Title: Virtual Instrument Design and Animation
1Virtual Instrument Design and Animation Cynthia
Bruyns Robert Taylor Carlo Séquin University of
California at Berkeley
2Aim
- To provide an environment for evaluating the
sound qualities of modeled simple idiophones
Images courtesy of Steve Reinmuth
3Aim
- To recreate the objects sound in an interactive
environment - To be able to use these sounds to extend
synthesis for computer music
Modeled Objects
Mode Activation
4Previous Sound Generation Research
Methods for sound synthesis for graphics
Stochastic Serra, X. et al. 1990 Cook, P. 2001 Textures van den Doel, K. et al. 2001 Di Fillipo, D. et al. 2000
Analytic Smith, J. 1992 Cook, P. 1995 Modal Morrison, J. et al. 1993 OBrien, J. et al. 2001
5Geometric Models
- Simple or complex shapes
- Multiple resolutions are generated
- Can use thin or solid models
6Physical Model
7Modal Formulation
8Mode Shapes (exaggerated)
9Modal Activation
- Load model geometry into viewer program.
- Choose materials parameters.
- Select several strike locations on the model
and map to keys of a midi keyboard. - PLAY ! Key velocity determines intensity of
strike.
10Interactive Sound Generation
- Software created as an Audio Unit plug-in
- Can be used in AU host applications
- This allows for sound generation in a composing
environment
Strike Location
11Sound Validation
- Synthesized sounds were compared with actual
object sound generation - Square plate
- Aluminum
- Steel
- Rectangular plate
- Aluminum
- Odd shaped plates
- Aluminum
Model
Real
12Measurement Setup
AnalysisWindow
- Sound dampened room
- Selection after transients
- FFT analysis of identical time intervals
Amplitude (dB)
Frequency (Hz)
?
Time (seconds)
13Square (Aluminum)
14Square (Steel)
15Rectangle (Aluminum)
604020
?
Sound Pressure Level (dB/Hz)
Materials
100 200 500 1000
2000
Model
Frequency (Hz)
16Odd Shaped Plates - S
17Odd Shaped Plates - G
18Demo Plate
19Demo Odd Shape
20Summary and Discussion
- System for generating ringing sounds
- More natural gt more interesting
- Real-time generation of strike-sounds.
- System may become predictive enough to allow
interactive design of new bells - Real-time shape modifications an re-analysis ?
- Extensions
- Non-linear phenomena during initial strike
- Include coupling with environment (air).
21Acknowledgements
- Apple Computer
- Ruzena Basjcy
- David Bindel
- Jon Drukman
- Justin Maxwell
- James McCartney
- Kim Silverman
- Bill Stewart