Title: Marketing of High-Technology Products and Innovations
1Marketing of High-Technology Products and
Innovations
- Marketing Research In
- High-Tech Markets
2Outline of Chapter Gathering Information in
High-Tech Markets
- What is Marketing Research
- Traditional Marketing Research Tools
- Qualitative or Quantitative Methods
- High-Tech Marketing Research Tools
- Empathic Design
- Lead Users
- Quality Function Deployment
- Gathering Competitive Intelligence
- Forecasting Demand
- Delphi method
- Analogous Products
- Information Acceleration
3Marketing Research
- Definition the function which links the consumer
and market to the marketer through information by
which - market opportunities and problems are identified
- marketing performance is generated, monitored and
evaluated - Process
- Identify issues
- Specify information necessary to address these
issues - Data collection
- Analyze results
- Communicate the findings and implications
4Traditional Marketing Research Tool
- Qualitative Method
- Used when the nature of problem is uncertain
- Exploratory research
- Focus group, interview
- Quantitative Method
- Used when the problem and necessary information
can be identified - Exploratory/confirmatory research
- Factor analysis, multidimensional scaling (MDS),
discriminant analysis, MANOVA, conjoint analysis,
structural equation modeling, LISREL,
5High-Tech Marketing Research
- Align marketing research tools with type of
innovation - Incremental innovation
- Rely on traditional marketing research tools
- Focus groups, surveys, conjoint analysis, etc.
- Breakthrough products
- Market intuition, future scenarios
- Mid-range
- Empathic design, lead users
6Contingency Theory
Type of marketing strategy is contingent upon the
nature of the innovation.
7Aligning Market Research with the Type of
Innovation
8Empathic Design
- Because users may be unable to articulate their
needs, this technique focuses on observations of
customer behavior to develop a deep understanding
the users environment. - Types of insights
- Triggers of Use
- Unarticulated user needs/coping strategies
- New usage situations
- Customization
- Intangible Attributes
95 Steps in Empathic Design
- 1. Observation
- Who should be observed?
- Who should do the observing?
- What behavior should be observed?
- 2. Capture the Data
- Less focus on words/text more on visual,
auditory, and other sensory cues - Via photos, etc.
105 Steps in Empathic Design (Cont.)
- 3. Reflection and Analysis
- Identify all customers possible problems and
solutions - 4. Brainstorm for Solutions
- Transform observations into ideas
- 5. Develop prototypes of solutions
- Tangible representation or role play/simulation
of ideas
11Use of Empathic Design At Intel
- Success rate based on engineers idea only 20
- Example video phone
- Team of 8 design ethnographers to find how
technology can help solve user problems - Salmon industry
- Business owners
- Teenagers
12Customer Visits
- Use cross-functional teams
- Engineering, marketing, sales account manager
- Supportive corporate culture
- Visit different kinds of customers
- Competitors customers, lost customers, lead
users, channel intermediaries, internal personnel - Customer councils
13Customer Visits (Cont.)
- Go to the customers site
- (versus bringing them on-premise for a dog and
pony show) - Ask probing questions
- Ensure customer visits are programmatic/systematic
- (not ad hoc)
14Lead Users
- Some customers face needs before a majority of
the market place - Their needs may be more extreme than typical
customers - Ex auto racers and militarys needs for better
brakes - They stand to benefit by obtaining solutions to
their needs sooner rather than later - They tend to innovate their own solutions to
their needs (see Table 5-1)
15Lead Users
16Lead Users in Market Research
- The lead user process can create breakthrough
products by systematically identifying lead users
and learning from them.
17Steps in Lead User Research
- 1. Identify important trend
- Via standard environmental scanning
- 3M identified trend of detecting small features
via medical imaging, which required
higher-quality high-resolution images
18Steps in Lead User Research
- 2. Identify and question lead users
- Personal contacts with customers, surveys,
networking with experts, empathic design - Respect possible sensitivity of information
- Ex
- 3M identified radiologists working on most
challenging medical problems, who had developed
imaging innovations to meet their needs - Networking to other fields in pattern recognition
(the military) and semiconductors
19Steps in Lead User Research
- 3. Develop the breakthrough product(s)
- Host a workshop for experts and lead users to
brainstorm - Ex medical imaging, experts in high-resolution
imaging, and pattern recognition developed ideas - 4. Assess how well lead user data and
experiences apply to more typical users - Gather market research from typical users
20Benefits of the Lead User Process
- New insights from gathering and using information
in new ways - Cross-functional in nature
- Collaboration with innovative customers
- Requires corporate support, skilled teams, time.
