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WAYS OF INTEGRATING IT IN COLLABORATIVE ACTIVITIES

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Title: WAYS OF INTEGRATING IT IN COLLABORATIVE ACTIVITIES


1
WAYS OF INTEGRATING IT IN COLLABORATIVE
ACTIVITIES
  • Presnted by
  • Ahmed Bahloul
  • Mahdia July 2002

2
Part one The One Computer Classroom
3
  • The education system in any country portrays the
    classroom as an island on which the teacher, a
    group of students, standardized textbooks, and
    other limited resources exist in isolation.
  • There exist islands of knowledge on the
    "information superhighways" of this world. These
    islands of knowledge contain a rich and broad
    range of resources that can enrich the learning
    experience of students. Accessing these islands
    of knowledge is no longer a difficult task,
    thanks to the Internet and the resources therein.

4
  • Thanks to the use of computers, students can
    select materials related to the topics they are
    dealing with, and remodel them according to their
    needs and levels.
  • Assignments and projects can be made available
    on-line on the WWW. Students can access class
    materials at anytime and from anyplace (via a
    computer), save or print handouts, assignments,
    etc.
  • Help can be sought from classmates or other
    sources, including the teacher himself.

5
  • Students can then submit assignments, projects
    and take-home exams electronically.
  • Alternatively, all the handouts and the
    hypermedia software can be provided to the
    students on disk and they can browse the
    materials off-line at their convenience.

6
  • One of the main benefits of computer-assisted
    instruction is that it increases motivation
  • To prove that, several questionnaires can be
    designed to explore the various facets of the
    motivational aspects of using computers
  • The learners might be given these questionnaires
    and asked to reorder the statements according to
    their beliefs and attitudes

7
  • Survey questions
  • Learning how to use computers is important for my
    future
  • I enjoy seeing the things I write printed out
  • I enjoy using the computer to communicate with
    people around the world
  • An advantage of email is that you can contact
    people any time you want
  • Using email and the Internet is a good way to
    learn about different people and cultures
  • Computers help people overcome weaknesses and
    powerlessness
  • I am less afraid to contact people by email than
    in person

8
  • Communication
  • Using email and the Internet makes me feel part
    of a community
  • I enjoy using email to communicate with my
    teacher
  • I enjoy using the computer to communicate with my
    classmates
  • Writing to others by email helps me develop my
    thoughts and ideas
  • Contrary to what many people think, computers
    help bring people together, starting with the
    classroom itself
  • Using email and the Internet is a good way to
    learn more about different people and cultures
  • Email helps people learn from each other
  • Communicating by email is a good way to improve
    my English
  • Learning to use a computer gives me a sense of
    accomplishment
  • I enjoy using the computer to communicate with
    people around the world

9
  • Empowerment
  • Computers help people overcome weaknesses and
    powerlessness
  • Computers are not usually frustrating to work
    with
  • Computers help people overcome isolation
  • Compared to those who cant use the computer, I
    feel more powerful as I possess a tool they dont
    have
  • Using a computer makes classes totally learning
    and learner-centered
  • In computer-based lessons, I feel I ma more
    proactive than reactive
  • I enjoy the challenge of suing computers
  • I feel that there are no barriers for me to
    express my thoughts or carry out the tasks my
    teacher asks me to do

10
  • Learning
  • Using a computer gives me more control over my
    learning
  • I can learn English faster when I use a computer
  • I enjoy writing my assignments on a computer more
    than by hand
  • I can write better essays when I use a computer
  • Working by computer makes me more creative
  • I can learn English more independently when I use
    a computer
  • Revising my work is a lot easier when I use a
    computer
  • Learning while using computers is seen as a
    collaborative and cooperative process where
    students constantly interact with the teachers
    and with others students
  • Discussion and information sharing nurture the
    learning process as different views of the
    subject result in new, shared knowledge ( Whipple
    1987 )

