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Title: A Short Tour of Learning Theories related to ICT


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A Short Tour of Learning Theories related to ICT
  • Module CT10
  • Friday 22 January 2003

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Behaviourism
  • The work of Pavlovs dogs salivating responses
    to conditioning and Skinners rats or pigeons
    reponses to punishment or reward led to the
    concept of the learning cycle of
    stimulus-response-reward (SPR). The SRR concept
    became central to learning theory, and when
    Skinner applied his findings to classroom
    teaching he became critical of teachers for
    ineffective reinforcement of learning.

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Constructivism
  • Learners are active meaning makers who interact
    and construct meanings from what is observed and
    experienced around them. Philosopher John Dewey
    is one of the founders of constructivism which
    dates back to the first half of the 20th Century
    and his concept of discovery-based-learning. The
    work of psychologists, such as Piaget, Bruner and
    Vygotsky, led to a division into classical and
    social constructivism.

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Social Constructivism
  • It differs from classical constructivism in that
    learners active meaning making is not dependent
    on either cognitive developmental stages or
    through exploration as lone scientists. Instead
    learning takes place through the use of language
    and dialogue with more knowledgeable others.
  • By sharing prior knowledge a clearer
    understanding is achieved and the learners
    schema becomes modified. The zone of proximal
    development, described by Vygotsky, is the gap
    between what the learner already knows and
    understands from prior experience, and what will
    be known and understood from new experiences.

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Constructivist Teaching Practices
  • To provide new experiences by allowing learners
    to build on what they already know, understand
    and can do with increasing independence.
  • Piaget Students are not ready to learn a
    particular concept until they have reached the
    apprppriate cognitive developmental stage. All
    learners, irrespective of ability, have the
    capability to understand higher level concepts
    but at different ages.

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Constructivist Learning
  • Develops lower/higher order thinking skills
    e.g.problem solving,
  • Frees the student to concentrate on constructing
    new knowledge and apply it to a non-threatening
    environment,
  • Also encourages communication away from the
    computer which is then universalised to other
    forms of communication e.g. paper, spoken and
    image

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Scaffold the childs learning
  • Jerome Bruners Scaffolding
  • The computer provides a context by scaffolding
    even the least experienced learner, enabling him
    to accomplish complex tasks that may not be
    possible alone.

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Lets challenge the learner!
  • The adult stands in the zone, challenging the
    child to his/her next level of cognitive
    development.
  • The computer excites learning, making it more
    appealing. It makes stepping into the ZPD, both
    for teachers and students, less fearful

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Mindstorms
  • Paperts work using Logo encourages the learner
    to to explore mathematical shapes and ideas by
    using an object to think with the turtle. Thus
    providing learners with a living language with
    which to talk mathematics to the computer.. The
    act of programming helps to develop skills such
    as that of breaking down problems into mangeable
    units and these skills can be applied to other
    situations.
  • Lego Mindstorms under the work of the MIT builds
    on similar views.

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Learning with Computers
  • Mindtools
  • Computer-based tools and learning environments
    that have been adapted or developed to function
    as intellectual partners with the learner in
    order to engage and facilitate critical thinking
    and higher order learning.
  • Mindtools are tools for helping learners
    organise and represent what they know.
  • Jonassen, D 1996

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Students Across the World Unite
  • Journey North
  • http//www.learner.org/jnorth
  • Over 4,500 schools, representing more than
    250,000 students, from all 50 U.S. States and 7
    Canadian Provinces, participated in the spring
    2002 Journey North Program.

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JASON Project
  • Their principle mission is to excite students
    about and engage them in science and technology
    and to provide professional development
    opportunities for educators. It encourages team
    building and partnership among institutions,
    students,educators and other experts from
    different fields.
  • www.jasonproject.org

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Natural History Project
  • http//www.nhm.ac.uk/darwincentre/

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Building Interaction between learner and teacher
  • Computers are often used as way of freeing up the
    teacher. There is a need for student, teaccher
    and computer.
  • Interaction forms the control focus of the
    activity and the basis for learning.
  • Students need to have some control over the
    environment.
  • Joint activities provide a flexible and
    motivating context for language acqusition.

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Technology can work wonders!
  • Choosing and developing tasks that provide a
    concept of control and real choice for the
    learners
  • Successful learning outcomes means greater
    self-esteem and motivation for actively learning.

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The Internet is my mind I found that when I
surf the Internet it works exactly like my
mind.. Each memory that I have comes up like a
website. And I sort of click through the websites
of my mind and they come up like snapshot
pictures.One of the most profound mysteries of
autism has been the remarkable ability of most
autistic people to excel at visual spatial skills
while performing so poorly at verbal
skills. Temple Grandin Animal Science
Professor at Colorado State University and
leading authority on autism in USA.
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