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Visibility-Guided Simplification

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Visibility-Guided Simplification. Eugene Zhang and Greg Turk. GVU Center, ... Classify surface regions (mesh triangles) ... [Sheffer & Hart '02] (This ... – PowerPoint PPT presentation

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Title: Visibility-Guided Simplification


1
Visibility-Guided Simplification
  • Eugene Zhang and Greg Turk
  • GVU Center, College of Computing
  • Georgia Institute of Technology

2
Introduction
  • Problem
  • Use visibility information to guide
    simplification.
  • Why useful

3
Introduction
  • Solution
  • Define a surface visibility measure.
  • Classify surface regions (mesh triangles) based
    on this measure.
  • Allow higher geometric errors in low visibility
    regions during simplification.

4
Outline
  • Previous Work in Visibility and Simplification.
  • Visibility Measure Definition
  • Visibility Measure Calculation
  • Visibility-Guided Simplification
  • Conclusion and Future Work

5
Previous Work
  • Visibility calculation.
  • Visible surface determination.
  • Sutherland et al 74, Catmull 74, Myers
    75, Fuchs et al 80
  • Appel 68, Weiler Atherton 77, Whitted
    80
  • Aspect Graph.
  • Koenderink Van Doorn 76, Gigus et al 90
  • Interior/Exterior classification.
  • Nooruddin Turk 00
  • Texture Mapping with the help of visibility
  • Sheffer Hart 02 (This conference)

6
Previous Work
  • Mesh simplification based on edge collapse.
  • Progressive Meshes. Hoppe 96
  • Geometry-Based Simplification. (Ronfard
    Rossignac 96, Garland Heckbert 97).
  • Image-Driven Simplification. Lindstrom Turk
    00

7
Outline
  • Previous Work in Visibility and Simplification.
  • Visibility Measure Definition
  • Visibility Measure Calculation
  • Visibility-Guided Simplification
  • Conclusion and Future Work

8
Visibility Function
Camera Space S
Object M
9
Visibility Measure
  • V(p) measures the hard-to-see property of p.

c (camera position)
R(c) ray
N(p) surface normal
p (point on model)
10
Visibility Measure
Visibility Measure 0 --- 1/3 --- 2/3 ---1
11
Visibility Measure
  • The overall visibility of model M,

12
Outline
  • Previous Work in Visibility and Simplification.
  • Visibility Measure Definition
  • Visibility Measure Calculation
  • Visibility-Guided Simplification
  • Conclusion and Future Work

13
Visibility Measure Calculation
  • Difficulty exact visibility calculation is
    computationally expensive.
  • Our Solution
  • Find a dense set of viewpoints in S (subdivided
    octahedron).
  • F(t,v)1 iff part of triangle t is visible from
    viewpoint v.
  • Use hardware rendering to quickly compute F(t, v)
    for all t and v.

14
Visibility Measure Calculation
  • Algorithm for computing F(t, v) using hardware
    rendering
  • From each viewpoint v in S
  • Mark F(t,v)0 for each triangle in M
  • render M using color encoding of triangle IDs.
  • read the color buffer.
  • set F(t,v)1 if and only if color code of t is
    present in the color buffer from v.

15
Visibility Measure Calculation
  • Potential pitfalls
  • When triangle is too large, F(t, v) is far from
    being constant.
  • When visible triangle is too small or
    sliver-shaped, the scan conversion algorithm will
    likely miss it. (fall into cracks).
  • Solutions
  • Subdivision based on edge length and a given
    resolution.
  • Use depth information to help identify visible
    triangles that fall into cracks.

16
Visibility Measure Calculation (Results)
Visibility Measure 0 --- 1/3 --- 2/3 ---1
17
Visibility Measure Calculation
  • Camera space issues
  • How many cameras are sufficient?
  • Does it matter where we place them?

18
Visibility Measure Calculation
6
258
18
4096
Camera Positions
Surface Visibility
19
Visibility Measure Calculation
20
Outline
  • Previous Work in Visibility and Simplification.
  • Visibility Measure Definition
  • Visibility Measure Calculation
  • Visibility-Guided Simplification
  • Conclusion and Future Work

21
Mesh Simplification
  • Edge collapse simplification.
  • Key what error measure to use.
  • Geometry-based e.g., Quadric (Garland
    Heckbert 97).
  • Perception-driven e.g., Image-driven (Lindstrom
    Turk 00).

22
Visibility-Guided Simplification
  • Quadric Measure Eq(e)
  • T 1-ring neighborhood of edge e.
  • triangle t in T is on plane
  • Then
  • Higher Eq(e) means higher Curvature.

v
v
e
23
Visibility-Guided Simplification
  • Evaluating of Quadric Measure is fast
  • or
  • where

24
Visibility-Guided Simplification
  • Our algorithm
  • Edge collapse scheme.
  • Error metric Quadric measure Visibility
    measure.
  • New vertex location determined by Quadric measure.
  • Advantages
  • Allow higher geometric errors for
    difficult-to-see regions.
  • Have comparable speed as the quadric measure.

25
Visibility-Guided Simplification
  • Visibility-Guided Measure
  • or
  • where

26
Visibility-Guided Simplification
Quadric based 15,000
Original 1,169,608
Visibility Guided 15,000
27
Visibility-Guided Simplification
Quadric based 15,000
Visibility Guided 15,000
Original 1,688,933
28
Visibility-Guided Simplification
Quadric based
Visibility Guided
Original
Quadric based
Visibility Guided
Original
29
Visibility-Guided Simplification
Quadric based 10,000
Original 140,113
Visibility Guided 10,000
30
Visibility-Guided Simplification
  • Visual fidelity of the simplified models are
    measured in terms of image-based error between
    rendered images from 20 viewpoints (Lindstrom
    Turk 00).
  • Geometric Errors are measured using Metro
    (Cignoni et al 98).

31
Visibility-Guided Simplification
32
Visibility-Guided Simplification
Quadric based 20,000
Original 1,087,416
Visibility Guided 20,000
33
Visibility-Guided Simplification
Quadric based
Visibility Guided
Average image difference redhigher error
34
Visibility-Guided Simplification
35
Visibility-Guided Simplification
36
Conclusion
  • Defined a surface visibility measure.
  • Proposed an algorithm to efficiently and
    accurately calculate this measure.
  • Combined this measure with the Quadric measure
    for mesh simplification
  • better visual fidelity
  • similar speed

37
Future Work
  • More accurate algorithm for visibility function
    calculation.
  • e.g., change output type from binary to
    continuous.
  • Out-of-core calculation for larger models.
  • Visibility-guided mesh parameterization.
  • Visibility-guided shape matching.

38
Thanks to
  • Geometric Models
  • Will Schroeder Ken Martin
  • Bill Lorensen Bruce Teeter
  • Terry Yoo
  • Mark Levoy and the Stanford Graphics Group

Mesh Simplification Code Michael Garland
Excellent Suggestions Anonymous reviewers
Sponsor NSF (ACI 0083836)
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