Designing a multimedia interactive to support shared learning experiences PowerPoint PPT Presentation

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Title: Designing a multimedia interactive to support shared learning experiences


1
Designing a multimedia interactive to support
shared learning experiences
  • Steve DiPaola Caitlin Akai
  • Simon Fraser University

Siggraph Boston 2006 Educators Workshop
2
Outline
  • Technology in informal learning spaces
  • Design issues for multimedia interactives
  • Introduction to the Virtual Beluga project
  • Technical description of the simulation
  • Educational content
  • Interaction design

3
Technology in informal learning spaces
  • Informal learning spaces like museums, sciences
    centres and aquaria are increasingly
    incorporating technology into their exhibits
  • These spaces contain many design constraints that
    can limit the potential of technology
  • Appropriate design of multimedia exhibits can
    ensure technology enhances educational content
    and visitor experience

4
Design issues for multimedia interactives
  • Need for robustness
  • Limited contact time
  • Exhibits must work without supervision
  • High traffic/use
  • Visitors travel in groups
  • Need to generate repeat visits
  • Educational content should be engaging and
    accessible

5
Virtual Beluga Project
  • In collaboration with Vancouver Aquarium and Bill
    Kraus from Digital Biology
  • Highly realistic dynamic virtual beluga
    simulation
  • Interaction goal was to create a user-centric,
    shared, collaborative, and reflective learning
    space
  • Important to encourage deeper interaction with
    the content than what is available through
    traditional wall signage or video

6
Overview of vBeluga
  • Virtual belugas are shown in a wild pod context
  • Incorporates research on beluga behavior and
    vocalization conducted at aquarium
  • Simulation is based on artificial intelligence
    architecture so belugas can learn and alter their
    behavior based on changes in their environment
  • Physically-based system allows for natural whale
    locomotion and realistic water
  • Realistic graphics achieved through the use of
    actuators (virtual bones and muscles)

7
Simulation System
  • Variable content is supported - individual
    organisms can grow and change over time, new
    organisms can be added/removed
  • Easy to update to reflect changes in current
    scientific thinking
  • The non-deterministic nature of the simulations
    means that no two simulations are alike
  • The system is fully scalable - the number and
    complexity of organisms is limited only by the
    speed and memory of the computer on which it runs
  • Behavioral system consists of two layers
  • A low level navigational system
  • A high level action selection system

8
Adaptive behavior system
  • Advanced Layer Action Selection
  • - Suite of behaviors (action selection)
  • Internal state
  • Memory of past events
  • Primitive Layer Navigation
  • Navigation and obstacles
  • Neural network bridging sensors and actuators

9

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Educational messages
  • Data from researchers, aquarium staff and
    visitors was incorporated into the interactive
  • Key educational messages
  • Belugas live in an acoustic world
  • Human activities affect the way belugas use sound
    to navigate and communicate
  • Our knowledge of wild beluga behavior is very
    limited

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Interaction Design Goals
  • To allow visitors to engage in interactive
    what-if scenarios
  • Focus on collaboration - especially between adult
    children
  • Technology removed from direct visitor contact
  • Visitors should not control wild belugas
  • Solution Camera tracked tabletop
  • Flexibility

13
Designing for flexibility
  • Modularity
  • Open-ended scenarios
  • Layers
  • Scalability

14
Flexibility of use
  • General gallery
  • Summer camp
  • Beluga encounters
  • Corporate events

15
Conclusion
  • Effective design of multimedia interactives can
    overcome some of the constraints associated with
    public informal learning spaces
  • Highly realistic simulations can provide a novel
    and engaging format for presenting educational
    content
  • Dynamic open-ended scenarios used to encourage
    collaboration and interaction among a range of
    visitors

16
Our competition
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Acknowledgments
  • Steve DiPaola
  • Bill Kraus of Digital Biology
  • Vancouver Aquarium
  • Valerie Vergara - PhD student and aquarium
    researcher
  • For more information see
  • http//ivizlab.sfu.ca/research
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