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Title: Contents


1
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Contents
Game Engine
01. What is the Gal ? 02. Story 03. World Map 04.
Faction Relations 05. Chun Gyo Genealogy 06. Jul
Gyo Genealogy 07. Main Character(man) 08. Main
Character(woman) 09. Character Part 10. Game
Image 11. Character 12. NPC 13. Monster 14.
Illustration 15. Combat System 16. Quest
System 17. Level and Skill System 18. Map 19.
Simulation 20. Item 21. Concoction 22.
Composition
23. System Requirement 24. Client
Server
25. Server Stabilization 26. Server Equipment
3
Game Introduction
1. What is the Gal ?
Gal is On-line Game
Systematical link between Field and Simulation
Systematical link
Simulation Mode(3D)
Field Mode(2D)
Acquiring Experience
Constructing ones own house
Scenario Quest, Advancement Quest, Event
Management (Interior, Enlargement of Storage
Space etc.)
Producing items, raising pets
Group, Guild, Siege Warfare, National Warfare,
Imperial Warfare
4
Game Introduction
2. Story
Sun world attempting to draw boundaries with
Under world People of under world, who are not
fit for Sun world, come in often to Sun world and
disturb the disciplines of Sun world people. So
the elders of ChunGyo, JulGyo, and BulGyo gather
and set up BongShinPlan, a plan to make another
world, Shin world, between the two
worlds. ChunGyo must resolve the thousand years
of life taking fate Being humans enlightened
of ChunGyo are in worries of inevitable coming of
life taking times. To use BongShinPlan in order
to resolve these life-taking fates they eagerly
participate. Three hundred sixty five spirits
for organizing Shin world Names of those not
fit for Sun and outstanding ones of Under world
have come to BonShinBang because spirits for
organizing Shin world must be distinguished
ones. However there came only a little over 100,
far short of 365 required. ChunGyos
Conspiracy ChunGyo discontent with
non-human composed JulGyo, makes unnamed consent
with BulGyo to fill the shortage of spirits with
JulGyo people. The wake of war and the
beginning of bloodbath Having sensed the
ChunGyo's conspiracy hermits of JulGyo decide to
aid the Euns against the Joos, who were in league
with ChunGyo, and the war begins.  This world's
destiny rests on the Hero(user)'s hand.     
Where will you stand? With ChunGyo and their
so-called justified cause, BongShin Plan? Or with
JulGyo and defense of their lives? Your will and
decision will change this world.
5
Game Introduction
3. World Map
6
Game Introduction
4. Faction Relation
7
Game Introduction
5. Chun Gyo(??) Genealogy Name of the NPC and
Monster
8
Game Introduction
6. Jul Gyo(??) Genealogy Name of the NPC and
Monster
9
Game Introduction
7. Main Character (Man)
Kang Ja A (Kang Te Gong, Te Gong Mang) Won Si
Chun Jons apprentice, who has trained himself
in Gon Yun Mountain for 40years, wrote tactics
book called Yuk Do, was a tactician. He became
a priest of Bong Sin and worked for Hi Changs
priest. He started the Eun Ju Yuk Soung
Revolution and carried out the Bong Sin Plan
Warrior
Buddhist
10
Game Introduction
8. Main Character (Woman)
Deoung Sun Yok She was the one of the beautiful
woman in the world. She learned Tan Suk Sul and
harassed the enemy Nam Back Hoo Ak Soon. After
that she was active in Seo Gi Goon as a main
body.
Warrior
Buddhist
11
Game Introduction
9. Character Part
Warrior
Weapon Trainer
Weapon Trainers who have a conviction that is
Weapon is the one of a part of a body focus on
weapon training. They can catch the enemys
movement and attack it quickly and accurately.
Protector
Protectors who focus on various protect skill
training. Their last object is a protecting an
Emperor who is in Keum Wi Koon
Assassin
Assassin infiltrates the enemys base and
assassinates enemies.
Buddhist
Elementaler
Elementaler have a skill that converting five
elements which is fire, metal, wind, earth, water
to Taoist magic
Sorcerer
To increase someones ability sorcerer uses a
spirit power into their body.
12
Game Introduction
10-1. Game Image(Interface)
13
Game Introduction
10-2. Game Image(Entrance of the Temple)
14
Game Introduction
10-3. Game Image(Hunting Monster)
15
Game Introduction
10-4. Game Image(Field)
16
Game Introduction
10-5. Game Image(Entrance of the Village)
17
Game Introduction
10-6. Game Image(Magic 1)
18
Game Introduction
10-7. Game Image(Magic 2)
19
Game Introduction
10-8. Game Image(Temple Illustration)
20
Game Introduction
10-9. Game Image(Temple)
21
Game Introduction
10-10. Game Image(Structure 1)
22
Game Introduction
10-11. Game Image(Structure 2)
23
Game Introduction
10-12. Game Image(Structure 3)
24
Game Introduction
10-13. Game Image(Structure 4)
25
Game Introduction
10-14. Game Image(Structure 5)
26
Game Introduction
10-15. Game Image(Structure 6)
27
Game Introduction
10-16. Game Image(Skill training area
28
Game Introduction
10-17. Item (basic weapons)
29
Game Introduction
10-18. Item (middle level weapons)
30
Game Introduction
11. character
31
Game Introduction
12. NPC
32
Game Introduction
13-1. Monster
33
Game Introduction
13-2. Monster
34
Game Introduction
13-3. Monster
35
Game Introduction
13-4. Monster
36
Game Introduction
14-1. Illustration (Character Man)
37
Game Introduction
14-2. Illustration (Character Woman)
38
Game Introduction
15. Combat System
Sporting format rather than the hunting format
will turn player's competitive mentality into
sportsmanship in bona fide.
Single warfare
Guild warfare
Coliseum
Group Death Match
Kinds
2
4 12
6 36
20 100
Participating number
Imperial Warfare
National Warfare
Siege Warfare
Kinds
around 500
Around 1000
Over 2000
Participating number
39
Game Introduction
16. Quest System
Can give players satisfaction and sense of
achievement by giving awards for completing
missions.
Scenarios
Can experience several unique worldviews by
playing different on line scenarios
Advancements
A quest with a test for ascending to higher
classes with advanced magic and skills
Transferring occupations
A quest for changing occupation
Themes
Selects a city and makes a quest according to a
theme
40
Game Introduction
Periodicals
Events and quests according to holidays and
anniversaries
Unlimited Repetitions
Quests that players can always have fun by
participating and getting rewards
Event type
Quests formed with sudden happenings such as
entering round of 16 in 2002 world cup
41
Game Introduction
17. Level and Skill System
Harmony between level ups and developing various
preferred skills gives fun and unique characters.
Level
Levels go up after certain amount of experience
acquired by hunting and other series of actions
just like existing RPG simulations systems

