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Design of software intensive installation art

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Title: Design of software intensive installation art


1
Design of software intensive installation art
  • Letizia Jaccheri
  • Department of Computer and Information Science,
  • Norwegian University of Science and Technology
    (NTNU)
  • letizia_at_idi.ntnu.no

2
Outline
  • About me
  • Briefly software engineering and art
  • About you, your study program and this course
  • Software engineering issues in interactive
    installation art
  • Architecture A case study
  • Other examples
  • Conclusions

3
About me (education and positions)
  • Master in Computer Science 1988 from the
    University of Pisa
  • Programmer from 1988 to 1990, C, C, e-mail
    system
  • PhD 1994 from Politecnico di Torino, Software
    process modelling
  • In Norway since 1997,
  • professor since 2002

4
About me (research, teaching, and interests)
  • Software engineering
  • Process, quality, object orientation
  • Multidisciplinary
  • Software engineering issues in Art
  • Software engineering Education
  • Dissemination
  • Cuore Computer Mondadori 2004
  • Kjærelighet og Computer Tapir 2006
  • www.letiziajaccheri.splinder.com and other blogs

5
Outline
  • About me
  • Briefly software engineering and art

6
Outline
  • About me
  • Briefly software engineering and art
  • About you, your study program and this course

7
About you
  • Use 15 min. to discuss the following issues with
    your mate
  • What has this topic to do with
  • Q1. This course Advanced Topics in Software
    Design?
  • Q2. other courses, like Software engineering?
  • Q3. New media art and installation art in
    Amsterdam and Nederlands
  • write down some words for each question

8
Outline
  • About me
  • Briefly software engineering and art
  • About you, your study program and this course
  • Software engineering issues in interactive
    installation art

9
An art installation as a software system (1)
software system
output
input
Business goals -more money -more efficient
10
An art installation as a software system (2)
Art installation
output
input
Artistic goals -reflection -emotion
11
Software is used in Interactive Installation Art
  1. for controlling the numerous sensors that are
    capturing environmental parameters
  2. for incorporating the captured parameters into
    music/light that is played by the sculpture
  3. for maintaining an archive of the music generated
    in the past
  4. for presenting online of the artwork, the artist,
    the music archive and the software itself

12
SE issues
  • Requirements
  • Architecture
  • Validation
  • Process
  • Tools
  • Open source software
  • SART TOWARDS INNOVATION AT THE INTERSECTION OF
    SOFTWARE ENGINEERING AND ART, paper available at
    http//prosjekt.idi.ntnu.no/sart/

13
Requirements
  • Commercial (general purpose) software does not
    always satisfy artists needs
  • custom software development is needed
  • In Art projects, requirements are often difficult
    to capture, vague and frequently changing

14
Software architecture
  • Artists often require freedom to experiment
    without the need to learn programming in depth
  • additional software level or domain specific
    languages and tools might be a good solution
  • Reuse of software/components is often preferred

15
Validation
  • Evaluation with final users is sometimes possible
    only in final stage (i.e. when the artworks is
    deployed)
  • User interactions in unexpected/unpredicted ways
    is not always considered a bad thing by the
    artists

16
Process
  • A multidisciplinary team can involve artists
    (painters, composers, sculptors, etc.),
    constructors, hardware designers, electrical
    engineers, software engineers, programmers, art
    curators, etc.
  • Process models and project management
  • Agile method, human-centered design and
    evolutionary prototyping are reported to be
    successful
  • Risk assessment is important (emergent
    technologies)

17
Tools
  • Development environments and tools
  • CASE tools are rarely used by artists
  • Max/MSP, Flash (e.g. to make storyboards) are
    preferred

18
OSS and open source ideology
  • Roles in OSS projects
  • Communities of interest and practice
  • Continuation of support

19
Case study Improsculpt architecture
  • Improscultp started in the late 90s by artist
    Øyvind Brandtsegg
  • At NTNU 4 student projects (1 x 250 hours 3 x
    500 hours 1 x 1000 hours)
  • Thor Arne Gald Semb and Audun SmÃ¥ge (2006)
    Software Architecture of the Algorithmic Music
    System ImproSculpt. Software Engineering Master
    Thesis

20
Research method action research
solutions new knowledge
Practice Improsculpt
Research
Theory SE QAs ATAM 41 views MVC PAC Python
Csound Etc. Music Algor. Comp, etc.
knowledge
needs
21
Flyndre Artists Øyvind Brandtsegg and Nils Aas
Location StraumenInderøy, Norway
22
Improsculpt (1)
  • Brandtseggs original system, as was handed to us
    in March 2006, consisted of a single directory of
    numerous files of Python source code, Csound
    effects and instruments, MIDI files, and audio
    files.

23
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24
Improsculpt (requirements)
  • The system must handle audio input, processing
    and output with very low latency.
  • The system must run well on todays market
    mid-range computers.

25
Improsculpt (requirements)
  • The system must have a modular object-oriented
    design that is easy to understand.
  • Changes made to the system should be as local as
    possible (little to no ramifications for other
    parts of the system).
  • The system must be easily expandable with new
    processing modules.
  • Csound changes should not affect ImproSculpt
    drastically, or vice versa

26
Improsculpt (requirements)
  • As the system will be used in live performances,
    it is of great importance that the system
    produces no fatal errors of such nature that the
    program halts or crashes (i.e. failures).
  • The system must be able to handle wrong or
    illogical usage. That is, it must be able to
    handle unexpected input from the user without
    crashing.
  • The system must be able to catch internal errors
    in the software in such a manner that the system
    never terminates because of these.
  • The system must have an error rate of under 1 per
    100 time units, where one time unit corresponds
    to 10 seconds interaction with the system. An
    error is an action from the system that differs
    from the expected behavior. The errors mentioned
    here are non-critical, in that they do not cause
    the system to halt, but may produce wrong or
    unexpected output.

