Title: Digitale strategier i det urbane rum
1Digitale strategier i det urbane rum
2- Den post-arkitektoniske by
- Digitalt medierede urbane rum
- Hverdagslivet genkomst i tilbageblik
- Situationisterne, Lefebvre, de Certeau
- Digitale designstrategier i det urbane rum
- Tejp, Urban Tapestries, Familiar Strangers,
Citywide Performance Mogi
3Today I believe, that a city is the territory
that can give roots and be in relation with the
other, to host and be hosted at the same time.
Cities on the move, always mobile, always in
danger, but always capable of taking care of
themselves.(Massimo Cacciari i Hans-Ulbrich
Obrist Cities on the move)
4Buildings and transportation systems are
planned, but changes that grow from the use of
communication devices emerge." Unlike the
centrally designed urban changes ushered in by
skyscrapers and subways, the social trends that
appear spontaneously when a million people use
their mobile phones, PDAs, and wireless laptops
are less predictable and happen more quickly. For
this reason, Townsend thinks cities could begin
to change "far faster than the ability to
understand them from a centralized
perspective."(Howard Rheingold i omtale af
Anthony Townsend)
5Everyday life is the measure of all things of
the fulfillment or rather the nonfulfillment of
human relations of the use of lived time of
artistic experimentation of revolutionary
politics."(Guy Debord i Ken Knabb Situationist
International Anthology)
6Everyday life is the supreme court where wisdom
knowledge and power are brought to
judgement.(Henri Lefebvre Critique of
everyday life)
Everyday life, in a sense residual, defined by
what is left over after all distinct, superior,
specialized, structured activites have been
singled out by analysis, must be defined as a
totality Everyday life is profoundly related
to all achivities, and encompasses them with all
their differences and their conflicts it is
their meeting place, their bond, their common
ground. And it is in everyday life that the sum
total of relations which make the human and
every human being a whole takes its shape and
its form. In it are totality of the real, albeit
in a certain manner which is always partial and
incomplete friendship, comradeship, love, the
need to communicate, play, etc. (Lefebvre
Critique of everyday life 1991 i Gardiner
2000)
7As unrecognized producers, poets of their own
acts, silent discovers of their own paths in the
jungle of functionalist rationality. (Michel de
Certeau Practice of Everyday Life)
8Tejp
an array of speakers are hidden in public
places. the speakers loudly broadcasts
interference glitches caused when passersby
receive incoming messages and phone calls. the
prototype draws attention to the amount of
personal communication taking place in a given
space
Glitch (Gaye, Jacobs)
Audiotags (Gaye, Jacobs) audio tags are left
at hidden places in public spaces. personal
messages that have been previously recorded are
whispered to by-passers as they lean towards it.
9Sonic City
Sonic City (Gaye, Mazé, Holmquist) enables
users to create electronic music in real-time by
walking through and interacting with the urban
environment.
10Proboscis
Urban Tapestries (Proboscis) The Urban
Tapestries software platform allows people to
author their own virtual annotations of the city,
enabling a communitys collective memory to grow
organically, allowing ordinary citizens to embed
social knowledge in the new wireless landscape of
the city.
Urban Tapestries seeks to create new ways of
appreciating and interacting with the fabric of
the city. It can both excavate and enrich the
layers of experience that weave together in our
everyday lives.
11Familiar Strangers
Familiar Strangers Project (Paulos, Goodman)
While todays mobile communication tools
readily connect us to friends and known
acquaintances, we lack mobile devices to explore
and play with our subtle, yet important,
connections to strangers and the unknown
especially the Familiar Strangers whom we
regularly see. Will these systems provide a new
lens to visualize and navigate our urban spaces?
How will these systems provide an interface to
strangers and unknown urban settings? What will
such devices look like? How will we interact with
them? What will they reveal about ourselves and
strangers?
12Citywide Performance
Citywide Performance (Equator Blast Theory)
The Citywide performance project is exploring
new kinds of artistic performance that take place
on the streets of a city and on-line. These
performances take the form of games in which
street-players and on-line players compete and
collaborate and try to establish an understanding
of one another's environment and experience. The
aim is to mix digital content with live action to
create a compelling experience for both kinds of
players.
13Mogi
Mogi (Newt Games)
http//www.mogimogi.com
Mogi is a collecting game - "item hunt". The
game provides a data-layer over the city of
Tokyo. As you move through the city, if you
check a map on your mobile phone screen, you'll
see nearby items you can pick up and nearby
players you can meet or trade with.