Hear - PowerPoint PPT Presentation

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Hear

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Headphones. Microphone. Authoring and Playback. Focus on user ... Compass attached to headphones. Do not deal with environment effects (enclosed spaces, etc. ... – PowerPoint PPT presentation

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Title: Hear


1
HearThereAn Augmented Reality System of Linked
Audio
  • Joey Rozier
  • Karrie Karahalios and Judith Donath
  • Sociable Media Group
  • MIT Media Lab
  • ICAD 2000 Conference - April 3, 2000

2
Overview
  • Project Purpose and Goals
  • Brief Scenario
  • Basic Augmentation Details
  • Hardware
  • Authoring and Playback
  • Security and Privacy

3
Purpose and Goals
  • Augment Environment with Audio
  • Augmented Reality (or Mixed Reality)
  • Develop Social Augmentations
  • Oral Histories
  • Focus on Authoring
  • Activation Networks - Linking
  • Self-Contained and Portable
  • Limit Use of Visual Cues

4
Example Scenario
  • Augmented Boston Common
  • Can hear audio left behind (maybe history)
  • Guided towards related audio (moo...)
  • Author can add his/her own sound
  • Others are unaware

5
Augmentation Details
  • The SoundSpot
  • Basic unit of augmentation
  • Any type of audio (voice, music, whatever)
  • Placed at a specific location
    (longitude/latitude)
  • Has a specified size
  • Other audio properties (braids, etc.)
  • User walking into SoundSpot hears it

6
Augmentation Details
  • Example

7
Augmentation Details
  • Must Determine Users Location
  • GPS
  • Typical Accuracy Order of 10m
  • Accuracy of Ours sub-meter
  • Refresh Rate 10Hz
  • Drawback Bulk
  • Result Media Lab Courtyard

8
Hardware
  • GPS
  • Compass
  • PalmPilot
  • Laptop
  • Headphones
  • Microphone

9
Authoring and Playback
  • Focus on user authoring
  • Most other systems do not
  • Simple!
  • Playback is still very important
  • New author options lead to new playback issues

10
Authoring
  • Author creates SoundSpots
  • In-Field
  • Using GUI

11
Playback Basics
  • User dons system
  • Very simple start-up
  • Moves through environment
  • Hears sound tied to location

12
Playback Spatialized Sound
  • Each sound appears to be coming from center of
    a SoundSpot
  • Java 3D API
  • Compass attached to headphones
  • Do not deal with environment effects (enclosed
    spaces, etc.)
  • Future work will improve spatialized sound

13
Playback Two Modes
  • Explorer
  • All SoundSpots activated
  • Can be very cluttered
  • Ultimate control with listener
  • Activation Networks

14
Playback Activation Networks
  • For Linking and Organizing Sounds
  • Author creates Link Categories
  • e.g. My Family, About Media Lab
  • Author associates Link Categories with a
    SoundSpot
  • User can activate Link Category when standing in
    SoundSpot
  • StartSpots

15
Playback Activation Networks Example
  • StartSpot in Bostons Public Garden
  • Link Categories
  • SMG SMG SoundSpots
  • Weeping Willow interesting SoundSpots about
    weeping willow trees
  • My Favorites my favorite SoundSpots
  • When entering StartSpot, activate Weeping
    Willow now those exist
  • Weeping Willow spots may have their own
    LinkCategories

16
Playback Directing the User
  • Palm Interface
  • Easy, intuitive
  • But uses visual information!
  • Audio Beacons?

17
Security and Privacy
  • Authentication for Authors
  • Open System for Users
  • Wireless Connection to Server?

18
Future Work
  • Finish Implementation!
  • More Portable System
  • Temporal Information
  • Other forms of audio augmentation

19
Contact and Contributors
  • E-mail jrozier_at_mit.edu
  • http//smg.media.mit.edu
  • Primary Contributors
  • Judith Donath
  • Karrie Karahalios
  • Birendro Roy and Tuan Phan
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