11
  • If I have a question or a problem, it is easy for
    me to find the answer to it by using a computer
    due to the wealth of resources I can consult
    immediately
  • Learning to use a computer gives me a greater
    sense of accomplishment than when I receive
    instruction from the teacher only
  • Using a computer gives me more opportunities to
    read and use authentic English
  • I can learn English in a more cooperative
    atmosphere when using a computer with some of my
    classmates
  • Computer-based lessons allow and encourage
    learning before, during and after class
  • Using a computer gives me more chances to
    practice English
  • Using a computer offers me the chance to go
    beyond what I am exposed to in the classroom
  • I can learn at my own pace while using a computer

12
FAQ 1
What can a GOOD teacher do...
with ONE computer?
13
Manage responsibilities andpaperwork...
  • manage student records, grades, and attendance
  • generate tests, worksheets, handouts, and
    displays
  • produce reports, letters, and notes
  • create and modify curriculum
  • increase teacher professionalism

14
Make dazzling presentations...
  • illustrate concepts and ideas
  • manage and organize information
  • assist in classroom management
  • encourage student participation
  • enliven demonstrations

15
Lead incredible discussions...
  • prompt discussion
  • promote debate
  • manage information
  • support role playing
  • create compelling context
  • enhance drama and excitement

16
Inspire enlightening self-discovery...
  • provide access to information
  • offer tools for organizing and manipulating data
  • engage exploration in a compelling context
  • display content in alternative forms

17
FAQ 2
OK, so now I know WHAT I can do...
but HOW do I get thirty kids per hour, 5-6 hours
per day on ONE computer?
18
One way is to use a large projection display
device...
Hi, Im ADAM!
19
Another way is...
cooperative learning!!
20
FAQ 3
What is cooperative learning?
21
FAQ 4
What are some examples of cooperative learning
groups?
22
Cooperative learning activities enable...
  • information dissemination
  • paced group movement
  • distributed responsibilities
  • group interdependence
  • individual student involvement as part of a team
  • prompt cross-group interactions

23
FAQ 5
Now...I know WHAT to do with ONE computer, I
know HOW to do it...
but how do I INTEGRATE the technology into MY
curriculum?
24
The ultimate learning activity...
a thematic unit integrating technology,
collaborative on-line projects, and cooperative
learning groups
25
Where can I get information regarding on-line
projects?
FAQ 6
26
Many sites now have collaborative projects
available on-line. The better projects are those
written by teachers and field-tested in
classrooms utilizing on-line resources. A growing
collection of on-line projects is available at
the Louisiana Challenge site.
27
On-line Resources
Louisiana Challenge On-line Projects
28
  • http/etrc33.usl.edu/lessons/lalessons/collab.html

29
  • The World Wide Web (WWW) provides access to a
    vast array of useful information related to
    almost any subject matter. For example, ISWORLD
    at http//www.isworld.org/isworld.html is a WWW
    site that represents a junction for many
    information systems related resources. Course
    outlines, cases, research papers, excerpts from
    journal articles, software tools, conference
    proceedings, calls for papers, descriptions of
    programs, working papers, and proposals for
    collaborative effort are some of the resources
    that can be accessed at ISWORLD.

30
  • Research has overwhelmingly indicated that
    cooperative learning improves academic
    achievement, improves behavior and attendance,
    increases self-confidence and motivation, and
    increases liking of school and classmates.
  • However, to be effective, all cooperative
    learning tasks must be carefully structured so
    that

31
  • individual students are held accountable for
    their work
  • groups are held accountable for the learning of
    each member of the group
  • the project assigned must be an authentic problem
    (that is, must have a level of complexity which
    engages the students and cannot be more
    effectively solved by one student)
  • students are encouraged to talk to work out
    solutions to problems and
  • students can have a clear understanding of
    academic and social goals for the lesson.

