CSE 332: Goals of course - PowerPoint PPT Presentation

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CSE 332: Goals of course

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Title: CSE 332: Goals of course


1
CSE 332 Goals of course
  • What do you want to learn in this course?
  • Here are the goals I wrote for this course
  • To learn how to design and develop multimedia for
    real world e-learning
  • To practice software engineering in a
    learner-oriented project
  • To learn and apply cognitive principles of user
    interface design
  • To learn how to implement multimedia e-learning
    in Macromedia Flash

2
What is multimedia?
  • Combining materials in many mediatext, graphic
    art, sound, video and animationand delivering
    it via digital computer or other electronic
    means.
  • Interactive multimedia Giving an end user some
    control over what elements to present and when.
  • Hypermedia providing a linked structure through
    which a user can navigate through elements.

3
How is multimedia delivered to users?
  • CDROM, Internet and Intranets
  • Why did Macromedia improve the compression
    technology in Authorware?
  • Shockwave browser plug-ins for Authorware,
    Director and Flash

4
Why multimedia?
  • Sandom, Einstein and Sandom
  • Multimedia is a very effective presentation and
    sales tool. If youre being driven somewhere in
    the back seat of a car, you may not remember how
    you to your destination but if you had been
    driving the car yourself, chances are you could
    get there again. Studies indicate that if youre
    stimulated with audio, you will have about a 20
    percent retention rate, audio-visual is up to 30
    percent, and in interactive multimedia
    presentations where you are really involved, the
    retention rate is as high as 60 percent.
  • Clark and Mayer present more detailed results
  • How can multimedia improve on a slide show?

5
Where multimedia?
  • At home games, entertainment, education, etc.
  • In public places kiosks in hotels, malls, ...
  • In business marketing and training
  • In schools pre-school through post-grad
  • Just Grandma and Me, Broderbund (1992)
  • Yale University School of Medicine medical
    students learning nuclear cardiac perfusion
    imagery
  • E-learning is now big business

6
What is e-learning?
  • Instruction delivered via computer
  • Includes content relevant to learning objectives
  • Uses instructional methods such as examples and
    practice
  • Builds new knowledge and skills
  • Corporate training over 50 billion/year

7
Why e-learning?
  • Why use computers to teach?
  • Cost of instruction by other methods is high
  • Extensive learner practice is needed
  • Logistical difficulties, getting to classroom
  • Convenience of just-in-time learning, at ones
    own pace
  • Intended learners may have special needs or
    different learning styles

8
Benefits of e-learning
From EMEA e-learning Benchmark Survey - The
Users Perspective, SkillSoft
9
How do you learn?
  • From lectures?
  • From Powerpoint or chalk board?
  • By reading?
  • Textbooks, reference books, articles, web pages?
  • By seeing demonstrations?
  • By practicing skills?
  • By doing exercises in class or lab?
  • By doing homework assignments?
  • By following a coach or tutor?
  • By asking questions?
  • By discussing ideas?
  • In class? Outside of class?
  • Others ways?

10
E-learning methods
  • Tutorials (with text, audio, graphics, or video)
  • Hypermedia (gives user control)
  • Drills (learning from practice)
  • Quizzes and tests (multiple-choice, true-false,
    fill-in-the-blank, drag-and-drop, etc.)
  • Simulations
  • Games
  • Tools and open-ended environments

11
Requirements of course
  • From syllabus on web site for the course
  • Paper comparing The Analytical Engine and The
    Universal Computer 
  • Class learning activity
  • Flash lab exercises
  • Class participation and occasional quzzes
  • Team project (analysis, UI prototype, design
    (script/storyboard), user observation report and
    final project)
  • See chapters worth in UM or AE for scope
  • Work in teams of 2-3 people, you may have roles
    in more than one project
  • Youll learn about applying software engineering
    principles to e-learning
  • Youll hand in documents after each major phase
    proposal, analysis, design, user observations,
    implementation (user manual)
  • Each project should incorporate various media,
    tutorial screens, several exercises for knowledge
    development and assessment (fill-in-the-blank,
    multiple-choice, hot-spot, drag-and-drop), and
    one or more intense interactive activities (game,
    drill or simulation), plus menus and navigation
    to connect everything

12
Two e-learning titles
  • The Analytical Engine An Introduction to
    Computer Science
  • The Universal Computer Introducing Computer
    Science with Multimedia
  • Both associated with CS0 textbooks
  • Write a paper comparing them
  • Upload it to Blackboard by Monday, along with
    your multimedia e-leaning project idea

13
Project proposals
  • Tentative title and one paragraph description
  • Subject matter
  • Audience
  • Subject matter expert (teacher)
  • Email me by next Monday, letting me know whether
    youd like to pitch it next Tuesday
  • Pitch your ideas for projects next Tuesday (3-5
    minutes per proposal)

14
Introduction to Flash
  • Tool for creating animation and interactivity
  • Deployable via web or CDROM
  • Learning Interactions add abstract functionality
    for building quizzes and other complex
    interactions

15
Flash versions
  • Macromedia Flash, Flash MX Flash 8
  • Much better help
  • New components
  • Better video quality
  • ActionScript 2.0
  • Adobe Flash CS3, CS4
  • Flash 8 is available on Lehigh LANs trial
    version of Adobe Flash CS4 on web
  • Student pricing available but still pricey

16
Flash lab and textbooks
  • James F. Evans Unruh textbooks
  • Getting Started drawing, text, layers
  • Animation and symbols (buttons, etc)
  • ActionScript
  • Multimedia
  • Creating interactive content
  • Getting content from files or databases
  • Learning Interactions
  • Games
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