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CAST:%20Collaborative%20Agents%20for%20Simulating%20Teamwork

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John Yen, Jianwen Yin, Thomas R. Ioerger, Michael Miller, Dianxiang Xu, Richard Volz ... (team-plan planName ( var *) (pre-cond cond ) (effects cond ... – PowerPoint PPT presentation

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Title: CAST:%20Collaborative%20Agents%20for%20Simulating%20Teamwork


1
CAST Collaborative Agentsfor Simulating
Teamwork
John Yen, Jianwen Yin, Thomas R. Ioerger,
Michael Miller, Dianxiang Xu, Richard
Volz Department of Computer Science Texas AM
University
Acknowledgement DoD/AFOSR MURI grant
2
Our Goal Building IntelligentTeam-Training
Systems
  • Not just better individual performance, but
    better coordination, load-balancing, situation
    awareness
  • Examples fire fighters, air traffic controllers,
    TOCs, CICs, AWACS, shuttle mission control
  • Scenario-based training via distributed
    simulation
  • The need for agents - automated coaches and role
    players (virtual team members)
  • Agents must understand the team structure and
    teamwork process

3
Studies on Team Trainingfrom Psychology
Literature
  • teamwork vs. taskwork (Salas Cannon-Bowers)
  • process vs. outcome measures
  • communications frequency, type (Serfaty)
  • situation awareness (Endsley)
  • adaptiveness of team to workload
  • (also personality, leadership...)
  • training protocols like cross-training to learn
    other roles (Salas Cannon-Bowers)

4
Roles for Agents in Team-Training
  • Role players/Virtual Team members
  • reduce cost of training (e.g. need for human role
    players)
  • need to know when to act and when to defer
  • need to know whom to coordinate with
  • need to know whom to share info with
  • must describe team task (plan) and role
    assignments
  • Automated Coaches
  • build student model (observe actions infer their
    view)
  • compare to expert model (what should the
    trainee do ideally, given the team structure?)
  • give feedback, critique, instruction, more
    training...

5
Key Concept Shared Mental Model
  • Various components
  • static structure of the team, comm. policies...
  • goals and plans
  • dynamic current situation, others
    workloads/status
  • Needed for virtual team members
  • not just domain knowledge
  • also roles, responsibilities, capabilities, team
    plans
  • need to know who should act and when
  • need to know when to communicate for sync.
    coordination, disambiguation, infomation sharing,
    etc.

6
Shared Mental Models, continued
  • Needed for user modeling
  • how to interpret incorrect actions?
  • alternative explanations of observed failures of
    action
  • thought it was anothers responsibility?
  • waiting for synchronization or approval?
  • meaning of shared responsibilities delegation
    for backup behavior (important for robustness)

7
Related Work
  • STEAM (Tambe)
  • STEVE (Rickel Johnson)
  • REACT (Hill Johnson)
  • SWARMM/dMARS (Tidhar Jennings)
  • lots of others...

8
The CAST Agent Architecture
  • MALLET - team KR language
  • team structure
  • team process
  • CAST kernel (interpreter)
  • convert to Petri nets (track progress, select
    actions)
  • use back-chaining theorem-prover for inference
  • dynamic role selection - make choices in context
  • DIARG - information exchange algorithm
  • proactive offer new info to those who need it

9
MALLET Multi-Agent Logical Language for Encoding
Teamwork
  • syntax based on S-expressions (symbolic, nested
    lists)
  • basic definitions
  • (team ltteamNamegt (ltagentNamegt))
  • (role ltroleNamegt)
  • (plays-role ltagentNamegt ltroleNamegt)
  • (capable ltagentNamegt ltoperNamegt)
  • conditions (ltpredicategt) with variables
    prefixed by ?
  • e.g. ((forward-scout ?unit) (location ?unit ?x
    ?y))
  • operators
  • (indiv-oper ltoperNamegt (ltvargt)
  • (pre-cond ltcondgt) (effects ltcondgt))
  • (team-oper ltoperNamegt (ltvargt)
  • (share-type ANDORXOR)
  • (pre-cond ltcondgt) (effects ltcondgt))

10
  • team plans
  • (team-plan ltplanNamegt (ltvargt)
  • (pre-cond ltcondgt) (effects ltcondgt)
  • (term-cond ltcondgt SUCCESSFAILURE)
  • (role-select ltvargt (ltroleNamegt)
  • (constraint ltcondgt))
  • (process ltprocessgt))
  • process expressions
  • ltprocessgt (seq ltcallgt) (par ltcallgt)
  • (while ltcondgt do ltprocessgt)
  • (if ltcondgt then ltprocessgt else ltprocessgt)
  • (do ltagentNamegtltroleVargt ltcallgt)
  • where ltcallgt (ltplanNamegtltoperNamegt ltarggt)
  • semantics of responsibilities - similar to joint
    intentions (mutual belief) but asymmetric
    (Ioerger and Johnson, IC-AI 2001)

