Title: Don Norman
1Don Normans Fall 2003 Seminar
- 8-Dimensional Digital Photography
- for Historical Preservation
Jack Tumblin jet_at_cs.northwestern.edu
2Museum Challenge
- The Vast Lonely Warehouse, tarved
- Share, Preserve,
- and Educate
- (aquire, restore, explore)
- Cant we dobetter than just webphotos?
3Better Other, Multiple Viewpoints?
- Paul Rademacher, Multiple Center of Projection
Images SIGGRAPH1998
4Better Variable Lighting?
Find just 6 coeffs/pixel
Get Interactivesynthetic re-lighting...
Malzbender,HPlabs Polynomial Texture Maps
SIGG2001
5A Complete Optical Archive ?
- SIGGRAPH 1996 4D Light Fields or Lumigraph
Levoy et al.
Gortler et al.
Camera
- Angular
- Resolution
- at camera?
- at surface pt?
6How An 8-D Appearance Field
- Coupling Between
- Orthographic camera, (x,y)positioned on sphere,
(?, ?) - and
- Orthographic projector, (x,y)positioned on
sphere (?, ?). - F( xc, yc, ?c, ?c, xp, yp, ?p, ?p, ?, t)
camera
?c
?c
7How An 8-D Appearance Field
- Coupling Between
- Orthographic camera, (x,y)positioned on sphere,
(?, ?) - and
- Orthographic projector, (x,y)positioned on
sphere (?, ?). - F( xc, yc, ?c, ?c, xp, yp, ?p, ?p, ?, t)
camera
?c
?c
?p
?p
Projector (laser brick)
8Conclusions
- Unified Ray Archive
- More photos? complete
- Preposterously huge, redundant
- Many new tricks needed
9end
10Seitz View Morphing SIGG96
- http//www.cs.washington.edu/homes/seitz/vmorph/v
morph.htm - Mix 2D and
- VERY SPARSE
- 3D data
11Seitz View Morphing SIGG96
- http//www.cs.washington.edu/homes/seitz/vmorph/vm
orph.htm
12Seitz View Morphing SIGG96
- http//www.cs.washington.edu/homes/seitz/vmorph/vm
orph.htm
13Seitz View Morphing SIGG96
- http//www.cs.washington.edu/homes/seitz/vmorph/vm
orph.htm
14Seitz View Morphing SIGG96
- http//www.cs.washington.edu/homes/seitz/vmorph/vm
orph.htm
15Scene causes Light Field
- Light field holds all outgoing light rays
Shape, Position, Movement,
Emitted Light
Reflected, Scattered, Light
BRDF, Texture, Scattering
Cameras capture subset of these rays.
16? Can we recover Shape ?
- Can you find ray intersections? Or ray depth?
17? Can we recover Surface Material ?
- Can you find ray intersections? Or ray depth?
Ray colors might not match for non-diffuse
materials (BRDF)