21Example of Lead User Process 3M Corporation
and Infection Control
- 1. Identify important trends in infection
control - Travel to extreme situation surgical
environments in developing countries - 2. Identify lead users
- Veterinary hospitals, make-up artists in
Hollywood
22Example of Lead User Process 3M Corporation
and Infection Control
- Develop the breakthrough ideas at a workshop with
experts and lead users - Economy line of surgical drapes, hand-held
devices to apply anti-microbial substances to
skin, armor line to coat catheters and tubes
with anti-microbial protection, and upstream
containment of infection prior to surgery for
high-risk patients.
23Quality Function Deployment
- What A tool that provides a bridge between the
voice of the customer and product design - Purpose Ensure tight correlation between
customer needs and product specifications. - Requirement Close collaboration between
marketing, engineers, and customers
24QFD Process
- Collect the voice of the customer
- Identify customer needs regarding desired product
benefits via customer visits or empathic design - Weight or prioritize desired benefits/attributes
- Collect customer perceptions of competitive
products - Transform data into design requirements
- Customer requirements deployment identify
product attributes that will meet customer needs - House of quality a planning approach that
links customer requirements, design parameters
and competitive data.
25QFDUsing the Kano Concept
26QFD3 Types of Attributes
- 1. One-dimensional quality
- Increases in level of attribute linearly related
to customer satisfaction - Typically known attributes identified by
customer - EX battery life in lap tops
27QFD3 Types of Attributes (Cont.)
- 2. Must-be quality
- Increases in level of attribute has negligible
effect on customer satisfaction - However, decreases in attribute has strong
negative effect on customer satisfaction - Because they are so basic to product
functionality, they are typically unspoken
attributes customer expects product to deliver
these - EX ability of laptop to handle bumps and rough
handling
28QFD3 Types of Attributes (Cont.)
- Attractive Quality
- Increases in level of attribute associated with
exponential increase in customer satisfaction - But, because attribute is one that delights the
customer, its absence does not necessarily lead
to dissatisfaction - Typically unknown to customer at conscious level
- Ex decompressable/expandable laptop
29QFD Summary
- Firmly grounds product design in customer needs
- Allows product development team to develop common
understanding of design issues and trade-offs - Reveals friction points and enhances
collaboration
30QFD and Total Quality Management
- TQM grounded in customer knowledge and ability to
deliver customer value, which is enhanced by - Customer excellence
- Cycle-time excellence
- Cost excellence
- Cultural excellence
31Customer excellence
- Tied to being customer-focused and
market-oriented - Knowledge of customer environment and product
useage
32Cycle-time excellence
- Products late to the market suffer negative
impacts to profitability from two reasons - Long time-to-market cycles typically experience
cost over-runs - More importantly, products late to the market
suffer loss of market share - Lesson Being fast to market is important, but
only when combined with ability to accurately
deliver customer requirements - Therefore, link QFD with TQM
33Relationship between Entries in the Market and
Quality
34Does this approach to cycle time excellence make
sense?
- Bring higher levels of product functionality to
the market incrementally over time with
successive product iterations. - Yes!
- Striving for complicated set of features with
initial offering can lead to delays - Delays mean that customer needs may have changed
or a competitor beats firm to the market - Purchasers of first generation of new product
become installed base for later generations
35QFD and TQM (Cont.)
- Cost Excellence
- Provide customer value and lowest possible cost
- Use supply partnerships
- Use downsizing cautiously, lest negative impact
on customer value - Cultural Excellence
- Align goals of the organization and of personnel
to be able to capitalize on market opportunities - Ex culture of innovation, effective
marketing/RD interaction
36Competitive Intelligence
- What Information about competitors
- Why Provides information for better decision
making and improved strategies - An early warning system
37Effective Competitive Intelligence Programs
- Affect decisions of top managers
- Are proactive in reading the market
- Look beyond existing market boundaries
- Utilize the Web
- Gauge potential for misleading signals
38Forecasting Customer Demand for High-Tech
Innovations
- Who the hell wants to hear actors talk?
- Harry M. Warner (1927) reacting to addition of
audio technology to silent movies - Television wont be able to hold on to any
market it captures after the first six months.
People will soon get tired of staring at a
plywood box every night. - Darryl Zanuck, 20th Century Fox Films, 1946
- There is little reason for any individual to
have a computer in their home. - Ken Olsen, president and founder of the DEC
Corporation,1977
39Qualitative Forecasting Tools
- Delphi method
- Rely on a panel of experts
- Analogous data
- Rely on similar products
- Information Acceleration
- Use virtual prototypes to obtain customer
feedback
40High-Tech Forecasting Hazards
- Lack of historical data
- Difficult for customers to articulate preferences
- Inflated projects from over-enthusiasm
- Competition from incumbent technologies
- Dont confuse confidence in the forecast with
quality of the information