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TeacherMentor Meeting

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Title: TeacherMentor Meeting


1
Teacher/Mentor Meeting
  • Punahou School
  • Saturday, September 15th, 2007

2
People of Interest
  • Jim Beck
  • Hawaii Regional Director
  • Alex Ho
  • Hawaii Regional Planning Committee Chairperson

3
Presenters
  • Osa Tui McKinley High School
  • osa_tui_at_notes.k12.hi.us
  • Elaine Owens Hawaiian Electric
  • elaine.owens_at_heco.com
  • Alan Ing
  • alan.ing_at_heco.com

4
Getting Up to Speed
  • Vex competition
  • Details still being worked out and should be
    finalized next week
  • Early October start
  • Mid/Late November competition

5
Getting Up to Speed
  • Using last years manual as a guide to help us
    prepare for the upcoming season
  • Kickoff event to be held at McKinley High School
    with broadcast to begin at 5am on Saturday
    January 5th, 2008
  • Will be broadcast live on Olelo which is only
    available on Oahu at that early hour
  • Game to be revealed

6
Kit of Parts
  • Kit of Parts distributed at/near kickoff site
  • May choose to send to yourself at your own cost
  • Arrangements being made to have kits available to
    outer island teams without additional expense

7
Chapter 0 Introduction
  • Self explanatory

8
Chapter 1 Communication
  • frcteams_at_usfirst.org not always the most
    responsive or helpful
  • Better luck with chiefdelphi.com to get answers
  • FRC QA Forum for official game questions
    (usually will just say Refer to Rule such and
    such), but need to keep track of what is being
    asked and how answered

9
Chapter 1 Communication
  • Competition Website www.usfirst.org
  • Team Updates (21 updates to rules and
    clarifications last season alone) come out every
    couple of days during the season
  • TIMS Team Information Management System
  • Make sure data entered is accurate and up to date
  • Essays etc for judging manual dont be late

10
Chapter 1 Communication
  • Autodesk Inventor
  • CAD program given out for FIRST teams
  • Downloadable with training at firstbase.autodesk.c
    om

11
Chapter 1 Communication
  • Unique regional will probably have a bunch of
    event specific information
  • Under what events and teams are in my area at
    top of www.usfirst.org website

12
Chapter 1 Communication
  • FIRST Logos dont butcher or recolor
  • Volunteering if you know people who can follow
    tasks well willing to volunteer for the Hawaii
    Regional, they should enter their information
    into VIMS
  • College aged and above desired
  • Jobs and descriptions available on VIMS website

13
Chapter 2 Team Organization
  • Main, Alternate, and Shipping Contacts necessary
    to be inputted into TIMS as they will receive the
    bulk of the emails that come out
  • Emails sent by FIRST also available on their
    website in the E-Mail Blast section
  • Student team members should not be in TIMS
    entering information

14
Chapter 3 At the Events
  • Safety
  • Safety Captain for each team wears a badge and
    should be focused on safety within the pit
  • Safety glasses required of ANYONE who enters the
    pit area
  • Regular glasses are NOT safety glasses and will
    need to be able to accommodate safety glasses
    over them or else you need to use goggles over
    them

15
Chapter 3 At the Events
  • Robot Carts
  • Fits through doors
  • NO MUSIC
  • Competition Agenda
  • Well come back to this

16
Chapter 3 At the Events
  • Robot inspection
  • Get it done early
  • Can play on Thursday if robot seems safe, but
    Friday and Saturday only if inspected
  • You can get partially inspected (weight, size)
    and come back for further inspection later
  • Modifications reinspection
  • If everyone waits until the last minute, there
    will be a backlog of teams waiting

17
Chapter 3 At the Events
  • Practice field
  • Not sure if the plan is to have one as the venue
    is small
  • Registering
  • Adult must check in by noon on Thursday
  • Must submit consent forms for all members of the
    team (including adults) attending event

18
Chapter 3 At the Events
  • Pit area
  • Usually about 10 by 10 but could be smaller
    depending on venue (anticipate smaller)
  • Keep out of aisles and neighbors
  • Will have a table
  • Pit admin
  • Utilize for needed item announcements
  • Will answer event questions

19
Chapter 3 At the Events
  • Queuing
  • One match plays, next match participants on the
    perimeter of field waiting to play
  • Following two match participants in line waiting
    to enter field area
  • Ceremonies
  • Pits usually closed and people have to go out to
    watch the ceremonies

