Title: Fundamental Tools
1Fundamental Tools
2Fundamental Tools
- Expectations
- After this chapter, students will
- understand the basis of the SI system of units
- distinguish between units and dimensions
- be able to perform dimensional analyses
- distinguish between fundamental and derived units
- be able to convert a quantity to different units
- know standard powers-of-ten prefixes
- be able to solve right triangles
3Fundamental Tools
- Expectations (continued)
- After this chapter, students will
- distinguish between vector and scalar quantities
- be able to resolve vectors into orthogonal
components - be able to add and subtract vectors
- know how vectors can be multiplied by scalars
- know how vectors can be multiplied by vectors
- know how many significant figures are in a given
number
4What is Physics?
- The mapping of mathematics onto the material
world. - A mathematical description of the interactions of
space, time, matter, and energy. - An experimental science theory is judged by how
well it predicts the results of experiments.
5Numbers and Units
- I often say that when you can measure what you
are speaking about, and express it in numbers,
you know something about it but when you cannot
express it in numbers, your knowledge is of a
meager and unsatisfactory kind it may be the
beginning of knowledge, but you have scarcely, in
your thoughts, advanced to the stage of Science,
whatever the matter may be. - --- William Thomson (Lord Kelvin) 1824 - 1907
6Numbers and Units
- Quantity a characteristic of an object or
material that can be expressed quantitatively (in
numbers) - examples height, weight, volume, density
- Dimension the name of the class or category of
units that express a physical quantity - examples length, mass, time, velocity
7Numbers and Units
- Unit a reference standard with an agreed-upon
definition that allows quantities to be specified
by comparison to it. - examples meter, second, pound
8Types of Units
- Base unit the units of the quantities length,
mass, and time. - examples meter, kilogram, second
- Derived units units made by combining other
units - examples meters / second, kilogrammeters /
(second)2
9Systems of Units
- SI (Système International dUnités)
- Base units length meter (m)
- mass kilogram (kg)
- time second (s)
- CGS (small metric)
- Base units length centimeter (cm)
- mass gram (g)
- time second (s)
10Systems of Units
- BE (British engineering)
- Base units length foot (ft)
- mass slug (sl)
- time second (s)
- In this class, well use SI units almost
exclusively.
11Significant Figures
- The uncertainty in our knowledge of the numerical
value of a physical quantity is indicated by the
number of significant figures we use to express
that value. - To determine how many significant figures are in
a number (example 0.0000149 m) - Write the number in proper scientific notation
1.4910-5 m. - Count the digits in this part of the number 3
digits - Note for proper scientific notation a 10n,
- 1 a lt 10
12Unit Conversions
- Basic principles
- 1 is the multiplicative identity. Multiplying
any quantity by one does not change the value of
that quantity. - If a fractions numerator and denominator are
equal, the fraction is equal to one. - Example convert 3.45 years to seconds
fractions equal to one
13Dimensional Analysis
- A consistency check for mathematical
relationships in physics. - A formula or equation that passes a dimensional
analysis may or may not be correct. - However
- A formula or equation that fails a dimensional
analysis cannot be correct.
14Dimensional Analysis
- What is a dimensional analysis? How can I do
one? - Substitute the dimensions represented by each
variable for that variable in the equation to be
analyzed. - Algebraically simplify the equation
exponentiate, multiply, divide, add, subtract,
cancel. - In simplest terms, both sides of the equation
should have the same dimensions.
15Dimensional Analysis
- (Simple) example your geometry is a little
fuzzy. But youre pretty sure that the surface
area of a sphere is given by - Check it
- and the analysis fails. That formula cant be
correct.
16Common Powers-of-Ten
power of ten prefix symbol example
109 giga - G GHz
106 mega - M MW
103 kilo - k km
10-2 centi - c cm
10-3 milli - m mm
10-6 micro - m mm
10-9 nano - n nm
17Right-Triangle Trigonometry
18Right-Triangle Trigonometry
19Vector and Scalar Quantities
- Scalar completely specified by a magnitude
(size) - Vector completely specified by both a magnitude
and a direction - Examples
- Distance (scalar) the airport is 15 km away from
here. - Displacement (vector) the airport is 15 km
southwest from here.
20Vector and Scalar Quantities
- Scalar speed, temperature, time, mass, energy,
volume, area, length - Vector velocity, acceleration, momentum, force
- Note that the ability to take on or values
does not make a quantity a vector. Example
Celsius or Fahrenheit temperature.
21Vector Properties
- Symbol an arrow (line segment with a point)
- arrow length shows vector magnitude
- arrow points in vector direction
- Mathematical notation
- bold-font letter A
- arrow on top of letter
- hat on top of letter (usually a unit vector)
22Vector Mathematics
- Vectors can be
- Added
- Multiplied
- by a scalar
- by another vector (in two different ways)
- Subtracted
- Divided
23Vector Addition
- Heres a graphical look at vector addition we
want to add A and B.
24Vector Addition
- First, we note that we can translate a vector to
any other location without changing it (either
magnitude or direction).
25Vector Addition
- So, we translate B so that its tail coincides
with As point.
26Vector Addition
- Now, we draw a third vector from the beginning
point of A (its tail) to the ending point of B
(its point). - That third vector is the sum A B.
27Vector Multiplication
- There are three kinds of multiplication that can
be done with vectors. - First multiplication by a scalar.
- Magnitude of the product vector magnitude of the
factor vector times the scalar. - Product vector direction same or opposite the
factor vector direction
28Vector Multiplication
- There are three kinds of multiplication that can
be done with vectors. - Second scalar product of two vectors (dot
product). - The scalar product is zero
- if the vectors are perpendicular
- a maximum value when they
- are parallel
This kind of vector multiplication is commutative
29Vector Multiplication
- There are three kinds of multiplication that can
be done with vectors. - Third vector product of two vectors (cross
product). - Direction perpendicular to both
- A and B, and in accordance
- with the right-hand rule
- The vector product is zero
- if the vectors are parallel
- a maximum value when they
- are perpendicular
This kind of vector multiplication is NOT
commutative
30Vector Subtraction
- This time, we want
- A B.
- Graphically
31Vector Subtraction
- Our first step is to muliply
- B by the scalar -1,
- producing B
32Vector Subtraction
- And now we move B
- to the point of A, just as
- we did before
33Vector Subtraction
- And we draw in the
- sum A (-B)
- A B.
34Vector Addition by Components
- Any vector can be expressed as the sum of two
vectors, both orthogonal to the coordinate axes. - One is the X component, and one is the Y
component.
35Vector Addition by Components
- Simple right-triangle trigonometry allows us to
calculate the magnitudes of these components
36Vector Addition by Components
- Example we want to add vectors A and B.
37Vector Addition by Components
- First resolve A and B into components.
- (Replace A and B with component vectors AX, AY,
BX, and BY, all orthogonal to the coordinate
system.)
38Vector Addition by Components
- The components of the sum, C, are the sums of the
components of A and B. - Since the X components are either parallel or
antiparallel, their magnitudes add algebraically. - The same is true of the Y components.
39Vector Addition by Components
(magnitude)
(magnitude)
40Vector Addition by Components
(magnitude)
(magnitude)
41Vector Addition by Components
- Pythagoras theorem yields the magnitude of C
- The direction of C
42Vector Addition by Components
- A couple of things to remember
- You are free to define your coordinate system so
that it makes your life easier. - These are always correct
-
- as long as you measure q counterclockwise from
the X direction.