32
Which factors should be considered when setting
up a collaborative task ?
  • The nature of the collaborative task puzzle
    solving, editing a newsletter
  • The nature of the collaborators peer,
    teacher-student, student - computer
  • The number of collaborators 2, 3, 100 ( e.g. a
    shared hypertext system with entries by many
    people)
  • The previous relationship between collaborators
    how many shared experiences

33
  • The motivation for collaboration intrinsic
    interest, quest for success, knowledge, etc.
  • The setting of collaboration classroom, home
  • The conditions of collaboration physically
    co-present, computer-mediated
  • The time-period of collaboration minutes, hours,
    days, weeks, years
  • ( Source http//www.ul.ie )

34
The role of the computer 
  • Looking at cognitive changes and learning
    processes, Kurland Kurland (1987) refer to
    Collins (1984) in discussing ways the computer
    can be used to support learning
  • it can allow one to simulate situations that
    would be impossible in the real world,
  • it can maintain traces of student actions that
    can be used in improving problem-solving
    strategies,
  • it can reify the process of thinking, not just
    the product,
  • it can make the invisible visible, it can help
    create functional learning environments where the
    student can acquire goals and knowledge while
    pursuing goals that are meaningful to them,

35
  • At the most basic level, the computer can be used
    simply as a data-gathering tool that can support
    the investigation of collaborative learning
    processes between people, allowing for
    presentation of a task, and perhaps recording of
    responses, and later analysis of these responses.
  • In this case, the computer makes the task of the
    researcher easier but does not really affect the
    collaborative learning process per se.
  • The computer can also be seen as a "tutor" with
    whom the pupil interacts, or even collaborates
    and a tool that could help the student in
    understanding a problem domain by pointing out
    flaws in the students conceptual model evidenced
    by their responses to problems

36
  • Another viewpoint, stresses the use of the
    computer as a medium or resource for
    collaborative learning (Crook, Newman). The
    computer can help students to communicate and
    collaborate on joint activities, providing
    assistance in the coordination process. This
    mediational role of the technology emphasizes the
    possibilities of using the computer not simply as
    an individual tool but as a medium through which
    individuals and groups can collaborate with
    others.
  • Basic electronic mail has been used for some time
    to provide a simple computer-mediated learning
    environment for students (e.g. Levin et al.,
    1984). The immediacy of the medium, and its
    ability to go beyond the classroom walls, even
    across countries, certainly does have an
    undeniable appeal.

37
  • Having a computerized trace of the activities
    engaged in by the students can be useful, as it
    allows teachers and students to study their
    exchanges and engage in new learning activities
    involving spelling, idea coherence, presentation,
    etc.

38
  • It is important to note that the technology per
    se is usually not the crucial issue, rather the
    social practices surrounding its use.
  • Simply providing a physical or electronic
    connection between people does not guarantee that
    any collaborative learning will take place. The
    important thing is to create a social activity
    through which learning can occur.
  • Indeed, a nice example of how simple email
    exchanges can be upgraded to a more complex set
    of collaborative activities is given by Riel
    (1985) in the development of a Class Newspaper.
    This spawned a whole new set of activities such
    as researching, editing, layout etc, which
    provided opportunities for the students to learn
    a variety of new skills.

39
  • An interesting example of the use of an
    electronic network for collaborative learning via
    information dissemination and general discussion
    is the establishment of a network of users which
    supports mailing lists and bulletin board
    services concerning a wide variety of themes,
    subjects and interest areas. Of particular
    interest are the requests for information or help
    that can be sent out on the network, and the
    responses generated.

40
  • Developments in technology, such as the
    increasing number of local area networks ( LANs )
    in many settings, including schools, provides new
    opportunities for CSCL. The emergence of these
    new phenomena would be difficult to conceive of
    as developing without the computer medium.
  • An example of this might be the creation of an
    Earth Lab, for example, when the topic studied is
    Save the Earth, where students and teachers
    collaborate with other students and teachers in
    doing research, collecting observations, and
    reporting their findings for a collective
    project.

41
  • The databases created provide new opportunities
    for sharing information and creating new
    activities and a variety of tasks that can be
    assigned, delegated, negotiated, and all mediated
    through the computer. The power and flexibility
    of the computer allows for the simultaneous
    coordination of multiple activity systems, for
    students and teachers performing a variety of
    interconnected and local tasks.

