Virtual Environments - PowerPoint PPT Presentation

1 / 48
About This Presentation
Title:

Virtual Environments

Description:

Kids spend more time playing games then watching TV ... A simulator couples this model with a robotic interface. ... Demonstrations. Questions? Resources. The ... – PowerPoint PPT presentation

Number of Views:33
Avg rating:3.0/5.0
Slides: 49
Provided by: MarcusN2
Category:

less

Transcript and Presenter's Notes

Title: Virtual Environments


1
Virtual Environments
  • What are they and what do we use them for
  • By Jeremiah Scholl
  • with help from
  • Marcus Nilsson

2
Overview
  • Virtual Environments
  • History
  • Technologies
  • Applications
  • Demonstration

3
Why?
  • The quest for realism has long been a goal of
    content creators.
  • Virtual environments seek to make things as real
    as possible
  • Virtual environments are becoming a larger part
    of our everyday lives.

4
Virtual Environment
  • The Definition

5
Virtual Environments
  • Virtual Environment (Kooper) A computer
    generated world with which the user can interact
  • Interaction can vary from looking around to
    interactively modifying the world.

6
Virtual Environment
  • Is it all about 3D?
  • Reading a book can make you feel as part of the
    environment
  • More senses makes it easier to accept the virtual
    world.
  • Immersive Virtual Environment (a.k.a. virtual
    reality)

7
History
8
History
  • Simulating the real world has been one of the
    main goals of progress in Computer Sciences.
  • A logical next step

9
Sensorama (1962)
  • Designed by Morton Heillig
  • Multi-sensory movie experience
  • Visual, audio, taste, smell, touch
  • Seeked to provide audience with the illusion and
    sensation of first-person experience, of actually
    being there.

10
The Ultimate Display (1965)
  • Sutherland published The Ultimate Display
  • Realistic environments A chair display in such
    a room would be good enough to sit in. Handcuffs
    displayed in such a room would be confining, and
    a bullet displayed in such a room would be
    fatal.
  • Beyond reality There is no reason why the
    objects displayed by a computer have to follow
    ordinary rules of physical reality with which we
    are familiar.

11
Technologies used in virtual Environments
12
What do we want to provide?
  • As rich of an experience as possible for all 5
    senses.
  • Vision
  • Hearing
  • Touch
  • Taste
  • Smell
  • Plus .

13
What do we want to provide?
  • As rich of an experience as possible for all 5
    senses.
  • Vision
  • Hearing
  • Touch
  • Taste
  • Smell
  • Plus force and movement.

14
Vision
  • Challenge
  • How can we give users the ability to look and see
    in all directions?

15
Head Mounted Display (1968)
  • In virtual environments we can use the same
    interface technologies that are used in wearable
    computers
  • Use in combination with
  • head tracking allows for
  • full range of vision

16
CAVE (1992)
  • Designad by Electronic Visualization Laboratory,
    University of Illinois at Chicago

17
CAVE
  • A room with projections on all walls, floor and
    ceiling
  • The users wear shutter glasses to get a 3D view
    of the world.
  • The users are able to move and control the
    environment with some kind of input mechanism
  • Camera
  • Device in hand

18
Virtual Wall
  • Simpler version of CAVEs
  • Only projection in front of the user
  • Takes away the freedom of turning in all
    directions

19
Flat World
20
Flat World
21
Sound
  • Challenge
  • Deliver realistic 3D sound

22
3D Sound
  • Many things factor into how humans hear 3D sound
    in the real world.
  • Interaural time difference
  • Which ear does the sound arrive at first?
  • Head Shadow
  • Sound traveling through the head can interfere
    with interaural time different
  • Pinna response
  • The shape of the outer ear
  • Shoulder echo
  • Low frequencies bounce off the body
  • Early echo response/reverberation
  • A combination of the origional sound and the echo
    off of nearby objects
  • Head position and vision

