Title: Design of software intensive installation art
1Design of software intensive installation art
- Letizia Jaccheri
- Department of Computer and Information Science,
- Norwegian University of Science and Technology
(NTNU) - letizia_at_idi.ntnu.no
2Outline
- About me
- Briefly software engineering and art
- About you, your study program and this course
- Software engineering issues in interactive
installation art - Architecture A case study
- Other examples
- Conclusions
3About me (education and positions)
- Master in Computer Science 1988 from the
University of Pisa - Programmer from 1988 to 1990, C, C, e-mail
system - PhD 1994 from Politecnico di Torino, Software
process modelling - In Norway since 1997,
- professor since 2002
4About me (research, teaching, and interests)
- Software engineering
- Process, quality, object orientation
- Multidisciplinary
- Software engineering issues in Art
- Software engineering Education
- Dissemination
- Cuore Computer Mondadori 2004
- Kjærelighet og Computer Tapir 2006
- www.letiziajaccheri.splinder.com and other blogs
5Outline
- About me
- Briefly software engineering and art
6Outline
- About me
- Briefly software engineering and art
- About you, your study program and this course
7About you
- Use 15 min. to discuss the following issues with
your mate - What has this topic to do with
- Q1. This course Advanced Topics in Software
Design? - Q2. other courses, like Software engineering?
- Q3. New media art and installation art in
Amsterdam and Nederlands - write down some words for each question
8Outline
- About me
- Briefly software engineering and art
- About you, your study program and this course
- Software engineering issues in interactive
installation art
9An art installation as a software system (1)
software system
output
input
Business goals -more money -more efficient
10An art installation as a software system (2)
Art installation
output
input
Artistic goals -reflection -emotion
11Software is used in Interactive Installation Art
- for controlling the numerous sensors that are
capturing environmental parameters - for incorporating the captured parameters into
music/light that is played by the sculpture - for maintaining an archive of the music generated
in the past - for presenting online of the artwork, the artist,
the music archive and the software itself
12SE issues
- Requirements
- Architecture
- Validation
- Process
- Tools
- Open source software
- SART TOWARDS INNOVATION AT THE INTERSECTION OF
SOFTWARE ENGINEERING AND ART, paper available at
http//prosjekt.idi.ntnu.no/sart/
13Requirements
- Commercial (general purpose) software does not
always satisfy artists needs - custom software development is needed
- In Art projects, requirements are often difficult
to capture, vague and frequently changing
14Software architecture
- Artists often require freedom to experiment
without the need to learn programming in depth - additional software level or domain specific
languages and tools might be a good solution - Reuse of software/components is often preferred
15Validation
- Evaluation with final users is sometimes possible
only in final stage (i.e. when the artworks is
deployed) - User interactions in unexpected/unpredicted ways
is not always considered a bad thing by the
artists
16Process
- A multidisciplinary team can involve artists
(painters, composers, sculptors, etc.),
constructors, hardware designers, electrical
engineers, software engineers, programmers, art
curators, etc. - Process models and project management
- Agile method, human-centered design and
evolutionary prototyping are reported to be
successful - Risk assessment is important (emergent
technologies)
17Tools
- Development environments and tools
- CASE tools are rarely used by artists
- Max/MSP, Flash (e.g. to make storyboards) are
preferred
18OSS and open source ideology
- Roles in OSS projects
- Communities of interest and practice
- Continuation of support
19Case study Improsculpt architecture
- Improscultp started in the late 90s by artist
Øyvind Brandtsegg - At NTNU 4 student projects (1 x 250 hours 3 x
500 hours 1 x 1000 hours) - Thor Arne Gald Semb and Audun Småge (2006)
Software Architecture of the Algorithmic Music
System ImproSculpt. Software Engineering Master
Thesis
20Research method action research
solutions new knowledge
Practice Improsculpt
Research
Theory SE QAs ATAM 41 views MVC PAC Python
Csound Etc. Music Algor. Comp, etc.
knowledge
needs
21Flyndre Artists Øyvind Brandtsegg and Nils Aas
Location StraumenInderøy, Norway
22Improsculpt (1)
- Brandtseggs original system, as was handed to us
in March 2006, consisted of a single directory of
numerous files of Python source code, Csound
effects and instruments, MIDI files, and audio
files.
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24Improsculpt (requirements)
- The system must handle audio input, processing
and output with very low latency. - The system must run well on todays market
mid-range computers.
25Improsculpt (requirements)
- The system must have a modular object-oriented
design that is easy to understand. - Changes made to the system should be as local as
possible (little to no ramifications for other
parts of the system). - The system must be easily expandable with new
processing modules. - Csound changes should not affect ImproSculpt
drastically, or vice versa
26Improsculpt (requirements)
- As the system will be used in live performances,
it is of great importance that the system
produces no fatal errors of such nature that the
program halts or crashes (i.e. failures). - The system must be able to handle wrong or
illogical usage. That is, it must be able to
handle unexpected input from the user without
crashing. - The system must be able to catch internal errors
in the software in such a manner that the system
never terminates because of these. - The system must have an error rate of under 1 per
100 time units, where one time unit corresponds
to 10 seconds interaction with the system. An
error is an action from the system that differs
from the expected behavior. The errors mentioned
here are non-critical, in that they do not cause
the system to halt, but may produce wrong or
unexpected output.
