A New Gem in Your Bag of Therapeutic Recreation Treasures

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Title: A New Gem in Your Bag of Therapeutic Recreation Treasures


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A New Gem in Your Bag of Therapeutic Recreation
Treasures
  • Describe how virtual reality is being used to
    assist individuals with disabilities
  • Identify 3 technologies used for the development
    of virtual environments
  • State the outcomes from the CATT project
  • List four applications of computer-based leisure
    education
  • List 3 resources available for using
    computer-based leisure education

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What is virtual reality?
  • Do we really have to wear those silly glasses?

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Virtual Reality
  • Developed in the late 60s by Krueger
  • No consensus on meaning
  • Seven concepts guide VR
  • Simulation
  • Interaction
  • Artificiality
  • Immersion
  • Telepresence
  • Full body immersion
  • Networked communication

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Some Current VR Applications
  • Training of employees
  • Astronauts, assembly-line workers
  • Games and Entertainment
  • Corrections
  • Product Promotion and Sales
  • Healthcare Field

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Healthcare Applications
  • Medical education and training
  • Understanding of body (flying around, taking
    biopsy)
  • Surgical procedures (remote surgery, augmented or
    enhanced surgery)

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  • Basic Life Skills
  • Virtual kitchen TBI
  • Interactive kitchens, virtual store, virtual city
    and traffic safety developmental disabilities
  • Get dressed, prepare shopping list, catch
    transportation, go and shop
  • Experience different types of housing (e.g.,
    residential home, a house with no support, living
    with family)
  • Understand issues concerned with living
    accommodations
  • LD population (www.virart.nottingham.ac.uk/)

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  • Driver Training Simulated Driving Situations
  • Use with fear of driving
  • Assessment and retraining driving evaluation,
    night driving, complex driving
  • www.driVR.com

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  • Movement Training
  • Experimentally study relationship between
    sensory information and control of movement
  • VR provides a way to enable walking by presenting
    virtual objects overlaid in the natural world
  • Normal stride length
  • With HMD, project a track of objects at
    stride-spaced intervals, facilitates normal
    walking patterns
  • Provides visual information about muscular
    activity
  • Parkinsons disease, stroke patients

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  • Safety Training
  • Used with children with physical disabilities to
    learn building layout
  • Used with children with developmental
    disabilities, autism to learn shortest route for
    fire safety

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  • Diagnosis and Treatment
  • Virtual assessment tools for attention deficit
    hyperactivity disorder, TBI, neurodegenerative
    conditions (e.g., Alzheimers disease)
  • Virtual classroom to replicate real-world
    conditions
  • Body Image
  • Web-based body image tests
  • Examine eating patterns, assess actual and ideal
    body image
  • Caloric intake registered and virtual scale shows
    patients their weight based on eating choices

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  • Panic Attack, Agoraphobia, PTSD
  • Create a hierarchy of VR situations
  • War scene, elevator, supermarket, subway ride,
    large urban area, canyon with bridges, dark
    barn, balconies, airplane, public speaking
    auditorium, conference room
  • Data glove-type motion, HMS, sound, haptics
  • http//www.vrphobia.com

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  • Disability Awareness
  • Disability Virtual Reality Project Barriers
    The Awareness Challenge
  • Uses 3-D computer graphics to depict a virtual
    grade school
  • Teaches children and teachers without a
    disability about the structural and attitudinal
    barriers faced by peers with mobility impairment
  • http//www.health.uottawa.ca/vrlab
  • Wheelchair VR System
  • Sit in an actual w/c on rollers and explore a
    simulation of a proposed structure (engineers and
    architects)
  • Understanding Alzheimers Disease
  • Simulates confused states, difficulty of tasks
    (caregivers)

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  • Tracking and Awareness of Body Functions
  • Virtual picture of own blood vessels in real time
  • Migraine headaches, Raynauds Disease, peripheral
    vascular disease, diabetes
  • VR Cave Synethesia project
  • Track breathing, heartbeat
  • Use with patients with emphysema (breathing and
    audioscape) can embellish related to COPD
  • VR and Lung Cancer
  • Increase smokers perceptions of smoking-related
    diseases

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  • Distraction and Management (e.g., pain,
    insomnia/unrest)
  • Distract dental patients from work being done
  • Burn patients during PT and dressing changes
  • Supplement to painkillers
  • SpiderWorld
  • Snow World
  • Offset heat of burn victims pain

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  • Mobility Training and Enhancement
  • Stimulating memory retention in victims of
    amnesia and vascular brain injury
  • Learn routes allows for repetition without
    distraction
  • Train to Travel Project
  • Basic travel skills recognition of landmarks
    and then simulation with repetition substituting
    VR bus rides
  • Learning to cross street (http//pluto.huji.ac.il/
    msyuvain/)
  • VR to train disabled children to control
    motorized wheelchairs (Dean Inman)

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Community Access Through Technology Project (CATT)
  • www.mscd.edu/catt
  • Goal to utilize VR to assist individuals with
    disabilities to access community recreation
    resources
  • 3 yr. Project, Dept. of Education, RSA
  • Create 3 Virtual Environments
  • 20 Street Recreation Center
  • Pepsi Center
  • National Sports Center for the Disabled

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  • Environments incorporate
  • First person navigation
  • Digital video, sound and captioning
  • Maps
  • Annotation
  • NSCD guided tour
  • Developed in Director, Flash, Shockwave,
    QuickTime
  • Use Panoscan camera
  • Leisure Education

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Demonstrate Virtual Environments
  • 20th Street Recreation Center
  • http//www.denvergov.org/dephome.asp?depid959
  • Pepsi Center
  • National Sports Center for the Disabled
  • http//www.nscd.org/

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Test the Efficacy of VR
  • 20th Street
  • Subjects with physical disabilities residing in
    the community
  • Random assignment to groups
  • Control group
  • VR only group
  • VR-Leisure Education group
  • Pre-test/Post-test on battery of instruments

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  • Facilitated virtual reality tour (VR-LE) subjects
    had lowest anxiety (STAI p.104)
  • Virtual tour alone did not alleviate anxiety
  • Increased anxiety
  • RIQ showed significant differences between both
    the VR-only group and the LE-VR tx. groups and
    the control groups (p.003)
  • Significant negative correlation found between
    technology scores and pretest anxiety scores
    high technology knowledge scored lower on anxiety
    in pretest

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Pepsi Center Evaluation
  • In-patient rehabilitation population
  • Random assignment to groups
  • Control group
  • VR only
  • Traditional leisure education
  • Leisure education using VR
  • Additional physiological measure
  • Salivary cortisol
  • Continue to collect data ending next week

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NSCD Evaluation
  • Community-based subjects
  • Random assignment to one of three groups
  • Control group
  • Guided tour
  • Facilitated VR (VR-LE)
  • Similar data collection tools and protocols
  • Data just analyzed but not reviewed

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The technology eliminated the fear by providing
familiarity with the facility and preparation for
an environment that feels strange and
intimidating
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IN CONCLUSION
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