27
Quality attributes
  • 1. Performance
  • 2. Modifiability
  • 3. Availability
  • 4. Usability
  • 5. Testability
  • 6. Security
  • 7. Safety

28
Exercise (15 min.)
  • Which are the important quality attributes for
    Improscultp?
  • Choose 1 QA and specify it

29
Improsculpt (performance)
  • The system must handle audio input, processing
    and output with very low latency.
  • The system must run well on todays market
    mid-range computers.

30
Improsculpt (modifiability)
  • The system must have a modular object-oriented
    design that is easy to understand.
  • Changes made to the system should be as local as
    possible (little to no ramifications for other
    parts of the system).
  • The system must be easily expandable with new
    processing modules.
  • Csound changes should not affect ImproSculpt
    drastically, or vice versa

31
Improsculpt (availability)
  • As the system will be used in live performances,
    it is of great importance that the system
    produces no fatal errors of such nature that the
    program halts or crashes (i.e. failures).
  • The system must be able to handle wrong or
    illogical usage. That is, it must be able to
    handle unexpected input from the user without
    crashing.
  • The system must be able to catch internal errors
    in the software in such a manner that the system
    never terminates because of these.
  • The system must have an error rate of under 1 per
    100 time units, where one time unit corresponds
    to 10 seconds interaction with the system. An
    error is an action from the system that differs
    from the expected behavior. The errors mentioned
    here are non-critical, in that they do not cause
    the system to halt, but may produce wrong or
    unexpected output.

32
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33
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34
Tests at the end of each iteration
  • Numer of imports
  • 1. iteration 73
  • 2. iteration 59
  • 3. iteration 46
  • 4. iteration 42
  • Max number files in a package
  • 19, 15, 10, 8
  • File rename ramifications

35
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36
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37
Location Blussvoll skole,Trondheim, Norway
Sonic Onyx Artist Samir Mkadmi
38
Sonic Onyx
  • The goal of the project is the creation of an
    interactive 3D sculpture that is placed in the
    court yard of a Secondary School in Trondheim
    (Norway). The sculpture is about four meters high
    and the diameter of the space is about seven
    meters. The globe on the top is 1.75 m. The
    legs are metal and static, while the globe is
    changing its color and intensity. The color
    depends on the surrounding temperature. The
    intensity of the light changes according to the
    speed of the wind. In this way the sculpture
    varies constantly its appearance.

39
Sonic Onyx
  • Additionally, sound is played all the time, which
    attracts the pupils (12-14 years old) and other
    spectators. Although the sculptures appearance
    itself is very important in its aesthetical
    manifestation it provides another important
    functionality the possibility to interact with
    its sound system. The spectators are able to go
    inside the sculpture to experience the
    3-dimensional sound. While near the space the
    spectators are able to interact with the system
    through their mobile phones.

40
Sonic Onyx
  • The communication is via Bluetooth technology and
    accepts messages and different files sent by the
    pupils. In real-time the sent content are
    processed by the software system and the
    interaction influences the sound produced by the
    sculpture . This includes conversion of images
    and text into sound and combining it with the
    background music. Additionally, the sound is
    played by speakers integrated in the sculpture.
    The documents that are played are archived and
    played again in a random way when there is no
    traffic.

41
Sonic Onyx
  • Several issues have to be faced for the creation
    of the sculpture. Apart from the physical
    creation of the space, the hardware and software
    have to be designed and developed. The work
    includes the planning and programming of the
    communication technology, evaluation of the
    equipment that is needed and planning of the
    sound part.

42
Software engineering and Art
  • New
  • Other interdisciplinary fields (e.g. health,
    automotive) have been addressed in SE research,
    we focus on Art
  • Relevant
  • Contemporary Art is often highly software
    dependent (e.g. new media art, interactive art
    installations)
  • Emerging industries (e.g. Entertainment - game
    industry, music, web) often bring artists and
    software developers together

43
Software engineering and Art
  • Useful
  • In Education raising awareness, increasing the
    tolerance, etc.
  • Foster Innovation and Creativity Artists tend
    to use newest technologies in innovative ways
  • Rigor
  • Use existing SE theories and methods, including
    empirical studies
  • Identify particularities of the domain -gt tailor
    the existing SE theories, methods and tools to
    the specific needs of Art

44
Important issues in SArt
  • Documentation
  • Architecture and Design
  • Maintenance
  • Testing
  • Open source and Intellectual property rights

45
THANK YOU!
  • Letizia Jaccheri
  • with Anna Trifonova, Salah U. Ahmed and
  • Department of Computer and Information Science,
  • Norwegian University of Science and Technology
  • trifonova, salah, letizia_at_idi.ntnu.no

46
Installations and music (acknowledges)
  • Installations
  • Artist Øyvind Brandtsegg
  • Artist Samir Mkadmi
  • Music from
  • SuperCollider http//www.audiosynth.com/
  • Csound http//csounds.com/
  • Illustrations
  • Processing http//www.processing.org/
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