Title: The Power of Web 2'0
1The Power of Web 2.0
- Dr. Perri Applegate, Director, Library Media/ITV
- Mr. Manuel Gonzales, Specialist, Instructional
Technology and Telecommunications
2What Is Web 2.0?
- Image by POPOEVER
3Why Web 2.0?
- Grumwald, 2007
4Why Web 2.0?
- Students actually use social media for
school-related purposes - 59 talk about education-related topics
- 50 talk specifically about schoolwork
- - National School Boards Association, 2007
5Why Web 2.0?
- Adolescents have been called digital natives,
but data suggests that they are both comfortable
with new technologies, and yet not always as
technically savvy as we collectively believe them
to be. - - Pew, 2008
6Why Web 2.0?
- Use of Web 2.0 tools has been shown to increase
student achievement and motivation. - - Carter, 2009 Ke, 2008 Papastergiou, 2009
Tuzun et al., 2009
7What Are the Tools of Web 2.0?
- Made with Wordle http//wordle.com
8Social Networks
- A social networking site is an online location
where a user can create a profile, build a
personal network, and connect to other users.
9What is Social Media?
- Internet-based tools that allow a user to create
content that is published and shared in a social
environment.
10(No Transcript)
11Social Media
- Photo sharing sites
- Video sharing sites
- Educational video sharing sites
- Social bookmarking sites
- Podcasts
- Online video production sites
12Social Media in Education
- A teacher recording class lectures and making
them available as podcasts. - A class using social bookmarking to share
research and resources. -
13Social Media in Education
- Students capture, edit, and share audio, video,
sketching, or photography using social media
applications to upload. - Celebrate Oklahoma Voices
14Sharing Social Media
- Media can be
- Posted on blogs, wikis, or social networks
- E-mailed
- Printed, ripped, etc.
15Blogs
(n.) Short for Web log, a blog is a Web page that
serves as a publicly accessible personal journal
for an individual. Typically updated daily,
blogs often reflect the personality of the
author. (v.) To author a Web log. Other forms
Blogger (a person who blogs). - Webopedia.com
16Blogs in Education
- Teachers can use blogs to
- Post assignments
- Create classroom discussion
- Involve shy students
- Challenge students with extension activities
-
17Blogs in Education
- Jody Bowies Physics Blog
- http//pchsfysicstchr.edublogs.org/
- Biology Class Blog http//missbakersbiologyclass.c
om/blog - Writing Blog http//areallydifferentplace.org/
18Wikis
- A wiki is a Web site that uses wiki software,
allowing the easy creation and editing of any
number of interlinked Web pages, using a
simplified markup language. - - Wikipedia.com
19Standard Features of Wikis
- Collaborative in nature.
- Different levels of accessibility to suit the
needs of the user(s). - Ability for anyone to contribute, edit, and
delete.
20Standard Features of Wikis
- History of changes allows users to revert to
previously saved versions. - Discussion and comment capabilities allow for
member collaboration.
21Standard Features of Wikis
- Ability to embed information and media from a
variety of sources (audio, video, RSS).
22Traditional Web Page
Author
Web Page
23Wiki Page
information
Web Page
24Wikis in Education
- Holocaust Wiki Project
- The Science Classroom
- Studying Societies
25Classroom Uses of Wikis
- Lesson summaries.
- Sharing initial thoughts about and knowledge of a
new topic. - Collaboration of notes.
- Concept introduction and exploratory projects.
26Classroom Uses of Wikis
- Location to aggregate Web resources.
- Student portfolios.
- Dissemination of important. classroom information
beyond the classroom.
27Classroom Uses of Wikis
- Individual assessment projects.
- Creation of a simple Web site.
- Collaboration among teachers.
28Podcasting
- Podcast - (iPOD broadCAST) An audio broadcast
that has been converted to an audio file format
for playback in a digital music player. (Although
many podcasts are played on a regular computer.) - - pcmag.com
29Vodcasting
- Video podcasting Files with images or videos
that can be downloaded.
30Podcasting/Vodcasting in Education
- Math
- http//podcast2.mid-del.net/groups/ colinw/
- The Gingerbread Man http//www.salem.k12.va.us/we
st/ podcasts/0708/gingerbread.mp3
31Tagging
- A tag is a keyword or term assigned by an
information user or creator. - A folksonomy is a tagging system.
32Social Bookmarking Sites
- Allow registered users to tag and share Internet
bookmarks
33Web 2.0 Tools for Classrooms
- Classroom Management Tools
- RSS Feeds
- Chat
- Shared Workspaces
- Online Creativity Tools
34Digital Citizenship
- Making the right decisions and choices
- 1. Etiquette electronic standards of
- conduct or procedure.
- 2. Communication electronic exchange of
- information.
- - Ribble, Bailey, Ross, 2004
35Digital Citizenship
- 3. Education the process of teaching and
learning about technology and the use of
technology. - 4. Access full electronic participation in
society. - 5. Responsibility electronic responsibility
for actions and deeds. - - Ribble, Bailey, Ross, 2004
36Digital Citizenship
- 6. Rights those freedoms extended to
- everyone in a digital world.
- 7. Safety physical well-being in a
- digital technology world.
- 8. Security (self-protection) electronic
- precautions to guarantee safety.
- - Ribble, Bailey, Ross, 2004
37Digital Citizenship Resources
- Internet Drivers License from PBS.org
- NetSmartzKids.org
- CyberSmart Curriculum
38Digital Citizenship Resources
- CyberCitizenship.org
- iSafe.org
- DigitalCitizenship.net
39Web 3.0
- The Internet is constantly
- changing.
- The semantic Web will be next.
40References
- Carter, D. (2009). Podcast trumps lecture in one
college study. eSchool News. - Grunwald Associates, LLC. (2007). Online Social
and Educational Networking. - Ke, F. (2008). Computer games application within
alternative classroom goal structures cognitive,
metacognitive, and affective evaluation.
Educational Technology Research and Development,
56 (5/6), 539-556. - Leahy, M. (2009, July 6). For U.S. Autoworkers,
Future Hinges on Adaptability. Washington Post. - National School Boards Association. (2007).
CREATING CONNECTING//Research and Guidelines on
Online Social and Educational Networking.
Alexandria, VA NSBA.
41References
- Papastergiou, M. (2009). Digital game-based
learning in high school computer science
education Impact on educational effectiveness
and student motivation. Computers and Education,
52 (1), 1-12. - Pew Research Center. (2008). Pew Internet
American Life Project. Available online at
http//www.pewinternet.org/topics/Teens.aspx. - Prensky, M. (2001). Digital natives, digital
immigrants. On the Horizon 9(5). - Ribble, M., Bailey, G. D., Ross, T. W. (2004).
Digital citizenship Addressing appropriate
technology behavior. Learning Leading with
Technology, 32(1) 7-11. - Tüzün, H., Yilmaz-Soylu, M., Karakus, T., Inal,
Y., Kizilkaya, G. (2009). The effects of
computer games on primary school students'
achievement and motivation in geography learning.
Computers and Education, 52 (1), 68-77.
42Contact Information
- Perri_Applegate_at_sde.state.ok.us
- (405) 522-3219
- Manuel_Gonzales_at_sde.state.ok.us
- (405) 522-3994