11
  • (team-plan T1 ()
  • (process (par (kill-wumpuses) (collect-gold))))
  • (team-plan kill-wumpuses ()
  • (role ?s (scout)) (role ?f (fighter))
  • (process (while ((wumpus ?x) (not (dead ?x))))
  • (seq (do ?s (find-wumpus ?x))
  • (do ?f (move-to-wumpus ?x))
  • (do ?f (shoot-wumpus ?x)))))
  • (team-plan find-gold ()
  • (role ?c (carrier))
  • (process (while (true) (if (see ?any-agent
    glitter)
  • (do ?c (carrier-pickup gold))))

wumpus exists
start
find
shoot
move
done
pickup
glitter
no wumpuses left
12
CAST Kernel
  • compile team plans into Petri nets (incl.
    expanding sub-tasks)
  • cycle sense/decide/act loop
  • 1. update beliefs about environment in selfs KB
  • 2. check for any incoming messages from other
    agents
  • 3. find active steps in plan (transitions with
    tokens in all input places)
  • 4. if self is uniquely resp., consider executing
    oper.
  • 5. if oper is XOR and resp. is ambiguous, offer
  • 6. if oper is AND, broadcast READY and wait for
    others
  • 7. randomly choose among remaining actions and
    execute
  • 8. inform others of completed steps
  • Dynamic Role Selection (DRS)
  • check role definitions, must satisfy any
    constraints, capable?
  • communicate when ambiguity exists
  • sync. for AND operators select for XOR operators
  • could also allow individuals to vote/negotiate

13
DIARGDynamic Inter-Agent Rule Generator
  • Info. sharing is a key to flexible teamwork
  • more generally distributed SA
  • training target learning what is relevant to
    whom?
  • Want to capture information flow in team,
    including proactive distribution of information
  • Want to restrict to only the most relevant cases
    (Tambe)
  • Ideal criteria
  • (Bel A I) (Bel A ?(Bel B I)) (Bel A (Goal B
    G)
  • ?(Bel B I) ? ?(Done B G)
  • (Bel B I) ? ? ?(Done B G)
  • ? (Goal A (Inform B I))
  • where is the temporal operator for always

14
DIARG, continued
  • Explanation - A should send message I to B iff
  • A believes I is true
  • A believes B does not believe I (or believes it
    is false)
  • I is relevant to one of Bs goals
  • i.e. pre-cond of current action that B is resp.
    for in team plan,
  • and that action would not succeed without knowing
    the info.
  • Algorithm
  • 1. check for transitions which other agents are
    responsible for that can fire (pre-conds
    satisfied)
  • 2. infer whether other agent might not believe
    pre-conds are true (currently, beliefs based on
    post-conditions of executed steps, i.e. tokens in
    output places)
  • 3. send proactive message with information

15
Experimental Testbed
  • Wumpus World (Russell and Norvig) extended to
    teamwork environment
  • several agents exploring a 10x10 cave
  • goals collect gold, kill wumpuses
  • assume variable wumpuses, but stationary
  • Roles
  • scouts/climbers - look for (smell for) wumpuses,
    can climb over pits
  • shooters/fighters - have bow to shoot wumpus
    (from adjacent room), must collect arrows
  • carriers - strong for carrying gold

16
Experiment 1
  • Evaluate effect of teamwork and information
    exchange on team performance
  • Team A CAST, using DRS and DIARG
  • Team B CAST - no DIARG, just broadcast all new
    info.
  • Team C no teamwork - agents wander randomly

138
17
Experiment 2
  • Effect of Dynamic Role Selection
  • constraint choose closest fighter to wumpus
  • test scalability via
  • increasing of pits (in 10x10 cave)
  • makes it harder for agents to navigate

18
Future Work
  • Add delegation (role/resp change over time)
  • contract about communication between A and B
    (maintain mutual belief about goal status)
  • Info. exchange (DIARG) depends on frequency of
    change and observability
  • More complex model of agent capabilities
  • degrees of success (performance scores)
  • depends on workload, individuals skill,
    deadlines, dual-tasks
  • affects team decision-making

19
Future Work, continued
  • Dynamic planning
  • generate plan if pre-conditions of current action
    are unsatisfied (instead of just waiting)
  • how will this impact team modeling?
  • Interaction with humans
  • must infer their view of the teams progress
  • deception, untruthfulness
  • failures due to forgetting/overload
  • conflicts with private goals?

20
Conclusion
  • Introduced CAST agent architecture
  • MALLET team-representation language
  • Major algorithms
  • dynamic role selection (in kernel)
  • proactive information exchange (in DIARG)
  • Simulation of a shared mental model
  • Working toward support of intelligent
    team-training systems (user-modeling coaches, and
    virtual team members)
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