Gestural Interaction in Multiuser Environment - PowerPoint PPT Presentation

1 / 24
About This Presentation
Title:

Gestural Interaction in Multiuser Environment

Description:

Inputting angular velocities or accelerations and converting human action into ... haptic gesture interaction for mobile devices, Jukka Linjama, Topi Kaaresoja, ... – PowerPoint PPT presentation

Number of Views:52
Avg rating:3.0/5.0
Slides: 25
Provided by: weiwe
Category:

less

Transcript and Presenter's Notes

Title: Gestural Interaction in Multiuser Environment


1
Gestural Interaction in Multi-user Environment
  • Weiwei Geng
  • November 21, 2004

2
Agenda
  • Background
  • Gestural Interaction in multi-user environment
  • Synchronous Gestures for Multiple Persons and
    Computers
  • Pick-and-Drop
  • RoomPlanner
  • Discussion
  • Questions

3
Background
  • Definitions
  • Inputting angular velocities or accelerations and
    converting human action into code data, based on
    relative values. 1
  • Gesture Input refers to the drawing of shapes as
    a means of executing pre-defined commands. 2
  • Interacting with computers using gestures of the
    human body movements. 3

4
Background
  • Text editor based on proofreaders marks in 1969.
    13
  • gestural interface to the LOGO programming
    language in 1984 14
  • Spreadsheet application that combines gesture and
    handwriting in 1986 15
  • Etc.

5
Background
  • Does gestural interaction enhance usability?
  • Sandrine Robbe, April 1998 18
  • Michael Moyle, February 2003 17
  • Antti Pirhonen, April 20027

6
Background
  • Gestural interaction with mobile devices.
  • 3D audio pie menu 5
  • Rhythmic interaction 6
  • Gestural interaction on tabletop displays. 11
  • Other.

7
Interaction in Multi-user Environment
  • Motivations
  • Information sharing.
  • Collaborations.

8
Synchronous Gestures for Multiple Persons and
Computers
  • Bumping as a synchronous gesture
  • Display Tiling

9
Synchronous Gestures for Multiple Persons and
Computers
  • Mutual information sharing
  • Other synchronous gestures
  • Shaking 9
  • Simultaneous button pressing 10

10
Pick-and-Drop
  • Intuitive use of pen

11
Pick-and-Drop
  • System Structure

12
Pick-and-Drop
  • State transition diagram

13
Pick-and-Drop
  • Application
  • Information change
  • Other

14
RoomPlanner
  • Single finger
  • Tapping and dragging
  • Context menu (double tapping)
  • Flick
  • Catch

15
RoomPlanner
  • Two fingers
  • Rotate object
  • Adjust parameters

16
RoomPlanner
  • Single hand
  • Flat hand
  • Vertical hand
  • Horizontal hand
  • Tilted hand

17
RoomPlanner
  • Two Hands
  • Sweep two vertical hands
  • Corner-shaped hands

18
RoomPlanner
  • Multi-user

19
Discussion
  • Different roles of the gesture
  • A mean to help collaborations
  • A replacement of traditional computing
  • without gesture sensor
  • domain-specific (transferring data)
  • similar to hand-writing
  • New interaction method
  • with gesture sensor
  • can define new commands

20
Discussion
  • Awareness
  • Device awareness
  • User awareness
  • Privacy and security
  • Extendibility

21
Discussion
  • Gestural input must be associated with certain
    output channel
  • Visual
  • Audio
  • Haptic 4
  • New hardware required
  • Sensing accuracy

22
Bibliography
  • 1 Improvements in Gesture Input,
    http//www.lancs.ac.uk/ug/foulk/msc/myweb/index.ht
    m
  • 2 Webopedia, http//www.webopedia.com/TERM/G/ges
    ture_recognition.html
  • 3 Patent EP666544 Gesture input method and
    apparatus, http//patdb.ffii.org/EP/6/6/EP666544.h
    tml
  • 4 Novel, minimalist haptic gesture interaction
    for mobile devices, Jukka Linjama, Topi
    Kaaresoja, October 2004,  Proceedings of the
    third Nordic conference on Human-computer
    interaction.
  • 5 Interaction techniques for constrained
    displays Multimodal 'eyes-free' interaction
    techniques for wearable devices, Stephen
    Brewster, Joanna Lumsden, Marek Bell, Malcolm
    Hall, Stuart Tasker, April 2003, Proceedings of
    the conference on Human factors in computing
    systems.
  • 6 Rhythmic interaction with a mobile device,
    Vuokko Lantz, Roderick Murray-Smith, October
    2004, Proceedings of the third Nordic conference
    on Human-computer interaction.
  • 7 Speech, Audio, Gesture Gestural and audio
    metaphors as a means of control for mobile
    devices, Antti Pirhonen, Stephen Brewster,
    Christopher Holguin, April 2002, Proceedings of
    the SIGCHI conference on Human factors in
    computing systems.
  • 8 Hinckley, K., Synchronous Gestures for
    Multiple Users and Computers, UIST 2003, 149-158.
  • 9 Holmquist, L., Mattern, F., Schiele, B.,
    Alahuhta, P., Beigl, M., Gellersen, H., Smart-Its
    Friends A Technique for Users to Easily
    Establish Connections between Smart Artefacts,
    Ubicomp, 2001 Springer-Verlag, 116-122.
  • 10 Rekimoto, J., Ayatsuka, Y., Kohno, M.,
    SyncTap An Interaction Technique for Mobile
    Networking, Mobile HCI 2003, 2003 Springer,
    104-115.

23
Bibliography
  • 11 Multi-finger and whole hand gestural
    interaction techniques for multi-user tabletop
    displays, Mike Wu, Ravin Balakrishnan, November
    2003, Proceedings of the 16th annual ACM
    symposium on User interface software and
    technology.
  • 12 Specifying gestures by example, Dean Rubine,
    July 1991, ACM SIGGRAPH Computer Graphics ,
    Proceedings of the 18th annual conference on
    Computer graphics and interactive techniques
  • 13 COLEMAN, M. L. Text editing on a graphic
    display device using hand-drawn proofreaders
    symbols. In Pertinent Concepts in Computer
    Graphics, Proceedings of the Second Uni\ersity
    of Illinois Conference on Computer Graphics, M.
    Faiman and J. Nievergelt, Eds. University of
    Illinois Press, Urbana, Chicago, London, 1969,
    pp. 283290.
  • 14 RHYNE, J. R., AND WOLF, C. G. Gestural
    interfaces for information processing
    applications. Tech. Rep. RC 12179, IBM T.J.
    Watson Research Center, IBM Corporation, P.O. Box
    218, Yorktown Heights, NY 10598, Sept. 1986.
  • 15 MINSKY, M. R. Manipulating simulated objects
    with real- world gestures using a force and
    position sensitive screen. Computer Graphics 18,
    3 (July 1984), 195 203.
  • 16 Pick-and-drop a direct manipulation
    technique for multiple computer environments, Jun
    Rekimoto, October 1997, Proceedings of the 10th
    annual ACM symposium on User interface software
    and technology
  • 17 The design and evaluation of a flick gesture
    for 'back' and 'forward' in web browsers, Michael
    Moyle, Andy Cockburn, February 2003, Proceedings
    of the Fourth Australian user interface
    conference on User interfaces 2003 - Volume 18
  • 18 An empirical study of speech and gesture
    interaction toward the definition of ergonomic
    design guidelines, Sandrine Robbe, April 1998,
    CHI 98 conference summary on Human factors in
    computing systems

24
Fin
  • Questions
  • Comments
Write a Comment
User Comments (0)
About PowerShow.com