Title: Neurological Modeling
1Neurological Modeling CooperationAutomatic
Acquisition of Triggered Reactions, a
Physiological Approach
- Cooperative Control of Distributed Autonomous
Vehicles in Adversarial Environments2001 MURI
UCLA, CalTech, Cornell, MIT - Mao/Massaquoi/Dahleh/Feron
- May 14, 2001
- UCLA
2Basic Route
- Impression
- Useful, complex group behavior is based on a
combination of relatively simple, perhaps
identical Triggered Programmed-Reactions existing
within a collection of nominally autonomous
agents - Hypothesis
- The physiological basis for general behavioral
TPRs is the same as that for TPRs used for
elemental body movement control/postural
regulation
3Examples
4Observations
- Both postural defense, herd containment and
dancing via triggered reactions require - Assessment of continuous (though perhaps only
piecewise, intermittent) sensory information - Selection of stereotyped movements (motion
primitives) that are appropriately scaled and
timed to project beyond the anticipated motion of
the target - Learning based on goals and reinforcement as
dictated by environment and higher control levels
results
Goals, constraints, Reward/failure
Selection, Timing, Scaling
Assessment, Prediction
Multichannel sensory information
Partially pre-programmed behavior
5Observations (ct'd)
- Presumably, scaling, timing and selection also
automatically learn to take into account
supportive or obstructive features of
environment, e.g. - Traction/motion characteristics of floor
- responsiveness of target
- Or
- Presence or absence of multiple actuators (e.g.
ankles and hips when falling forward, hips only
when falling backward) - Presence or absence of other herders on one side
vs. another - General sensitivity to environment may be
physiological substrate for functionally useful
group-aware behavior
6Modeling Assumptions
- Natural motor control system can be represented
as a hierarchy consisting of a high level,
largely conscious, discrete state-machine-type
computer and a low/intermediate level, largely
unconscious, continuous signal processing
controller. - In between are structures enabling the
development of flexible, simple, semi-conscious
motor programs (behaviors) that address/adhere
to the goals and constraints provided by the high
level computer
7Natural Sensorimotor Control
- That is, our Interest
- Understand Control, Assessment and Learning at
the interface between higher and intermediate/low
functional levels of natural sensorimotor system
Discrete Behavior Control, Assessment
Adaptation (conscious/preconscious?)
MURI
Continuous Action Control, Assessment
Adaptation (subconscious?)
Action Production
Action Monitoring
Environment
8Natural Sensorimotor Control
- More specifically,
- Natural Sensorimotor control Hierarchy
- High level Goals (conscious)
- e.g. win point vs. conserve energy
- Strategic Planning/Decisions (conscious)
- e.g. return to right rear baseline
- Tactical Objectives (preconscious/overlearned?)
- e.g. contact ball with racket face having
particular orientation and velocity - Tactical Assessment/Planning/Decisions
(preconscious/overlearned?/development of
motor program) - assess/predict ball trajectory, spin, body
location in court - use forehand, assume particular posture,
generate specific trajectory
MURI
9Natural Sensorimotor Control
- Natural Control Hierarchy (contd)
- Action (force, position) generation on-line
control (subconscious) - Action (continuous trajectory) improvement
(optimization?) with practice (subconscious motor
learning) - Behavior (discrete program, trajectory)
improvement (optimization?) with practice
(conscious--gt preconscious tactical motor
learning, motor programming) - Behavior improvement (optimization?) with
practice (conscious strategic motor learning,
gamesmanship)
MURI
10Natural Sensorimotor Control
- Natural Sensorimotor Control System
SENS
MTR
(parietal) ASSOC
ST
MT
(frontal) ASSOC
BG
Interface between high and intermediate/low contro
l levels involves sensorimotor and association
cortices (especially frontal) and the Basal
Ganglia. These link automatic behavior and
reward. Cerebellum likely contributes optimization
Cbl
11Human motor control principal information flow
(adapted from V. Brooks, 1986)
highest level PLANS (strategy)
middle level (high and intermediate) PROGRA
MS (tactics)
lower level ACTION (force, velocity)
Putamen GP
Caudate GP
Motor Servo
Brainstem or Spinal Cord Segment
Frontal Parietal Assoc Ctx
Mtr Ctx
Neural signals ------------------
executive sensory consciousness gradient
Im Ant Cbl
L Ant Cbl
Muscle tendon, Joints, skin
M. Cbl
Flocc Cbl
Body Force/ Motion
Vestib
Visual
12MURI Goals
MURI to specifically study Programming of
Triggered Reaction Loops
high level PROGRAMS (discrete control)
(tacticstrajectories, cues)
highest level PLANS, ALGORITHMS (free assoc,
strategy)
intermediate level CONTROL (continuous
control) (stability, tracking, stiffness, scaling,
movement time)
Putamen GP, SN (Basal Ganglia)
Caudate GP (Basal Ganglia)
Motor Servo (proprioceptive)
Frontal Parietal Assoc Ctx
Frontal Parietal Peri- Sensorimotor Ctxs
Mtr Ctx
Im Ant Cbl
L Post Cerebellum
L Ant Cbl
TPR Loop Circuitry
M. Cbl
Flocc Cbl
13- Proposed MURI project (Year 1)
- Acquisition of triggered motor reactions
Video monitor showing virtual targets and environ
ment
Robot arm Implementing virtual
targets and environment
14- Proposed MURI project questions with respect to
physiological structures known or suspected to be
involved in TPRs - (Year 1)
- What are the motion primitives?
- How are they generated, scaled, timed, triggered?
- What and how is continuous sensory information
used? - How is prediction performed evidence for
internal models? - How is reinforcement/suppression mediated?
- What is the statistical nature of the learning
and programming?
15- Background studies and resources
- Existing models for intermediate and low/level
motor control based on cerebellar and
sensorimotor cortical physiology - Robot arm laboratory
- Access to human subjects including those with
diseases of the basal ganglia and cerebellum
16Beyond Year 1
- Useful, complex group behavior may emerge from
relatively simple, perhaps identical Triggered
Programmed-Reactions existing within a collection
of nominally autonomous agents - Link to emergent group behavior possible via
experimental observations / prior and similar
approaches in Air Traffic Control (eg Mao, Feron
and Bilimoria, IEEE ITS, 06/01)