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New Interactive Materials

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Central Saint Martins. Ongoing Work. Making and experimenting with samples and components ... Central Saint Martins: Sharon Baurley, Philippa Brock and Lisa Stead ... – PowerPoint PPT presentation

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Title: New Interactive Materials


1
New Interactive Materials
  • Matthew Chalmers University of Glasgow

Cliff Randell University of Bristol
2
Technical Textiles
  • A lot of wearable computers fit the boxes in
    pockets stereotype
  • Relatively unwieldy devices, hidden in pockets
    and linings
  • New textiles support sensing, display and
    communication
  • Conductive fibres for buses and antennae
  • Thermochromic/electroluminescent fibres changing
    colour
  • Shape memory alloys, muscle wires and tactons
    changing shape/pressure
  • Carbon-fibre stretch-sensing panels
  • Sensors of heartbeat and other physiological
    properties
  • Garments not (just) computers
  • Everyday use, wherever one goes, for
    communication and expression
  • On and about the body digital as well as
    physical, intimate, cultural

3
Initial Experiments
  • Electromagnetic field detection and screening
  • UHF (RF pingers, motes, Smart-Its) detectable at
    14m
  • Radar frequencies GPS (1.8GHz) and Bluetooth
    (2.4GHz) possible
  • Power levels of mobile phones (900MHz-1.8GHz) too
    strong
  • Various screening materials available
    commercially
  • Underlying backing for thermochromic textiles
  • Sensitivity of dye can be tuned to be in a small
    and safe temperature range
  • A safe voltage (20-25V) drove a 10cm length strip
    with a 31 transition
  • Conductors for electrical signals and power
  • 500mA, suitable for low-power sensors and
    microcontrollers and displays
  • Organza can attach and drive LEDs directly

4
Prototype Components
5
Bristol Workshop, Dec 2004
6
Central Saint Martins
7
Ongoing Work
  • Making and experimenting with samples and
    components
  • Weaving conductive and EL fibres, stretch panels,
    pressure panels
  • Connectors for the woven bus
  • Adding other larger components, e.g. Bluetooth
    comms
  • Contacts and welding
  • Discussion with The Welding Institute, Cambridge
  • The AHRB/EPSRC Emotional Wardrobe cluster
  • First design workshop on March 9th
  • Seamful Games
  • Dark Bill one jacket per player
  • Small numbers of prototype garments in a larger
    game setting

8
Conclusion
  • Technical textiles
  • New materials affording sensing, display and
    communication
  • Artefacts that are most digital as well as
    physical, intimate, cultural..
  • Opening up a design space through experiments,
    prototypes workshops
  • Garments as part of wider user experience design
  • Combining two mass media computing and clothing
  • Seamful Games showing state and sharing status
    in multiplayer games
  • Emotional Wardrobe emotional communication
    between lovers, family

9
Thanks
  • U. Glasgow Malcolm Hall, Paul Tennent
  • U. Bristol Henk Muller, Ian Anderson and Angus
    Clarke
  • Central Saint Martins Sharon Baurley, Philippa
    Brock and Lisa Stead
  • EPSRC/AHRB Emotional Wardrobe cluster
  • CSM, U. Glasgow, Vodafone, HP Labs, KCL, RCA,
    Imperial, U. Bradford, TechniTex
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