
GAMING
-
- Attend the University of Nevada Renos 13th
International Conference on Gambling and Risk
Taking, Lake Tahoe, Nevada, May 22-26, 2006