20
Chapter 3 At the Events
  • Pit closing - Be aware of pit closing times
  • Robot packing
  • Take care of paperwork before its time to pack
    on Saturday
  • Team Socials
  • Usually Friday night need one adult minimum
  • Medallions
  • Dont leave without bronze medals if you dont
    receive a gold or silver one

21
Chapter 3 At the Events
  • Team Spirit
  • Mascots are a common sight but dont let them get
    obnoxious
  • Banners should be hung in the audience section
  • Youre not supposed to save seats

22
Chapter 3 At the Events
  • Site restrictions
  • Restrictions as listed usually depends on the
    event location
  • Enforcement different at each location
  • Lunches (unless the pre-ordered ones or bought at
    concession stands) need to be eaten outside venue
  • So you need to find someone willing to take care
    of lunch duty for your team on competition days

23
Chapter 3 At the Events
  • Know where the stores are around the arena in
    case you need things
  • Team packing checklist
  • Not all of those items are really necessary
  • Bring what you think is appropriate

24
Chapter 9 The Tournament
  • Thursday
  • 1 adult and 2 students uncrate at 745
  • Doors open at 830
  • Team Captain meeting with Head Ref
  • Practice Rounds
  • Randomly assigned schedule
  • Two matches back to back
  • First is supposed to be exploratory
  • Second is supposed to be competitive

25
Chapter 9 The Tournament
  • Thursday
  • Rest of team should be scouting other teams for
    their strengths and weaknesses and watching how
    they play
  • Scouting can be in the stands and in the pits
  • Practice matches end in the early evening and the
    pit closes at 8pm

26
Chapter 9 The Tournament
  • Friday
  • Venue opens around 8am
  • Match numbers, times, alliances list put in each
    pit
  • Qualifying matches
  • Randomly selected alliance partners
  • Win-Loss record determines ranking
  • Win 2, Loss 0, Tie 1
  • Tie breaker is average of losing teams prepenalty
    score in matches youve played

27
Chapter 9 The Tournament
  • Friday
  • Qualifying matches
  • Next tie breaker is highest match score youve
    had
  • Last tie breaker is computer random selection
  • Teams strategize while they are queuing who does
    what
  • First batch of awards given out
  • Pits close at 6pm
  • Team social (probably)

28
Chapter 9 The Tournament
  • Saturday
  • Qualifying matches continue
  • If number of teams is not a multiple of 6, some
    teams are randomly assigned to play an extra
    match which does NOT count towards their rankings
    (surrogates)
  • Top 8 ranked teams go on to Alliance Selection

29
Chapter 9 The Tournament
  • Saturday
  • First ranked team will pick first
  • If they pick from one of the top 8, that team may
    decline (say Team 9999 graciously declines)
  • If they pick from lower than the top 8, that team
    may not be picked again (unless your robot has no
    chance of working, say Team 9999 graciously
    accepts)
  • If a two top 8 teams ally with each other, the
    9th ranked team becomes the 8th picking alliance,
    etc, etc

30
Chapter 9 The Tournament
  • Saturday
  • Selection goes 1,2,3,4,5,6,7,8 then
    8,7,6,5,4,3,2,1 and then the alliances are done
    choosing
  • The next few highest ranked teams not chosen are
    kept as backup and the rest can go and pack up
    their robots
  • Last ranked teams are not out of the realm of
    being picked so dont despair promote!

31
Chapter 9 The Tournament
  • Saturday after lunch
  • Matches are tournament style (1v8, 2v7) best 2
    out of 3 and go from quarterfinals to semifinals
    to finals
  • Alliances are allowed one time out for the entire
    elimination rounds if they need it (6 minutes)
  • Alliances are allowed one backup robot (the team
    on deck) during the elimination rounds

32
Chapter 9 The Tournament
  • Some other rules
  • Robots can only be controlled when tethered if
    they are not competing
  • No instant replays! If your team wants to
    contest something, one of your student members on
    the field has to inform the Head Ref before the
    next match begins
  • Yellow cards given as a warning, red card is
    disqualification from the match

33
Chapter 9 The Tournament
  • Some other rules
  • Yellow cards stay with you throughout the
    qualifications but you start fresh if you make it
    to eliminations
  • Special equipment refers basically to PDAs to
    help with strategy

34
Chapter 4 Robot Transportation
  • A lot of robot shipment information with regard
    to the Hawaii Regional will be specific to the
    regional and have yet to be worked out
  • The batteries need to be in their own compartment
    within your crate and labeled

35
Chapter 4 Robot Transportation
  • You ? FedEx ? Drayage ? Event
  • You ? FedEx ? Drayage ? Event
  • For Hawaii Regional only. Extra regionals
    require after the first event
  • Drayage ? Shipper ? Drayage ? Event
  • Drayage is free ONLY for the first 400 pounds.
  • Shipper to a second regional is at your expense.