Skill
Skills can be learned if certain conditions are
met or from the start by choosing from the list
Synergy effect
Harmony between level ups and developing various
preferred skills gives fun and unique characters
42
Game Introduction
18. Seasonal change
Realistic seasonal change and map production
gives more sense of immersion.
Seasonal change
Four season change
Periodically changes into spring, summer, fall,
winter
Night and Day change
Periodically shifts between night and day
Appearing monsters differ by night and day
Weather change
Weather changes from rain or snow, thunderstorm
to clear according to seasonal characteristic
Sounds of thunders, threading on puddles,
stepping on snow, and other natural sounds
adds to more reality
43
Game Introduction
Map Production
Plains
Leaves, grass, and flower petals follow the
wind as it blows
Volcano
Lavas flow with sprite effect and ashes blow
around
Desert
Desert storms and wind blow with strong winds
Mountain
Can see scenery under the mountain once on top
and also sunset if its evening
Undersea
Air bubbles coming up on seaweeds, ripples in
wave shape -gt as if in the sea
44
Game Introduction
19. Simulation
Housing System
A system for constructing players own house by
using construction simulation tools
Constructing ones own house
Construction Simulation
Construction tools are given so players can make
their own houses according to their preferences
FULL 3D
Produced in FULL 3D to provide three dimensional
house structure
Management (Interior, Enlargement of Storage
Space etc.)
Interior
Various interior items are provided for
decorating the inside according to the players
preferences and wishes
Communication
Able to invite other players to ones house and
strengthen the friendship
Enlargement of Storage Space
Able to build a storehouse inside ones house to
fit the field items and can be enlarged
45
Game Introduction
Housing System
Producing items, raising pets
Producing items
Items can be made with provided item producing
tools
Items produced in houses can be used in the field
Pets
Can be moved from field to house and vice versa
Space is provided for the pets raised in the
field
Pets accommodate unique behavior according to
their characteristics. Ex) puppy scratches its
head with its hind leg
Giving food, petting, taking pictures, and other
actions can be done on the pets
46
Game Introduction
20. Item
Variety of items are provided by leveling work
and extended to limits by Upgrade and Making
systems
Item Leveling Work ?
Indicates a system where breaking away from
vertical lining of items is possible by
randomizing effects and amounts of the items
abilities
Item Upgrade ?
Indicates a system where two items can be forged
into stronger new ones
Item Making ?
Indicates the action of making wholly different
item according to players preferences with
tools provided
47
Game Introduction
Best weapons
Basic weapons
48
Game Introduction
Items
Unique
Rare
Magic
Common
75of all the weapons less than two optional
number
21of all the weapons less than three optional
number
3.5of all the weapons less than four optional
number
0.5of all the weapons less than five optional
number
49
Game Introduction
21. Concoction
Players can enjoy lots of freedom by making
items, magics, skills following their wishes
Concoction ?
A system where items, magics, and skills can be
improved or acquire new abilities by combining
with the tools provided
Examples of combinations


