QBF Modeling: Exploiting Player Symmetry for Simplicity and Efficiency PowerPoint PPT Presentation

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Title: QBF Modeling: Exploiting Player Symmetry for Simplicity and Efficiency


1
QBF Modeling Exploiting Player Symmetry for
Simplicity and Efficiency
  • Ashish Sabharwal, Carlos Ansotegui,Carla P.
    Gomes, Justin W. Hart, Bart Selman
  • Cornell University
  • SAT Conference, August 2006
  • Seattle, WA

2
The Goal of This Work
  • To significantly extend the reach of QBF
    reasoning by
  • Investigating and improving basic modeling
    framework
  • Retaining the benefits of CNF for SAT/QBF solvers
  • E.g., must avoid higher level representations
  • Maintaining (or enhancing) simplicity of
    representation
  • Our driving force
  • Real-World Reasoning Program
  • A set of challenging QBF benchmarks
  • With many quantifier alternations
  • Encoding a hard adversarial task chess-style end
    games

3
Our Contribution
  • We propose a simple but fundamental change in the
    way problems are modeled as QBF instances, and
    solved.
  • A systematic modeling technique based on a game
    theoretic view and SAT-based planning ideas
  • A split CNF-DNF dual encoding (existential player
    modeled as CNF, universal player as DNF)
  • A new QBF solver Duaffle (dual-Quaffle)
  • 2 orders of magnitude improvement through
  • Better propagation across quantifiers
  • Avoidance of illegal search space issue
  • Simpler encoding w.r.t. previous approaches

4
Roadmap of the Talk
FourKey Challenges
The Basicsof QBF
Our ApproachFrom problem to ? games?
dual representation? dual solver
Summary
ExperimentalResults
5
Roadmap of the Talk
FourKey Challenges
The Basicsof QBF
Our ApproachFrom problem to ? games?
dual representation? dual solver
Summary
ExperimentalResults
6
SAT, QBF, CNF, and DNF
  • F a Boolean formula
  • e.g. F (a or b) and (not (a and (b or
    c)))
  • 3 satisfying assignments (a,b,c) (1,0,0),
    (0,1,0), (0,1,1)
  • F in CNF FCNF (a or b) and (?a or ?b) and
    (b or ?c)
  • F in DNF FDNF (?a and b) or (a and ?b and
    ?c)
  • SAT Does F have any satisfying assignments?
  • NP-complete for FCNF, trivial for FDNF
  • QBF Is a given (totally) quantified Boolean
    formula True?
  • e.g. G ?a,b ?c. (a or b) and (not (a and (b
    or c)))
  • GCNF ?a,b ?c. FCNF, GDNF ?a,b ?c. FDNF
  • In general, an unbounded number of quantifier
    layers
  • PSPACE-complete for both CNF and DNF forms

7
CNF Format and SAT
  • Many good reasons to use the CNF format for SAT
  • Fairly natural representation
  • Many problems are a conjunction of several
    constraints
  • Each constraint in itself is often simple and
    easy to satisfy
  • Efficient pruning of unsat. parts of the search
    space
  • Violation of any single constraint by a partial
    assignment can be detected immediately
  • Simplicity
  • Lends itself easily to clever techniques and data
    structures(e.g. watched literals, conflict
    graph, )
  • Provides a clear uniform standard

8
Is CNF Equally Good for QBF?
  • Many advantages
  • SAT techniques carry over to QBF(encoder
    format, clause learning, unit propagation,
    watched literals, restarts, )
  • Can quickly extend existing SAT solvers to QBF
    solvers(search both assignments for universal
    variables)
  • This approach led to the first QBF solvers based
    on DPLL, local search, Q-resolution, etc.

