Title: Virtual Environment for Ships and Ship-Mounted Cranes
1Virtual Environment for Ships and Ship-Mounted
Cranes
- Ali H. Nayfeh
- Lance Arsenault, Dean Mook, and Ron Kriz
- Virginia Polytechnic Institute
- and State University
- DURIP
- Supported by the Office of Naval Research
- Dr. Kam Ng, Technical Monitor
2MURI on Nonlinear Active Control of Dynamical
Systems
- Supported by the
- Office of Naval Research
- Dr. Kam Ng
- Technical Monitor
3Objectives of the MURI
- Develop a unified control methodology and control
strategy for nonlinear dynamical systems and
processes - Develop controller architecture and control
algorithms for both high- and low-level controls
for undersea vehicles, shipboard crane operation,
and large-scale power electronic systems - Develop simulations of ship hydrodynamics and
control methodologies that can be used to
conceptualize advanced hull forms
4Concentration Areas
Unmanned Undersea Vehicles (UUV)
Power Electronics Building Blocks (PEBB)
Control Algorithms
Control Methodology Controller Architecture
Shipboard Crane Operation
Ship Motion Prediction Simulation Control
5Simulator Objectives
- State-of-the-art physical models are used to
develop a state-of- the-art Ship and Crane
Simulator Testbed at the Virginia Tech CAVE - Testbed serves as a platform for testing ship and
crane technologies - Testbed can be used to test the boresight of
sensors and data-link margins
6Virginia Tech CAVE
- Visual image generation system with three pipes
- Image generation computer
- Head motion tracking system
- Image display system
- Four high-resolution projectors
- Three projection walls and one projection floor
- Liquid crystal eyes stereoscopic system
- Sound simulation system
- Six-degree-of-freedom motion base
7 CAVE Capability
- Computer-generated multi-sensory information is
rear projected in stereo onto the walls and floor
of the CAVE and viewed with stereo glasses - Head motion tracking system allows the viewer to
walk around the system - The viewer could see what amounts to an action
theatre of one or more ships - The theatre extends beyond the walls of the CAVE
- The viewer experiences all design variables in
concert - Engineers can create and evaluate system
prototypes
8Simulator Characteristics
- Moving platform
- Simulates the motion of a ship
- Permits a virtual movement about and inspection
of the ship and experiencing its motion in high
sea states - Crane operator functions in a highly realistic
virtual environment complete with - High-fidelity 270 degree scene visualization
- Ambient sound
- Base motion
- Physical control console
- Chair and cupola
9Visualization of Ship Motion and Control
- Large-amplitude (nonlinear) ship motion
- Simulations of ship hydrodynamics
- Motion control systems
- Anti-roll tanks
- Anti-roll weights
- Hull-mounted fins
- Hull-mounted cavitating spoilers
- Hybrid designs with rudder action and course
keeping - Evaluation of different hull designs
10Destroyer Model in a Regular Head Sea-Only Pitch
Motion is Directly Excited
11Cargo Transfer at Sea
123D Uncontrolled Response
- Animation is faster than real time.
- 2 Roll at wn.
- 1 Pitch at wn.
- 1 ft Heave at 2wn.
133D Controlled Response
- Animation is faster than real time.
- 2 Roll at wn.
- 1 Pitch at wn.
- 1 ft Heave at 2wn.
143D Controlled ResponseSlew Maneuver
- Animation is faster than real time.
- 2 Roll at wn.
- 1 Pitch at wn.
- 1 ft Heave at 2wn.
15Experimental Demonstration
- Built 3-DOF Ship Motion Simulation Platform
- General Pitch, Roll, and Heave capability
- Sinusoidal excitations in present results
- Equipped 1/24th scale model of T-ACS crane (NSWC)
with motor and cable - Crane control executed on PC
16Uncontrolled Response
- 1 Roll at wn.
- 0.5 Pitch at wn.
- 0.5 in Heave at 2wn.
17Controlled Response
- 1 Roll at wn.
- 0.5 Pitch at wn.
- 0.5 in Heave at 2wn.
18Controlled Response
- 2 Roll at wn.
- 1 Pitch at wn.
- 0.5 in Heave at 2wn.
19Controlled ResponseSlew Maneuver
- 1 Roll at wn.
- 0.5 Pitch at wn.
- 0.5 in Heave at 2wn.
20Controlled ResponseSlew Maneuver
- 2 Roll at wn.
- 1 Pitch at wn.
- 0.5 in Heave at 2wn.
21Motion Base
22System Software Design
complete
Motion Base controller
sensors
Crane Model crane dynamics
LAMP ship dynamics
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24 VT CAVE
25Desktop simulator of the VR Crane Ship Simulator
26Progress
- CAVE running in new building
- With motion base
- Or flat floor
- Crane motion
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28Platform for Testing Technologies
- Response of (individual and multiple) ships in a
dynamic sea environment - Integrated ship-motion prediction and control
- Determination of how different hull forms operate
in various sea states - Control of cargo handling aboard ships in high
sea states - Animation and visualization of ship and crane
systems in a dynamic sea environment - Virtual prototyping of ships and cranes,
including the input of operators - Ship- and crane-operator training
- Collaborative environment
29http//thor.sv.vt.edu/crane/