Title: Visibility-Guided Simplification
1Visibility-Guided Simplification
- Eugene Zhang and Greg Turk
- GVU Center, College of Computing
- Georgia Institute of Technology
2Introduction
- Problem
- Use visibility information to guide
simplification.
3Introduction
- Solution
- Define a surface visibility measure.
- Classify surface regions (mesh triangles) based
on this measure. - Allow higher geometric errors in low visibility
regions during simplification.
4Outline
- Previous Work in Visibility and Simplification.
- Visibility Measure Definition
- Visibility Measure Calculation
- Visibility-Guided Simplification
- Conclusion and Future Work
5Previous Work
- Visibility calculation.
- Visible surface determination.
- Sutherland et al 74, Catmull 74, Myers
75, Fuchs et al 80 - Appel 68, Weiler Atherton 77, Whitted
80 - Aspect Graph.
- Koenderink Van Doorn 76, Gigus et al 90
- Interior/Exterior classification.
- Nooruddin Turk 00
- Texture Mapping with the help of visibility
- Sheffer Hart 02 (This conference)
6Previous Work
- Mesh simplification based on edge collapse.
- Progressive Meshes. Hoppe 96
- Geometry-Based Simplification. (Ronfard
Rossignac 96, Garland Heckbert 97). - Image-Driven Simplification. Lindstrom Turk
00
7Outline
- Previous Work in Visibility and Simplification.
- Visibility Measure Definition
- Visibility Measure Calculation
- Visibility-Guided Simplification
- Conclusion and Future Work
8Visibility Function
Camera Space S
Object M
9Visibility Measure
- V(p) measures the hard-to-see property of p.
c (camera position)
R(c) ray
N(p) surface normal
p (point on model)
10Visibility Measure
Visibility Measure 0 --- 1/3 --- 2/3 ---1
11Visibility Measure
- The overall visibility of model M,
12Outline
- Previous Work in Visibility and Simplification.
- Visibility Measure Definition
- Visibility Measure Calculation
- Visibility-Guided Simplification
- Conclusion and Future Work
13Visibility Measure Calculation
- Difficulty exact visibility calculation is
computationally expensive. - Our Solution
- Find a dense set of viewpoints in S (subdivided
octahedron). - F(t,v)1 iff part of triangle t is visible from
viewpoint v. - Use hardware rendering to quickly compute F(t, v)
for all t and v.
14Visibility Measure Calculation
- Algorithm for computing F(t, v) using hardware
rendering - From each viewpoint v in S
- Mark F(t,v)0 for each triangle in M
- render M using color encoding of triangle IDs.
- read the color buffer.
- set F(t,v)1 if and only if color code of t is
present in the color buffer from v.
15Visibility Measure Calculation
- Potential pitfalls
- When triangle is too large, F(t, v) is far from
being constant. - When visible triangle is too small or
sliver-shaped, the scan conversion algorithm will
likely miss it. (fall into cracks).
- Solutions
- Subdivision based on edge length and a given
resolution. - Use depth information to help identify visible
triangles that fall into cracks.
16Visibility Measure Calculation (Results)
Visibility Measure 0 --- 1/3 --- 2/3 ---1
17Visibility Measure Calculation
- Camera space issues
- How many cameras are sufficient?
- Does it matter where we place them?
18Visibility Measure Calculation
6
258
18
4096
Camera Positions
Surface Visibility
19Visibility Measure Calculation
20Outline
- Previous Work in Visibility and Simplification.
- Visibility Measure Definition
- Visibility Measure Calculation
- Visibility-Guided Simplification
- Conclusion and Future Work
21Mesh Simplification
- Edge collapse simplification.
- Key what error measure to use.
- Geometry-based e.g., Quadric (Garland
Heckbert 97). - Perception-driven e.g., Image-driven (Lindstrom
Turk 00).
22Visibility-Guided Simplification
- Quadric Measure Eq(e)
- T 1-ring neighborhood of edge e.
- triangle t in T is on plane
- Then
- Higher Eq(e) means higher Curvature.
v
v
e
23Visibility-Guided Simplification
- Evaluating of Quadric Measure is fast
- or
- where
24Visibility-Guided Simplification
- Our algorithm
- Edge collapse scheme.
- Error metric Quadric measure Visibility
measure. - New vertex location determined by Quadric measure.
- Advantages
- Allow higher geometric errors for
difficult-to-see regions. - Have comparable speed as the quadric measure.
25Visibility-Guided Simplification
- Visibility-Guided Measure
- or
- where
26Visibility-Guided Simplification
Quadric based 15,000
Original 1,169,608
Visibility Guided 15,000
27Visibility-Guided Simplification
Quadric based 15,000
Visibility Guided 15,000
Original 1,688,933
28Visibility-Guided Simplification
Quadric based
Visibility Guided
Original
Quadric based
Visibility Guided
Original
29Visibility-Guided Simplification
Quadric based 10,000
Original 140,113
Visibility Guided 10,000
30Visibility-Guided Simplification
- Visual fidelity of the simplified models are
measured in terms of image-based error between
rendered images from 20 viewpoints (Lindstrom
Turk 00). - Geometric Errors are measured using Metro
(Cignoni et al 98).
31Visibility-Guided Simplification
32Visibility-Guided Simplification
Quadric based 20,000
Original 1,087,416
Visibility Guided 20,000
33Visibility-Guided Simplification
Quadric based
Visibility Guided
Average image difference redhigher error
34Visibility-Guided Simplification
35Visibility-Guided Simplification
36Conclusion
- Defined a surface visibility measure.
- Proposed an algorithm to efficiently and
accurately calculate this measure. - Combined this measure with the Quadric measure
for mesh simplification - better visual fidelity
- similar speed
37Future Work
- More accurate algorithm for visibility function
calculation. - e.g., change output type from binary to
continuous. - Out-of-core calculation for larger models.
- Visibility-guided mesh parameterization.
- Visibility-guided shape matching.
38Thanks to
- Geometric Models
- Will Schroeder Ken Martin
- Bill Lorensen Bruce Teeter
- Terry Yoo
- Mark Levoy and the Stanford Graphics Group
Mesh Simplification Code Michael Garland
Excellent Suggestions Anonymous reviewers
Sponsor NSF (ACI 0083836)