So far so good. The problem? Modern SAT solvers
scale very well (1M variables),but modern QBF
solvers dont! (10 K vars)
9
The Message
Assuming CNF is a good modeling language for
SAT, a split CNF-DNF representation is the right
format for QBF
  • Provides effective propagation
  • Avoids QBF-specific search issues
  • Results in a simpler encoding
  • Improves state-of-the-art by orders of magnitude

10
Roadmap of the Talk
FourKey Challenges
The Basicsof QBF
Our ApproachFrom problem to ? games?
dual representation? dual solver
Summary
ExperimentalResults
11
Challenge 1
  • Most QBF benchmarks have only 2-3 quantifer
    levels
  • Might as well translate into SAT (it often
    works!)
  • Benchmarks with many levels are often the hardest
  • Practical issues in both modeling and solving
    become much more apparent with many quantifier
    levels
  • Our benchmarks encode chess-like problems with
    7-15 quantifier levels

Can QBF solvers be made to scale well with10
quantifier alternations?
12
Challenge 2
  • QBF solvers extremely sensitive to encoding!
  • Especially with many quantifier levels, e.g.,
    evader-pursuer chess instances Madhusudan et
    al. 2003

Can we design generic QBF modeling
techniquesthat are simple and efficient for
solvers?
13
Challenge 3
  • For QBF, traditional encodings hinder unit
    propagation
  • E.g. unsatisfiable reachability queries
  • A SAT solver would have simply unit propagated
  • QBF solvers need 1000s of backtracks and complex
    mechanisms like learning

Can we achieve unit propagation across
quantifiers?
14
Lack of Effective Propagation
QuestionCan White reach thepink square
withoutbeing captured?
q-unsatWhite has one toofew available moves
15
Challenge 4
  • QBF solvers suffer from the illegal search space
    issue Ansotegui et al. 2005
  • Auxiliary variables needed for conversion into
    CNF
  • Can push solver into large irrelevant parts of
    search space
  • Note negligible impact on SAT due to effective
    propagation
  • Best fix for QBF condQuaffle (passes flags to
    the solver)

Can we somehow completely avoid the illegal
searchspace issue by using a better
representation?
16
Aside Search Space for SAT
Effect of addingauxiliary variables
Search Space SAT Encoding 2NM
Original Search Space 2N
Space Searched by SAT Solvers 2N/C Nlog(N)
Poly(N)
17
Aside Search Space for QBF
Search Space QBF Encoding 2NM
Can we reduce the search space With clever
encodings , streamlining, etc?
Original Search Space 2N
18
Roadmap of the Talk
FourKey Challenges
The Basicsof QBF
Our ApproachFrom problem to ? games?
dual representation? dual solver
Summary
ExperimentalResults
19
The Traditional Approach
CNF-basedQBF encoding
QBF Solver
Problemof interest
e.g. chess end-game, circuit minimization,advers
arial planning,
Solution!
Any discreteadversarial task
20
Overview of Our Approach
Game G players E U,states, actions, rules,
goal
AdversarialTask
Planning as Satisfiability framework (standard)
e.g. chess end-game, circuit minimization,advers
arial planning,
Create CNF encodingseparately for E and
U initial state axioms, action implies
precondition,fact implies achieving
action, frame axioms, goal condition
Solution!
Dual (split)CNF-DNF encoding
QBF SolverDuaffle
NegateCNF part for U(creates DNF)
21
From Adversarial Tasks To Games
  • Example 1
  • Circuit Minimization Given a circuit C, is
    there a smaller circuit computing the same
    function as C?
  • Related QBF benchmarks adder circuits, sorting
    networks
  • A game with 2 turns
  • Moves First, E commits to a circuit CE second,
    U produces an input p and computations of CE, C
    on p.
  • Rules CE must be a legal circuit smaller than C
    U must correctly compute CE(p) and C(p).
  • Goal E wins if CE(p) C(p) no matter how U
    chooses p
  • E wins iff there is a smaller circuit

22
From Adversarial Tasks To Games
  • Example 2
  • The Chromatic Number Problem Given a graph G
    and a positive number k, does G have chromatic
    number k?
  • Chromatic number minimum number of colors needed
    to color G so that every two adjacent vertices
    get different colors
  • A game with 2 turns
  • Moves First, E produces a coloring S of G
    second, U produces a coloring T of G
  • Rules S must be a legal k-coloring of G T must
    be a legal (k-1)-coloring of G
  • Goal E wins if S is valid and T is not
  • E wins iff G has chromatic number k

