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Friendly Superintelligence

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AI will develop over time in interaction with society ... Learned values (Brin, Lungfish) External (law, economics) Problems with the approaches ... – PowerPoint PPT presentation

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Title: Friendly Superintelligence


1
Friendly Superintelligence
2
My assumptions
  • Need to make friendliness work in general, not
    just for particular AI designs
  • we do not know which will succeed
  • Hard takeoff unlikely
  • AI will develop over time in interaction with
    society
  • The context systems are developed in must be
    taken into account, we cannot use simple a priori
    arguments

3
Friendly AI is in the end a practical problem
  • AI will be created for economic reasons, and will
    be involved in economic transactions with humans
    from the start.
  • Whether AI, IA or something else will be
    developed will be determined only to a minor
    extent by deliberate global choices and more by
    what technologies provide payoffs during their
    development

4
Friendliness as a game
  • Friendly AI as a game we want an infinite game
    for humans
  • It is not a game for a single player, but from
    the start consisting of many different players
    with slightly different goals.

5
Do we aim for no risk or acceptable risk?
  • As risks become smaller the cost of removing them
    increases with no limit
  • The hard take-off assumption assumes that there
    is going to be one gamble with a single large
    risk, while the soft take-off implies many
    interactions with medium risks.

6
Suggested approaches to friendly AI
  • Internal constraints (Asimovs laws)
  • Built in values or goals (Love humans)
  • Learned values (Brin, Lungfish)
  • External (law, economics)

7
Problems with the approaches
  • Asimov laws allow accidental unfriendly behaviour
  • the full consequences of a complex formal system
    are unknowable, and being in contact with the
    messy real world makes things worse.

8
  • Internal constraints and values are design
    solutions, but there are many designers and some
    might be malevolent, misguided or make mistakes.
  • Designs compete with each other - a risky
    architecture may show greater economic potential

9
  • If values are learned, then they can be
    mis-learned.
  • External approaches can seldom be proven to work
    due to their complexity.

10
Law of comparative advantages
  • Trade is mutually profitable even when one part
    is more productive than the other in every
    commodity that is being exchanged
  • specialisation enables the more productive agent
    to produce more of the commodity most profitable
    to it.
  • AI and humans can profit from specialisation,
    even when their capabilities are vastly
    different.

11
External Approaches
  • Seek to reward friendliness and punish
    unfriendliness
  • Relevant for the soft takeoff scenarios
  • AIs that have grown up within a human culture
    are more likely to encompass its ethics and
    values, and have tight economical connections
  • Defection is profitable only as long as there are
    no interactions that can make it unprofitable

12
A Combination Approach
  • Guidelines for AI development
  • will be useful for selling AI in any case
  • Good rearing?
  • Make sure we set up a legal and economical
    framework where friendly AIs prosper and
    unfriendly are inhibited
  • This will not be a guarantee of friendliness, any
    more than current systems of upbringing,
    education and law guarantee it.
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