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Academic Software

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Purpose of Educational Software (Games) ... Categories of Educational Games. Adventure Games: ... These games help stimulate the students senses (visual, sound, ... – PowerPoint PPT presentation

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Title: Academic Software


1
Academic Software
  • For grades 1st and 2nd

Rebecca, Summer, and Lacy
2
Purpose of Educational Software (Games)
  • To present and review instructional content in a
    game format.
  • For the use of scaffolding children in the
    process of learning of new subjects.
  • To make learning more exciting for the students
    and bring more variety in the way of teaching
    particular subjects.
  • To give students the opportunity to solve and
    strategize on their own.

3
Categories of Educational Games
  • Adventure Games
  • Solving mysteries, take adventures and expand
    their knowledge in geography
  • ( i.e. Carmen Santiago)
  • Subject Games
  • Requires students to respond to questions
    correctly before advancing to the next level.
  • (i.e. Reader Rabbit, monopoly)
  • Video-Game Adaptations
  • A game that helps students shoot down or race
    over to the correct answers. These games help
    stimulate the students senses (visual, sound, and
    eye-hand coordination) while simultaneously
    reviewing content. (Oregon Trail)

4
Spotlight on Academic Games Table 6.5
5
Controversial Issues
PROS
CONS
  • Brings excitement to learning
  • Keeps students interested
  • Brings positive social interaction
  • Profits the teacher in knowing the level each
    student is at
  • Makes direct instruction easier for the teacher
  • Student does not grasp content for long-term use
  • Academic software is cumbersome and wastes
    valuable time
  • Does not always pin point objectives of subjects
    accurately

6
Academic software evaluation RubricPg 190-191
7
Group Reflections
  • Academic software is a positive tool in
    teaching and learning new curriculum in early
    education
  • Oregon Trail was a software used in each of
    our classrooms as a tool for learning and had a
    very positive affect on all of us.

8
Reference
Textbook Teaching and Learning
with Technology, 2nd edition
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