23
Delivering 3D sound
  • Headphone style systems have some drawbacks
  • No shoulder echo
  • Need to know head position in order to mimic
    pinna response
  • Surrounding users in a sound cube is better.
  • Synethsysing 3D sound is very difficult!
  • objects in the virtual environment must have
    sound properties attached to them
  • Early echo response/reverberation requires it

24
Touch and Force
  • Motion platforms
  • Like in bike video games
  • Simulated rides and flight simulators
  • Clothes
  • Gloves, Exoskellton

25
Movement
  • There are a few ideas
  • The newest and most promising is the circulaFloor

26
(No Transcript)
27
Taste and Smell
  • Not well developed

28
The future
  • The utopia
  • But do we really want to go there?

29
Presence
  • The feeling of being there

30
Presence
  • It is important to feel the presence of other
    users and characters in the virtual environment
  • Interaction with other (real) people makes it
    easier
  • More senses makes it easier
  • Time and action synchronization is important

31
Break
32
Applications of Virtual Environment
33
Applications of Virtual Environment
  • Entertainment
  • Medical
  • Military
  • Education
  • Science
  • Business

34
Entertainment
  • Games
  • Quake,
  • Unreal,
  • MMRPG
  • Social
  • meeting
  • places

35
Games
  • More spent on computer games in the US than on
    movies
  • Kids spend more time playing games then watching
    TV
  • Computer gaming is the biggest spectator sport in
    South Korea
  • Professional tournament players
  • Networked games mimic real life

36
Virtual life mimics real life
  • Economy around the game EverQuest was real
  • Items and Avatars were bought and sold on E-bay
  • In January 2002 all items for the average player
    would have sold for 2266
  • 77th richest economy in the world, just behind
    Russia.
  • A deflationary period has rueiend the economy.
  • The Mafia in The Sims online.
  • Players can declare other players as their
    enemy
  • Information on how many enemies you have is
    publicly available.
  • The mob uses this feature in a tactical way as a
    form of extortion.
  • Against the rules but how do you prove it?
  • A new virtual life?
  • Second Life

37
(No Transcript)
38
Medical
  • Telemedicine
  • Examination and operations from a distance
  • Examination
  • Can be done without the patient present
  • The patient can be examined in controlled virtual
    Environment
  • Education
  • Psychology
  • Treat phobias and diagnose psychological disorders

39
Diagnosing ADHD in a virtual classroom
40
Military
  • Education
  • Real combat situations can be practiced without
    the cost of doing them in real life
  • Troops from different areas can work together
  • Real combat situation
  • Leaders can see the troops without being there

41
Education
  • Problems can be described and showed in a
    controlled environment
  • Tasks can be practiced on virtual subjects before
    doing it in real life
  • XiTact - Virtual Patient 
  • A virtual model of the patients inner organs is
    established.
  • A simulator couples this model with a robotic
    interface.
  • A surgeon can insert his real instruments in the
    simulator for minimal invasive surgery.
  • During the operation, the surgeon is able to
    precisely feel the resistance of the inner organs
    on the handles of his tools.

42
Science
  • Small or abstract details can be examined
  • Scientist can try theories in a controlled
    virtual environment
  • This make it possible to adjust the theory before
    real testing
  • Can today not replace real life test!

43
Business
  • Virtual Meetings
  • People from different parts of the world can meet
    in something that is part like the real life

44
If you want to know more
45
The Media Technology program
  • Basic Virtual Environments course
  • Visual stuff
  • Computer Graphics and 3D graphics
  • Math and programming
  • Advanced Virtual Environments
  • More dynamic and interactive environments
  • Shared environments
  • Computer networking and more programming

46
Demonstrations
47
Questions?
48
Resources
  • The encyclopedia of virtual environments
  • http//www.hitl.washington.edu/scivw/EVE/index.htm
    l
  • Course Instructor
  • Marcus Nilsson
  • amaino_at_cdt.ltu.se
Write a Comment
User Comments (0)
About PowerShow.com