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Foundations of Story

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Representations of numerous animal scenes, and interactions between animals and humans. ... Mentor. Threshold Guardian. Herald. Shapeshifter. Shadow. Trickster ... – PowerPoint PPT presentation

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Title: Foundations of Story


1
Foundations of Story Friday, September 5 The
Heros Journey Part 1 - The Origins of Story
2
Stories of the Hunt
  • Earliest narrative Cave Paintings of Lascaux -
    17,000 years old.
  • Representations of numerous animal scenes, and
    interactions between animals and humans.
  • Tools an understanding of causality.
  • Awareness of cause and effect relationships
    inspires a search for meaning in everyday life.

3
From Meaning to Myth
  • Story the search for answers to ultimate
    questions why do we die?
  • Our brains are hardwired for belief we see
    effects and seek the causes.
  • Myths are sacred stories that express the beliefs
    and values of a particular culture.
  • The oldest surviving written myth is the Sumerian
    Epic of Gilgamesh (4,000 years old).

4
Comparative Mythology
  • In 1949, mythologist Joseph Campbell published
    The Hero With A Thousand Faces, in which he
    observed common themes and forms shared by the
    myths of humanitys many cultures. He distilled
    these commonalities into a pattern he called the
    monomyth.
  • Campbells model also drew from the works of
    early 20th century pychologist Carl Jung, who
    sought to identify common archetypes present in
    the collective unconscious of humanity in an
    attempt to interpret dreams and mythology.

5
Campbells Monomyth
  • In the Departure Stage, we meet the hero in the
    ordinary world, where he receives a call to
    adventure and must cross a threshold into an
    extraordinary world. The hero may or may not
    cross the threshold willingly.
  • In the Initiation Stage, the hero must endure
    trials and overcome obstacles, often withstanding
    the temptations of a woman and undergoing a
    reconciliation with a father-like figure. He
    reaches a greater sense of awareness and receives
    a reward that he must take back with him to the
    ordinary world.
  • In the Return Stage, the hero must return to the
    ordinary world and often must face a final trial
    and cross a second threshold. Upon the heros
    return, the ordinary world is better than when he
    left it.

6
Voglers Industrial Model
  • ACT ONE
  • Ordinary World
  • Call to Adventure
  • Refusal of the Call
  • Meeting the Mentor
  • Crossing the Threshold
  • ACT TWO
  • Tests, Allies, Enemies
  • Approach to the Inmost Cave
  • Ordeal
  • Reward
  • ACT THREE
  • The Road Back
  • Resurrection
  • Return with the Elixir

7
The Archetypes
  • Hero
  • Mentor
  • Threshold Guardian
  • Herald
  • Shapeshifter
  • Shadow
  • Trickster
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