42
  • Part Two
  • Assessment via computers

43
  • Technology can be used for assessment purposes at
    various levels ranging from the management of the
    assessment information to a fully automated
    assessment system.
  • Using technology for the management of assessment
    information can enable information to be
    presented in different ways to meet the needs of
    different audiences (such as teachers, students,
    course organisers administrators and parents ).

44
  • Not only the quality of presentation of reports
    but more importantly the range and scope of their
    content can be improved by utilising technology
    for this purpose.
  • At the other extreme, in a fully automated
    assessment system all aspects of the system from
    the assessment which the student completes to the
    processing and administration of the marks,
    including the overall management of assessment
    information, is technology-based.
  • Assessment strategy should be considered during
    Course Design,
  • Here it is useful to ask ourselves

45
  • What kind of things do we want our students to
    learn?
  • What areas of their performance is to be
    assessed?
  • What opportunities will be provided?
  • What assessment tasks will be set?
  • What methods/tools of assessment will be used?

46
Advantages in the use of IT for Assessment
  • The drive to find effective new and improved
    assessment methods.
  • Focus on Quality Assurance.
  • The changing aims of the educational system (mix
    of academic, vocational and general transferable
    skills).
  • Emphasising deep learning rather than shallow.
  • Interest in using new teaching and assessment
    methods.
  • More frequent formative and summative assessment.
  • Teachers, students and parents can be alerted
    sooner to adapt their teaching.
  • Less time can be spent on marking and obtaining
    results

47
  • Self-assessment takes place in the student's own
    time, at their own pace, when they are ready.
  • Increased student confidence.
  • Students like rapid results.
  • There is growing interest and increasing
    practical experience in the use of computers to
    deliver objective tests.

48
  • One of the aspects of assessment that has been
    gaining momentum is the use of portfolios as a a
    learner and learning-centered formative tool.
  • A practical idea is the development of computer
    based portfolios where students can create
    multimedia packages with simple links between
    different resources.
  • These could be used for the creation of
    portfolios where students have gathered a range
    of resources, such as graphics, audio and video
    clips in addition to text and links to relevant
    pages from the world wide web.

49
  • Students could also be assessed on their ability
    to create a relevant and linked portfolio of
    World Wide Web resources, which can quite simply
    be created by writing Web pages in HTML (hyper
    text mark-up language), possibly using the
    conversion and editing tools provided for several
    standard word processing packages.
  • The structure of the package/portfolio and
    relationships between the links included in the
    materials can be a reliable indicator of the
    depth of learning.
  • Electronic portfolios would be plausible for a
    wide range of subject areas, and could also be
    used for group or peer assessments.

50
  • Many students will be expected to use technology
    in future careers, and perhaps to compare and
    contrast the features offered by different
    packages. Asking students to create a simple
    package or portfolios of linked resources, to
    evaluate each other's products and produce a
    critical report on their own can foster a range
    of transferable skills, and promote a deeper
    level of learning.
  • Packages can be targeted at a vocational use, or
    could illustrate and explore a single academic
    concept. In some situations the products created
    by one cohort may be suitable for use by others
    in following years.

51
As a conclusion
  • Electronic assessment tools are unlikely to
    reduce significantly the burden of assessment,
    but they can be used to promote deeper and more
    effective learning, by testing a range of skills,
    knowledge and understanding. Using computers in
    assessment does not have to mean more multiple
    choice testing to the exclusion of other
    assessment techniques. A wide range of innovative
    assessment methods lend themselves to computer
    based implementation.

52
  • The computer should be viewed as a support tool
    that can provide functional learning
    environments.
  • When instruction is seen not simply as the
    imparting of information, but the creation of a
    space that is conducive to learning
    construction zone" (Newman et al. ) the
    power of the computer to allow students, teachers
    and perhaps others outside this system, to
    reorganize their activities and develop in
    unexpected directions could be very significant.
  • The computer would thus become an important
    adjunct to truly collaborative learning and
    assessment!

53
  • The End
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