Item
Item
Item with both abilities


Item
Magic
Item with added magical ability


Item
Skill
Item with added skill ability


Magic
Magic
New mixed magic


Magic
Skill
New magic or skill mixed with magic or skill


Skill
Skill
New mixed skill
50
Game Introduction
22. Composition
Server
Story
  • Cyclic worldview
  • Asian fantasy worldview
  • Endowment of heroic mind
  • Socially inspiring scenario
  • Over ten thousand kinds of items
  • Combinational upgrade system
  • Interesting item combination
  • High degree of freedom in item producing system
  • Advancement system
  • Combat system with lively sporting spirit
  • single/group/guild/nation/empire/war
  • NON-PK system
  • Various and interesting Quest
  • Coexistence of level and skill system
  • Skill tree with immense variety and uniqueness
  • Dazzling and ever-changing magic
  • 7characteristics based on Asian five element
    philosophy
  • real time seasonal, night-day, weather change
  • High degree of freedom achieved with combination
    system
  • REAL FULL 3D
  • Construction simulation mode with 3D strong point
    at peak
  • seasonal, night-day, weather change perfectly
    revived
  • over sixty various buildings
  • All sorts of interior tool for freely decorating
    the inside
  • Field-linked pet system
  • Community strengthening with inviting system

51
Game Engine
23. System Requirement
System
Minimum environment
Recommended environment
Pentium Celeron 433
Pentium II 400
CPU
64 MB
128 MB
RAM
VGA card
3D VGA card (16M)
VGA
Compatible with system
Compatible with system
SOUND
Modem with 33,600bps
Modem with over 56K
NETWORK
52
Game Engine
24. Client
  • Skills to process high performance Graphic and
    special effect
  • - Direct-X output and compressed sprite
    output
  • - Process Alpha Blending, Transparent
    Blending
  • - Process the greatest number of special
    effect on the screen quickly
  • - Simultaneously processing skill that
    makes 2D/3D map change liberally
  • Embody high performance Library based on
    Multi-Thread
  • - Mutual cooperation of Threads relating
    to UI message, Network communication, setting
    music, Game Logic
  • Skills to process characters combination and
    action, rapid completion
  • Integrated Solution related to sound effect,
    setting music file
  • (object intention design way)
  • - Integrate and manage sound effect,
    setting music file
  • - Embody 2D/3D Positioning Sound and
    setting music
  • - MP3 Player function
  • Frame Skipping Technique

53
Server
25. Server Stabilization
  • SMP(Symmetric multiprocessing) Symmetric
    multi-processing way
  • Big capacity network traffic processing technique
  • - Minimize communication scale weighted in
    server
  • Distribution game server system
  • Data base sharing technique between servers
  • Automatic Versioning skill between client/server
  • Optimize game server
  • - Possible for maximum 3000 people per
    server to connect

54
Server
26. Server Equipment
  • IDC center moving in and managing

55
MEMO
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