Title: A Short Tour of Learning Theories related to ICT
1A Short Tour of Learning Theories related to ICT
- Module CT10
- Friday 22 January 2003
2Behaviourism
- The work of Pavlovs dogs salivating responses
to conditioning and Skinners rats or pigeons
reponses to punishment or reward led to the
concept of the learning cycle of
stimulus-response-reward (SPR). The SRR concept
became central to learning theory, and when
Skinner applied his findings to classroom
teaching he became critical of teachers for
ineffective reinforcement of learning.
3Constructivism
- Learners are active meaning makers who interact
and construct meanings from what is observed and
experienced around them. Philosopher John Dewey
is one of the founders of constructivism which
dates back to the first half of the 20th Century
and his concept of discovery-based-learning. The
work of psychologists, such as Piaget, Bruner and
Vygotsky, led to a division into classical and
social constructivism.
4Social Constructivism
- It differs from classical constructivism in that
learners active meaning making is not dependent
on either cognitive developmental stages or
through exploration as lone scientists. Instead
learning takes place through the use of language
and dialogue with more knowledgeable others. - By sharing prior knowledge a clearer
understanding is achieved and the learners
schema becomes modified. The zone of proximal
development, described by Vygotsky, is the gap
between what the learner already knows and
understands from prior experience, and what will
be known and understood from new experiences.
5Constructivist Teaching Practices
- To provide new experiences by allowing learners
to build on what they already know, understand
and can do with increasing independence. - Piaget Students are not ready to learn a
particular concept until they have reached the
apprppriate cognitive developmental stage. All
learners, irrespective of ability, have the
capability to understand higher level concepts
but at different ages.
6Constructivist Learning
- Develops lower/higher order thinking skills
e.g.problem solving, - Frees the student to concentrate on constructing
new knowledge and apply it to a non-threatening
environment, - Also encourages communication away from the
computer which is then universalised to other
forms of communication e.g. paper, spoken and
image
7Scaffold the childs learning
- Jerome Bruners Scaffolding
- The computer provides a context by scaffolding
even the least experienced learner, enabling him
to accomplish complex tasks that may not be
possible alone.
8Lets challenge the learner!
- The adult stands in the zone, challenging the
child to his/her next level of cognitive
development. - The computer excites learning, making it more
appealing. It makes stepping into the ZPD, both
for teachers and students, less fearful
9Mindstorms
- Paperts work using Logo encourages the learner
to to explore mathematical shapes and ideas by
using an object to think with the turtle. Thus
providing learners with a living language with
which to talk mathematics to the computer.. The
act of programming helps to develop skills such
as that of breaking down problems into mangeable
units and these skills can be applied to other
situations. - Lego Mindstorms under the work of the MIT builds
on similar views.
10Learning with Computers
- Mindtools
- Computer-based tools and learning environments
that have been adapted or developed to function
as intellectual partners with the learner in
order to engage and facilitate critical thinking
and higher order learning. - Mindtools are tools for helping learners
organise and represent what they know. - Jonassen, D 1996
11Students Across the World Unite
- Journey North
- http//www.learner.org/jnorth
- Over 4,500 schools, representing more than
250,000 students, from all 50 U.S. States and 7
Canadian Provinces, participated in the spring
2002 Journey North Program.
12JASON Project
- Their principle mission is to excite students
about and engage them in science and technology
and to provide professional development
opportunities for educators. It encourages team
building and partnership among institutions,
students,educators and other experts from
different fields. - www.jasonproject.org
13Natural History Project
- http//www.nhm.ac.uk/darwincentre/
14Building Interaction between learner and teacher
- Computers are often used as way of freeing up the
teacher. There is a need for student, teaccher
and computer. - Interaction forms the control focus of the
activity and the basis for learning. - Students need to have some control over the
environment. - Joint activities provide a flexible and
motivating context for language acqusition.
15Technology can work wonders!
- Choosing and developing tasks that provide a
concept of control and real choice for the
learners - Successful learning outcomes means greater
self-esteem and motivation for actively learning.
16The Internet is my mind I found that when I
surf the Internet it works exactly like my
mind.. Each memory that I have comes up like a
website. And I sort of click through the websites
of my mind and they come up like snapshot
pictures.One of the most profound mysteries of
autism has been the remarkable ability of most
autistic people to excel at visual spatial skills
while performing so poorly at verbal
skills. Temple Grandin Animal Science
Professor at Colorado State University and
leading authority on autism in USA.