Title: CoCreativity in Interactive Digital Art
1Co-Creativity in Interactive Digital Art
Creativity and Cognition Research
Studios Loughborough University, UK
Consciousness Reframed 2002
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3Overview
- Research Approach
- Co-Creativity
- Interactive Art
- Challenges
- Conclusions
4Themes
- Interactive Digital Art
- Co-Creativity
- Multi-disciplinary teamwork
- Collaboration
- Partnerships
5COSTART Project
- COMPUTER SYSTEMS FOR CREATIVE WORK
- AN INVESTIGATION OF ART AND TECHNOLOGY
COLLABORATION - A Research Project Supported by the EPSRC
- Engineering and Physical Sciences Research
Council UK
Creativity and Cognition Research
Studios Loughborough University, UK
6Research Approach
- Practice
- Nature of art practice role of digital
technology in creativity - Technology
- Requirements for future technologies
- Collaboration
- Co-creativity between artists and technologists,
artists as technologists, technologists as
artists..
7Research Approach
- Practice-based
- Participant led
- Residency studies
- Process-oriented
- Multiple outcomes
8Residency Studies
- 20 artists technologistsobservers
- 1 year fellowship at CCRS
- Pre-residency preparation
- Feasibility of proposals
- 5 day residency per artist
- July 1999
- June/July 2002
- Exhibition at Creativity and Cognition Conference
- Data Collection and Analysis
- Reported in Modeling Co-Creativity in Art and
Technology, Fourth International Conference on
Creativity and Cognition, October 2002, ACM press
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1025 contributors including
- Harold Cohen
- Manfred Mohr
- Marlena Novak
- Jack Ox
- Stelarc
- Roman Verostko
- Joan Ashworth
- Fre Ilgen
- Beverley Hood
- Michael Quantrill
- Juliet Robson
- Esther Rolinson
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12Dimensions of Co-Creativity
- ArtistTechnology
- ArtistAudience
- ArtistTechnologist
13Dimensions of Co-Creativity
- ArtistTechnology
- ArtistAudience
- ArtistTechnologist
14Interactive Art
ArtistTechnology
- Artist creates using computer
- To produce the artwork
- Artist interacts directly with software
application or programming language - Artist works alonemostly
-
15ArtistTechnology
16ArtistTechnology
17Dimensions of Co-Creativity
- ArtistTechnology
- ArtistAudience
- ArtistTechnologist
18Interactive Art
ArtistAudience
- Audience participation with artwork
- The art system
- Artist specifies the rules used to govern the
relationship between audience and artwork as it
takes place in the world.
19Interaction Types
ArtistAudience
- Dynamic-Passive
- Dynamic-Interactive
- Dynamic-Interactive (Varying)
20Interaction Types
ArtistAudience
- Dynamic-Passive
- Dynamic-Interactive
- Dynamic-Interactive (Varying)
21Example of Interaction Type Dynamic-Passive
ArtistAudience
- 21st Century Color Organ Jack Ox
- The art work is the result of a translation
between musical compositions and 3D visual
images. The work changes according to the
viewpoint of the audience moving through a space
via the Web or a Vision Dome/CAVE. - The art system operates using pre-determined
images that are displayed in real-time according
to the position of the audience.
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24Spiral Visualization of Im Januar am Nil over
Beating objects in the desert organ stop Jack
Ox, Clarence Barlow, Dave Britton 2001
25Interaction Types
ArtistAudience
- Dynamic-Passive
- Dynamic-Interactive
- Dynamic-Interactive (Varying)
26Example of Interaction Type Dynamic-Interactive
ArtistAudience
- Sensor Grid Art Work Michael Quantrill
- The art work is made by taking the position of
people moving in a physical space into the
computer and generating continuous imagery. - The art system responds to the audience in
real-time and each work is created dynamically
from a set of visual and sound objects as a
result of the interaction.
27Interaction with Sensor Grid
28Art Work from Sensor Grid
29Interaction Types
ArtistAudience
- Dynamic-Passive
- Dynamic-Interactive
- Dynamic-Interactive (Varying)
30Example of Interaction Type Dynamic Interactive
(Varying)
ArtistAudience
- Heron 2002 Ernest Edmonds
- The art work consists of real-time image
sequences based on recorded history of movement.
The performance of the piece is changed according
to the history of the interactions with the
recorded input. The art system can be configured
so as to generate images in response to different
external stimuli such as sound, position,
movement
31A Generative Interactive System with Meta Rules
Edmonds
32Dimensions of Co-Creativity
- ArtistTechnology
- ArtistAudience
- ArtistTechnologist
33Interactive Art
ArtistTechnologist
- Artists collaborate with technologists
- Multi-disciplinary teams create installations for
artist and audience participation - Partnerships between artists and technologists
are formed and sustained
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35Example of an Artist-Technologist Partnership
ArtistTechnologist
36Living without a Water Feature Saxon and Fell
ArtistTechnologist
- The art work is a display of live camera input
combined with recordings of earlier input so that
people see themselves and others moving around
the space. This has the effect of randomly
displaying the person in the space so that there
is a uncertainty about where one is and what is
presented. - The art system takes a live video input from a
camera which is fed into MAX/MSP software which
records this input.The software then cross fades
at varying speeds between the recorded and live
input. The system spec does not remember the
history the next time it runs. - cf. Edmonds art system
37Video of work
38Co-Creativity as Partnership
ArtistTechnologist
- Partners generate, implement and evaluate
together - Equal but different roles
- Computer acts as aid to co-creativity
- New digital objects/forms essential
- All the technology used is not yet available in
the marketplace
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40Challenges
- Opportunities for Participation and Interaction
are more attainable technologically - For new forms of arttechnology work, the
technology needed is more complex and beyond the
control of a single person
41Technology Challenges
- Technology Environments
- for multiple forms of interaction
- for different types of users
- Special Systems and Devices
- Sensor input mechanisms
- Transferring data between systems
- Human-Computer Interaction
- Graphical programming
- Prototyping for requirements
42Example of a Technology Challenge
- Interactive pieces that involve
- - sensing the environment
- a general-purpose sensor interface and its
interaction with highly capable software - providing the artist with a usable system for
specifying new work
43Co-Creativity as Assistance
ArtistTechnologist
- Roles are clearly differentiated
- Artist Asks Technologist answers questions
- can we switch LEDs on and off?
- - how can we produce different colours?
- - leads to
- Providing controlling hardware and software for
an installation
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46Challenges for Co-Creativity
- Partnership or Assistant Model?
- Co-ownership..
- Team Building
- Roles and Responsibilities
- Complementary Skills
- Mutual Benefit
47Successful Partnerships
- Require
- Common Vision
- Shared Language
- Sustained Engagement
- Recovery Time
48Conclusions
- Co-Creativity for Interactive Art requires
- Effective Models of Collaboration
- Multi-disciplinary Contributions
- Sustainability of Creative Process
- New Concepts of Ownership
- Evidence-based Research
49COSTART-2 Artists and Technologists
- Adriano Abbado
- Kirsty Beilharz
- David Corbett
- Gina Czarnecki
- Pip Greasley
- Jack Ox
- George Saxon
- Yasuneo Tone
- Ray Ward
- John Connolly
- Ernest Edmonds
- Mark Fell
- Colin Machin
- Sandra Pauletto
- Andre Schappo
- Manu Uniyal
- Alastair Weakley
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