23
From Games to Formulas
  • Use the planning as satisfiability framework
  • I Initial conditions
  • TrE Rules for legal transitions/moves of E
  • TrU Rules for legal transitions/moves of U
  • GE Goal of E (negation of goal of U)
  • Two alternative formulations of the QBF Matrix

CNFclauses
Fits circuit minimization,chromatic number
problem, etc.
M1 I ? TrE ? (TrU ? GE)
M2 TrU ? (I ? TrE ? GE)
Fits games like chess, etc.
24
The Dual Encoding
Two alternative formulations of the dual QBF
matrix
M1 (I ? TrE) ? (?TrU ? ?GU)
CNF
DNF
(negation of CNF clauses)
M2 (I ? TrE ? GE) ? ?TrU
In contrast withZhang, AAAI 06split,
non-redundant
Variables state vars S1, S2, , Sk1
action vars A1, A2, , Ak
?S1 ?A1?S2 ?A2?S3 ?A3?S4 ?Ak?Sk1 Mi
i ? 1,2
25
The Dual Encoding Example
  • Chess White as E, Black as U
  • TrE Transition axioms for E CNF clauses
  • e.g. ? Move(Wking, sqA, sqB, step 5) ?
    Loc(Wking, sqA, 5)
  • TrU Transition axioms for U DNF terms(negated
    traditional axiom clauses)
  • e.g. Move(Bking, sqA, sqB, step 5) ? ?
    Loc(Bking, sqA, 5)

26
Our QBF Solver Duaffle
dual-Quaffle
  • An extension of Quaffle Zhang-Malik 02
  • Quaffle already supports DNF terms (cubes)
  • However, its DNF terms are deduced from the CNF
    input
  • For us, DNF and CNF parts are independent
  • ? propagation mechanism changes
  • Most features remain unchanged(e.g. parser, data
    structures, decision heuristic, clause and cube
    learning, fast backjumping, )

27
Duaffle Input Format
c Dual QBF format c 100 variables c 25 CNF
clauses, 32 DNF terms c p cnfdnf and 100 25
32 c c Quantifiers e 1 2 5 9 23 56 0 a 6 7 21
22 0 0 c CNF clauses -4 -7 8 12 0 9 5 -55
0 0 c DNF terms 43 -61 -2 0 4 1 -100 0 0
  • Straightforward extensionof QDIMACS format
  • Specifies quantification,CNF clauses, DNF terms
  • Additional flag for choosingbetween formulations
    M1 (connective ?) and M2 (connective ?)

28
Duaffle Backtracking Policy
  • E.g. what should we do when the CNF part is
    satisfied but the DNF part is not?
  • Extension of Quaffles policy(Quaffle never
    encounters certain possibilities because its
    DNF part is logically deduced from the CNF part)

DNF part
DNF part
U
F
T
U
F
T
U
U
CNFpart
CNFpart
F
F
T
T
For formulation M2
For formulation M1
29
Roadmap of the Talk
FourKey Challenges
The Basicsof QBF
Our ApproachFrom problem to ? games?
dual representation? dual solver
Summary
ExperimentalResults
30
Experimental Results
5-15 quantifier levels (reachability)
7-9 quantifier levels
31
Experimental Results, contd.
7-9 quantifier levels
Duaffle (even without learning) on the dual
encoding dramatically outperforms all leading
CNF-based QBF solvers on these challenging
instances
32
Summary
  • A new QBF modeling approach
  • Uses a split CNF-DNF representation
  • Preserves benefits of CNF
  • Leverages modern QBF solvers ability to handle
    DNF
  • Based on a systematic view of problems as games,
    and the planning as satisfiability framework
  • A dual format QBF solver, Duaffle
  • Extends Quaffle
  • Outperforms all existing QBF solvers (on xChess)
    by orders of magnitude, even without clause/cube
    learning
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