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Human Abilities

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Techniques for investigating 2-4. CS 4750 - Fall 2004. Project part 1 ... Point is: class discussion on what you are investigating; come, give feedback to others ... – PowerPoint PPT presentation

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Title: Human Abilities


1
Human Abilities
  • Understanding humansor at least some aspect of
    them!

2
Agenda
  • Questions
  • Project part 1
  • Continuing task analysis
  • Sensing / input capabilities
  • Memory / storage capabilities

3
Project part 1
  • Presentations on Monday
  • All team members should be there
  • If absent, -5 deductive credit on project part 1
  • 1 or 2 person(s) talk
  • 1 or 2 slides
  • What was the domain?
  • Who are the target users?
  • The problem
  • Current approaches issues
  • Techniques for investigating 2-4

4
Project part 1
  • Order of presentation on the Swiki
  • You have
  • 5 minutes to talk
  • 2-3 minutes for questions
  • Point is class discussion on what you are
    investigating come, give feedback to others

5
Basic human capabilities
  • Change much more slowly than technology
  • Have limits, which are important to understand

6
Processing model
  • DFAB
  • Sense / input descriptions
  • Storage / memory models

7
Humans as I / O machines
  • Senses
  • Vision
  • Hearing
  • Touch
  • Smell / Taste
  • Feed sensory memory

8
Visual perception
  • Size depth
  • Visual angle
  • Visual acuity fine detail
  • Law of size constancy
  • Cues size, height, familiarity
  • Brightness
  • Luminance amount of light emitted by an object
  • Flicker
  • Contrast function of luminance of object
    background
  • Color
  • Hue, intensity (brightness), saturation
  • Number of colors an individual (without training)
    can identify is in region of 10.
  • Color blindness 8 males, 1 females suffer

9
Human perception capabilities limitations
  • Split a picture into a collection of small dots
    and we can reconstruct it
  • Pixels resolution
  • Present consecutive frames of a dynamic scene
    and we can smooth it
  • gt15 fps refresh rate
  • Optical illusions
  • Ambiguity context
  • Expectations compensation

10
Read this
  • The quick brown
  • fox jumps over the
  • the lazy dog.

11
Hearing
  • Pitch frequency of sound
  • Loudness amplitude
  • Human ear can hear frequencies between 20Hz to
    15kHz
  • Distinguish frequency changes less than 1.5Hz
  • Cocktail party effect
  • Selective hearing
  • Filtering of background noise

12
Touch / motor
  • Pressure
  • Intense pressure (heat / pain)
  • Temperature (hot / cold)
  • Sensitivity
  • Kinesthesis awareness of position of body
    limbs

13
Smell / taste
  • Largely unexplored with respect to computing

14
Smell
Joseph Kaye, Making scents aromatic output for
HCI ACM Interactions Volume 10, Number 1 (2004),
Pages 48-61
Solenoid-controlled scent bottles
15
Memory
  • 3 kinds
  • Distinguished by
  • Main code type
  • Storage capacity
  • Decay time of an item

16
Sensory / perceptual memory
  • Physically encoded
  • Impacted by physical characteristics of signal
  • Low capacity
  • Rapid decay (msec)

17
Short-term or working memory
  • Symbolic, nonphysical acoustic or visual coding
  • 7 plus / minus 2 chunks
  • Rapid access in the order of 70 ms
  • Decay in the order of 200 ms

18
What is a chunk
  • A meaningful grouping of information
  • 4 7 9 3 6 1 9 0 4 9
  • vs.
  • 404 894 7512
  • Very user task dependent
  • My chunk may not be your chunk!

19
Long-term memory
  • Two types
  • Episodic - events experiences in serial form
  • Semantic - structured record of facts, concepts
    skills
  • Capacity (limitless?)
  • No decay!
  • Catch retrieval depends on network of
    associations

20
Principles for retrieval
  • How information is perceived, understood and
    encoded determines likelihood of retrieval
  • Recall vs. recognition

21
Memory Characteristics
  • Things move from STM to LTM by rehearsal
    practice and by use in context
  • Do we ever lose memory? Or just lose the link?
  • What are effects of lack of use?
  • We forget things due to decay and interference
  • Similar gets in the way

22
Processing
  • Recognize-act cycle
  • Contents of WM trigger actions held in LTM
  • Speed of processing increases with attention
    practice

23
Problem Solving
  • Storage in LTM, then application
  • Reasoning
  • Deductive -
  • Inductive -
  • Abductive -
  • Goal in UI design - facilitate problem solving!
  • How?? Take time to think about this right now!

If A, then B
Generalizing from previouscases to learn about
new ones
Reasons from a fact to theaction or state that
caused it
24
Thinking, reasoning problem solving
  • Newell Simons theory
  • Problem spaces
  • Employs heuristics
  • Means-end analysis
  • Foundational to HCI modeling

25
Things weve left out?
  • Emotion
  • Individual differences

26
Why did we learn this?
  • Model of the user
  • Predicting interactions results
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