36
Chapter 4 Robot Transportation
  • You ? FedEx ? Drayage ? Event
  • ? Drayage ? FedEx ? Drayage ? Atlanta
  • You ? FedEx ? Drayage ? Atlanta
  • If you make it to the Championships and only go
    to Hawaii. Of course, two regionals and Hawaii
    is more complicated.

37
Chapter 4 Robot Transportation
  • You must call FedEx the day before your robot
    needs to be picked up
  • Make sure you let them know that you need a lift
    gate on the truck which comes to pick up your
    robot

38
Rookie Teacher/ Mentor Workshop
September 15, 2007
Special Thanks to Aaron Dengler Alex Ho Art
Kimura
39
5. Awards
Various awards for website, animation, robot
design, functionality, etc
  • Five awards that will get you to nationals
  • Regional Winners
  • Chairmans Award (Veterans only)
  • Engineering Inspiration
  • Rookie All-Star (partnership, inspire students)
  • Rookie Inspiration

40
6. Arena
Field Dimension 26 8 x 54 rectangular playing
field with carpet Alliance Zones (red and blue)
41
Alliance Zone
Alliance wall is 6 ½ feet high 2007 Three teams
per alliance Each team Driver, Operator, Human
Player, and Coach E-Stop
42
Field elements
43
7. The Game
Match Format 215 min total 15
sec autonomous, 2 min user mode Starting
Configuration (28 x 38) Safety Penalties
Referee Rules Driver, Operator, Human Player
must be students! Time between matches
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8. The Robot Control System
46
Power
Only two battery sources are allowed on your
robot. 12V main battery 7.2V backup
battery Both are provided but you will need to
buy spares (2). Spare chargers (lt 6A) are also
needed. Power Distribution Block 40A, 30A, 20A
Auto-Resetting-Breakers
47
Wires
120A 6 AWG 40A 12 AWG 30A 14
AWG 20A 18 AWG Positive Red, Brown,
White Negative/Gnd Black or Blue
NO WIRES COME IN THE KIT.
48
Operator Interface
  • Human control of the robot.
  • Powered using AC adapter or tether to robot.
  • 4 - DB15 connection ports
  • Joysticks, Switches, Steering Wheels, Game pads,
    etc.

49
Robot Controller
Responsible for all control signals on your
robot Programmed using C language. Three modes
Autonomous/Disable/User Four different outputs
Analog, Digital, PWM, Relay
50
Motor Control
  • Victor 884 Speed Controller
  • Variable speed control
  • Fwd Neutral Rev
  • 4 provided in the kit
  • Spike Relay
  • Only Fwd, or Neutral, or Stop
  • Not variable
  • Also used to control pneumatics
  • 4 provided in the kit

Both use PWM cables
51
CMU CAM
Used to track or monitor color (Introduced in
2005) Very dependant on ambient lighting Needs to
be calibrated at every new location If used,
should have a backup option
52
Additional Sensors (opt)
  • Switches Potentiometers
  • Gear Tooth Sensor (GTS)
  • Gyro
  • Accelerometer
  • Optical Encoder

53
Pneumatics
  • Compressor/switch setup already in default code
  • No greater than 60psi working pressure
  • Pressure can be adjusted using a secondary
    regulator
  • Maximum of two tanks

54
MPLAB/IFI Loader
  • Serial Cable used to connect robot to computer
    (PC!)
  • You will need a computer for programming at the
    competition. It is best to have a laptop for the
    team.
  • For Veteran Teams or Rookie Teams that know C
    Programming.
  • MPLAB IDE software available free at Microchip
    website.
  • C Complier is given out during kick-off
  • IFI Loader is used to download .hex files to the
    robot.

55
Intelitek Easy C Pro Software
  • No need to learn nitty gritty of C programming
  • Free (2007) to all FIRST teams
  • 7 Day Evaluation version available online
  • http//www.intelitekdownloads.com/easyCPRO/
  • Drag and drop programming
  • Pull down menu options

Demo . . . . .
56
The Crate
  • 3/8 or ½ Plywood or Oriented Strand Board
  • Max dimension 4x4 Base x 70 tall including
    2-4 4x4 stingers 28 apart for Forklift

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Tools
  • What do you need to build a FIRST Robot

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General Shop
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Hand Tools
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Measuring Tools
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Power Tools
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Tooling
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Machine Tools
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Welding
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Kit of Parts
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Additional Materials
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Kit Chassis
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