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The NAVE

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A 'smart' virtual reality system - a technology that combines the transporter, ... Resulting 3D image is flicker free since very high scan rates can be reached ... – PowerPoint PPT presentation

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Title: The NAVE


1
The NAVE
  • Non-expensive Automatic Virtual Environment

Andy Quay Associate Director Digital Worlds
Institute University of Florida
2
Holodeck
  • A "smart" virtual reality system - a technology
    that combines the transporter, replicator, and
    holographic systems. The programs, projected via
    emitters within a specially outfitted but
    otherwise empty room, can create both "solid"
    props and characters as well as holographic
    background to evoke any vista, any scenario, and
    any personality -- all based on whatever real or
    fictional parameters are programmed.

3
Holodeck
4
Holodiction
  • Literally, "holodeck addiction" -- the condition
    of preferring Holographic fantasies to reality

5
NAVE - What is it?
  • Non-expensive Automatic Virtual Environment
  • multi-screen, multi-user, stereoscopic,
    multi-sensory virtual environment
  • projected stereoscopic environment as an
    alternative to head-mounted displays

6
NAVE The Room
  • CSE room 413

7
NAVE - Experience
  • Provides the sense of being there
  • Story
  • Interactivity
  • Senses aural, visual (, touch, smell)
  • Not just a theater

8
Our NAVE Features
  • Multi-user
  • Three screen environment
  • Low cost
  • Stereoscopic or mono
  • Surround audio (5.1)
  • Rumble
  • Joystick (or any common device)

9
NAVE Possible Improvements
  • Senses
  • Sensors
  • Content

10
Senses
  • 3D sound
  • Temperature
  • Wind
  • Touch
  • Taste
  • Smell

11
Sensors
  • Non-encumbering tracking
  • Magnetic, Ultrasonic, Inertial, Visual
  • Orientation trackers
  • Positional trackers
  • Wide area trackers
  • Hybrid tracking

12
Input
  • Data Gloves
  • Tactile input devices
  • Haptic gloves
  • The Phantom
  • Haptic Pads
  • Gaming devices
  • Joystick
  • Steering Wheel
  • Game pad
  • Visual
  • Gaze
  • Gesture

13
Content
  • Museum and cultural exhibits
  • Entertainment
  • Virtual heritage (UF history)
  • Art installations
  • Multisensory experiments
  • Visualization
  • Oil and gas planning
  • Medicine
  • Architecture
  • Weather
  • Virtual Sets

14
Case Study Atlanta Olympics
  • 1990 bid by city of Atlanta
  • Hi-tech virtual tour of city
  • Many IOC members had never been to Atlanta
  • Most computer illiterate (phobia)
  • Need to convey a sense of readiness and know-how

15
Case Study Atlanta Olympics
16
Case Study Atlanta Olympics
  • Three screen projection display
  • Multi-user
  • Intelligent music
  • Smart narration
  • Interactivity - Touch model of GT campus
  • Film/video
  • Story based
  • Customized experience for each user

17
HOW TO VIEW A STEREOSCOPIC IMAGE Cross-Eye
  • Cross your eyes so that your right eye sees the
    right image at the same time your left eye sees
    the left image.

18
HOW TO VIEW A STEREOSCOPIC IMAGE Parallel View
Method
  • Right eye is over the right image and your left
    eye is over the left image

19
HOW TO VIEW A STEREOSCOPIC IMAGE Anaglyph Method
  • Uses color to encode the right and left image
    pairs
  • Special pair of glasses with color filters over
    each eye
  • Sacrifices the color data and image intensity

20
HOW TO VIEW A STEREOSCOPIC IMAGE Squished
Side-By-Side Method for Lenticular Displays
  • Lens arrays to help guide the right and left
    images into the correct eye of the viewer
  • Do not require the use of glasses
  • Head must be in a specific location in order to
    view the image

21
HOW TO VIEW A STEREOSCOPIC IMAGE Polarized 3D
Glasses
  • Typically polarized lenses installed on two
    projectors
  • Each lens polarizes at opposing 45 degree angles,
    same in the glasses
  • Light waves can only pass through a polarized eye
    glass lens polarized at the same angle
  • Light coming from the projector oriented at -45
    degrees will be seen by one eye, and the light
    coming from the other projector oriented at 45
    degrees will be seen by the other eye

22
HOW TO VIEW A STEREOSCOPIC IMAGE Shutter Glasses
  • Rapidly switch images on monitor between the
    right and left views
  • Special pair of glasses must be used to view
    these images

23
HOW TO VIEW A STEREOSCOPIC IMAGE Line Alternate
methods for Shutter Glasses
  • Right and left images are interleaved on a
    line-by-line basis
  • Resulting 3D image is flicker free since very
    high scan rates can be reached
  • Special pair of glasses must be used to view
    these images

24
Simple Virtual Environments (SVE) Toolkit
  • a device-independent library that provides
    mechanisms and software tools for VE applications
  • rapid prototyping of virtual worlds

25
SVE Examples
26
SVE Examples
27
SVE Examples
28
SVE
29
SVE C Code Example
  • include "sve.h"
  • main (int argc, char argv)
  • SVE_config config SVE_NORMAL
  • SVE_init("Example1 (sve)", config, argc,
    argv)
  • if (!SVE_loadWorld("example1.world"))
  • printf("Error occured during
    SVE_loadWorld, exiting.\n")
  • SVE_done()
  • SVE_beginEventLoop()
  • SVE_done()

30
SVE Example World Description file
  • Simple Virtual Object File Format version 2.0
  • number of objects 1
  • object name meadow
  • primitives file plane.obj
  • transformation matrix
  • 1 0 0 0
  • 0 1 0 0
  • 0 0 1 0
  • 0 -1 -1 1
  • other attributes 0
  • number of children 0

31
SVE Example Object Description file
  • Object File Example
  • Simple Virtual Primitive File Format version 1.1
  • number of components 5
  • component 1 type light
  • Data of component 1
  • no of attributes
  • 2
  • color 1.0 1.0 1.0
  • position 0.0 5.0 -10.0
  • component 2 type polyhedron
  • Data of component 2
  • no of vertices
  • 8
  • vertices x y z
  • 0 0 0
  • 0 1.0 0
  • 1.6 1.0 0

32
Polytrans Translation Tool
  • 3d model/NURBS/CAD/animation translation,
    optimization and viewing
  • Converts every aspect of a 3d model, including
    all shading parameters, texture mapping
    coordinates, texture map information and (for
    selective converters) animation data
  • http//www.okino.com/
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