Title: Tim PriceWalker
1Education and Games?
- Tim Price-Walker
- MissionMaker Project Manager
- Immersive Education Ltd
- Computer Games in Education
- RSC London - JISC
2Immersive Education who are we?
- Founded in 1998
- Developer and publisher of educational software
- Oxford-Intel?Education initiative
- Roots in the UK games industry
Immersive is the product of a most creative
collaboration between Intel and the Department of
Education at Oxford University and the results
are staggering Bethan Marshall, The Guardian
3Product platforms
- Kar2ouche 3D storyboard role play tool
- Krucible virtual real-time science simulations
- MediaStage 3D virtual production studio
- MissionMaker game authoring software
Education software using the production values of
games technology
4Award winning software
- UK BETT Award 2004, 2005 2006
- British Computer Society Award 2002
- EDDIE Award 2002
- BAFTA Award Nominee 2002 2003
- BESA Best Educational Award 2001
5What is ?
- Game authoring software for educational and
creative use - A collaboration between The Centre for the Study
of Children, Youth and Media (Institute of
Education, University of London) and Immersive
Education
IOE project leaders David Buckingham, Andrew
Burn Immersive Education Jeff Woyda, Donna
Burton-Wilcock
6Research Outline
- What? Software to enable children to create their
own computer games. - Why? Enable children to become producers, not
just consumers of games. - Who? KS3 (11-14) particularly girls and children
with literacy difficulties.
7Outcomes
Software 3D game-authoring tool, allowing
children to design their own action-adventure
games Theory a model of game-literacy,
defining gaming and game design as a form of
reading and writing Teaching ways of
teaching game literacy, both formally (in
schools) and informally (in clubs and
homes) Participatory design a model for
industrial design, incorporating user input and
feedback Still in progress
8Parkside Community College, Cambridge
- Focus on narrative and representation Media
9Charles Edward Brooke Girls School, London
- Lunchtime club for game playing, after-school
club for game design - Focus on game-making as a design practice
10Apex Summer School Bath (GT)
- Technology immersion
- High adult-child ratio
11Aspects of Games
12Games are Motivating
13Anticipated Issues
- Curriculum links
- Support materials
- Research findings
- Time available curriculum structure
- Hardware
- Teacher uncertainty and suspicion
- Training
14Website and email contact
- Organisations
- www.childrenyouthandmediacentre.co.uk
- www.londonknowledgelab.ac.uk
- www.immersive.co.uk
- Project Managers
- ray_at_imed.co.uk
- tim_at_imed.co.uk
- donna_at_imed.co.uk