27Quality attributes
- 1. Performance
- 2. Modifiability
- 3. Availability
- 4. Usability
- 5. Testability
- 6. Security
- 7. Safety
28Exercise (15 min.)
- Which are the important quality attributes for
Improscultp? - Choose 1 QA and specify it
29Improsculpt (performance)
- The system must handle audio input, processing
and output with very low latency. - The system must run well on todays market
mid-range computers.
30Improsculpt (modifiability)
- The system must have a modular object-oriented
design that is easy to understand. - Changes made to the system should be as local as
possible (little to no ramifications for other
parts of the system). - The system must be easily expandable with new
processing modules. - Csound changes should not affect ImproSculpt
drastically, or vice versa
31Improsculpt (availability)
- As the system will be used in live performances,
it is of great importance that the system
produces no fatal errors of such nature that the
program halts or crashes (i.e. failures). - The system must be able to handle wrong or
illogical usage. That is, it must be able to
handle unexpected input from the user without
crashing. - The system must be able to catch internal errors
in the software in such a manner that the system
never terminates because of these. - The system must have an error rate of under 1 per
100 time units, where one time unit corresponds
to 10 seconds interaction with the system. An
error is an action from the system that differs
from the expected behavior. The errors mentioned
here are non-critical, in that they do not cause
the system to halt, but may produce wrong or
unexpected output.
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34Tests at the end of each iteration
- Numer of imports
- 1. iteration 73
- 2. iteration 59
- 3. iteration 46
- 4. iteration 42
- Max number files in a package
- 19, 15, 10, 8
- File rename ramifications
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37Location Blussvoll skole,Trondheim, Norway
Sonic Onyx Artist Samir Mkadmi
38Sonic Onyx
- The goal of the project is the creation of an
interactive 3D sculpture that is placed in the
court yard of a Secondary School in Trondheim
(Norway). The sculpture is about four meters high
and the diameter of the space is about seven
meters. The globe on the top is 1.75 m. The
legs are metal and static, while the globe is
changing its color and intensity. The color
depends on the surrounding temperature. The
intensity of the light changes according to the
speed of the wind. In this way the sculpture
varies constantly its appearance.
39Sonic Onyx
- Additionally, sound is played all the time, which
attracts the pupils (12-14 years old) and other
spectators. Although the sculptures appearance
itself is very important in its aesthetical
manifestation it provides another important
functionality the possibility to interact with
its sound system. The spectators are able to go
inside the sculpture to experience the
3-dimensional sound. While near the space the
spectators are able to interact with the system
through their mobile phones.
40Sonic Onyx
- The communication is via Bluetooth technology and
accepts messages and different files sent by the
pupils. In real-time the sent content are
processed by the software system and the
interaction influences the sound produced by the
sculpture . This includes conversion of images
and text into sound and combining it with the
background music. Additionally, the sound is
played by speakers integrated in the sculpture.
The documents that are played are archived and
played again in a random way when there is no
traffic.
41Sonic Onyx
- Several issues have to be faced for the creation
of the sculpture. Apart from the physical
creation of the space, the hardware and software
have to be designed and developed. The work
includes the planning and programming of the
communication technology, evaluation of the
equipment that is needed and planning of the
sound part.
42Software engineering and Art
- New
- Other interdisciplinary fields (e.g. health,
automotive) have been addressed in SE research,
we focus on Art - Relevant
- Contemporary Art is often highly software
dependent (e.g. new media art, interactive art
installations) - Emerging industries (e.g. Entertainment - game
industry, music, web) often bring artists and
software developers together
43Software engineering and Art
- Useful
- In Education raising awareness, increasing the
tolerance, etc. - Foster Innovation and Creativity Artists tend
to use newest technologies in innovative ways - Rigor
- Use existing SE theories and methods, including
empirical studies - Identify particularities of the domain -gt tailor
the existing SE theories, methods and tools to
the specific needs of Art
44Important issues in SArt
- Documentation
- Architecture and Design
- Maintenance
- Testing
- Open source and Intellectual property rights
45THANK YOU!
- Letizia Jaccheri
- with Anna Trifonova, Salah U. Ahmed and
- Department of Computer and Information Science,
- Norwegian University of Science and Technology
- trifonova, salah, letizia_at_idi.ntnu.no
46Installations and music (acknowledges)
- Installations
- Artist Øyvind Brandtsegg
- Artist Samir Mkadmi
- Music from
- SuperCollider http//www.audiosynth.com/
- Csound http//csounds.com/
- Illustrations
- Processing http//www.processing.org/
-