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When to Use Visuals

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Title: When to Use Visuals


1
When to Use Visuals
  • Many aspects of the role of visuals may be
    represented by the Cone of Experience developed
    by Edgar Dale in 1946.
  • Dales cone represents individuals experiences
    as shading from real experience through contrived
    (vicarious) experiences to the increasingly
    abstract realm of verbal symbols.
  • As seen in the drawing on the next slide,
    Bruners ideas may be shown to parallel Dales.

2
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3
When to Use Visuals, Sounds or a combination of
the two.
  • What this suggests is that the use of visual and
    other multimedia materials to replace direct
    human experiences provides a very powerful
    experience, closely analogous to having the real
    experience.
  • By implication, and this has been borne out in a
    variety of research, such experiences can be very
    powerful in developing learning. The further one
    gets from direct experience toward the symbolic
    and abstract aspects of human experience the more
    the learner has to have developed skills in
    understanding and manipulating symbols in order
    for learning to take place.

4
When to Use Visuals, Sounds or a combination of
the two.
  • This is not to suggest that learning from
    abstract symbols, for example reading, is not a
    powerful way of learning, that would be nonsense.
  • Rather, because of the abstraction learners can
    always make clear, direct connections to the uses
    of their learning without further, less abstract
    experiences.
  • We should also remember that visuals themselves
    can be highly abstract and very symbolic.

5
Visuals Can
  • At a practical level, visuals of differing kinds
    can show us what the eye can see including
  • Things too far away or
  • Too dangerous to view in person

6
Visuals Can
  • At a practical level, visuals of differing kinds
    can show us what the eye might see

Historical events Historical re-creations Socia
l Modeling
7
Visuals Can
  • Show us what the eye cannot see by extending
    human capabilities including

Things which are too fast or too slow for us to
perceive. Things which are too large or too
small for us to perceive.
8
Visuals Can
Show us things that do not (cannot) exist
Fantasy people, places, things Science
projections Science fantasy
Presentations of literature
9
Visuals Can
Show us things that don't (can't) exist.
Fantasy people, places, things Science
projections Science fantasy
Presentations of literature
10
How to Use New Media Effectively.
  • Working with any of the new media to provide
    images and sound which are useful in learning and
    also of the quality necessary for the purpose
    require us to balance four factors
  • Image quality.
  • File size.
  • Transmission dimensions, and.
  • Image handling constraints within the computing
    the system displaying the image(s).

11
How to Use New Media Effectively.
  • Some of the obvious issues which might be
    considered are
  • Ensure students are not being distracted (or
    turned off) because the image is blurry.
  • Ensure students are not distracted from careful
    observation because there are too many other
    things to do at the same time.
  • Are students able to see the actual colour if it
    is important because of colour coding .
  • What are the download times for the web objects
    which are being used? Video animation both
    require careful attention to frame rate and
    display window size.

12
Research Supporting the Use of Visuals and Sound
for Learning
  • Four primary lines of research into visuals used
    as illustrations are described by Levie (1987)
  • Picture perception
  • Memory for pictures
  • Learning and cognition
  • Affective responses to pictures.

13
Research Supporting the Use of Visuals and Sound
for Learning
  • In the same work Levie makes the point that
  • It is clear that research on pictures is not a
    coherent field of inquiry. An aerial view of the
    picture research literature would look like a
    group of small tropical islands with only a few
    connecting bridges in between. Most researchers
    refer to a narrow range of this literature in
    devising their hypotheses and in discussing their
    results. Similarly, authors of picture memory
    models, for example, take little notice of the
    theories of picture perception. (P. 26)

14
Proposed Collaborators
  • The following individuals and institutions have
    been discussing the development and use of this
    material
  • Dr. David Mappin
  • University of Alberta, lead institution
  • Dr. Jon Baggaley
  • Athabasca university
  • Dr. Bill hunter
  • University of Calgary
  • Eric rice
  • Access/LTA

15
References
  • Alesandrini, K. L. (1984). Pictures and adult
    learning. Instructional science 13, 63 - 77.
  • Anderson, J. R. (1978). Arguments concerning
    representations for mental imagery.
    Psychological review 85, 249-77.
  • Anglin, G., Towers, R., Levie, H. (1996).
    Visual message design and learning the role of
    static and dynamic illustrations. In D. Jonasen
    (ed.), Handbook of research for educational
    communication and technology, 755-794. New York,
    NY Macmillan.
  • Baggaley, J. (1974). Research notes experiments
    in ET effects of adding backgrounds.
    Educational broadcasting international 7,
    208-209.
  • Baggaley, J. (1975). Research notes experiments
    in ET effects of edited cutaways. Educational
    broadcasting international 8, 36-37.

16
References
  • Cognition and technology group at Vanderbilt.
    (1992). The jasper experiment an exploration of
    issues in learning and instructional design.
    Educational technology research and development
    40 (1), 65-80.
  • Dale, E. (1946). Audio-visual methods in
    teaching. New York, NY holt, Rinehart, and
    Winston.
  • Devaney, A. (1991). A grammar of educational
    television. In D. Hlynka and J. Belland, eds.,
    Paradigms regained the uses of illuminative,
    semiotic, and post-modern criticism as modes of
    inquiry in educational technology. Englewood
    cliffs, NJ educational technology.
  • Duchastel, P. C. (1978). Illustrating
    instructional texts. Educational technology 11,
    36-39.

17
References
  • Duchastel, P. C. Walter, R. (1979, Nov.).
    Pictorial illustration in educational texts.
    Educational technology, 20 - 25.
  • Dwyer, F. (1978). Strategies for improving
    visual learning. State college, PA learning
    services.
  • Freeman, F. N., Ed. (1924). Visual education a
    comparative study of motion pictures and other
    methods of instruction. Chicago, IL university
    of Chicago process.
  • Kosslyn, S. M. (1981). The medium and the
    message in mental imagery a theory.
    Psychological review 88, 46-66.
  • Levie, H. (1987). Research on pictures a guide
    to the literature. In D. M. Willows H. A.
    Houghton, eds. The psychology of illustration
    volume 1 basic research, 1-50. New York
    Springer.

18
References
  • Mann, B. (1992). The SSF model structuring the
    functions of the sound attribute. Canadian
    journal of educational communication 21 (1),
    45-65.
  • Millerson, G. (1985). The technique of
    television production, 9th ed. New York, NY
    focal press.
  • Nelson, D. L. (1979). Remembering pictures and
    words appearance, significance, and name. In L.
    S. Cermak F. I. M. Craik, eds. Levels of
    processing in human memory, 45-76. Hillsdale,
    NJ Erlbaum.
  • Paivio, A. (1978). A dual-coding approach to
    perception and cognition. In J. H. Pick E.
    Saltzman, eds. Modes of perceiving and
    processing information, 39-51. Hillsdale, NJ
    Erlbaum.
  • Paivio, A. (1990). Mental representations a
    dual coding approach, 2nd edition. New York, NY
    oxford Univesity press.

19
References
  • Park, O., Hopkins, R. (1993). Instructional
    conditions for using dynamic visual displays a
    review. Instructional science 22, 1-24.
  • Pylyshyn, Z. W. (1981). The imagery debate
    analogue media versus tacit knowledge.
    Psychological review, 88, 16-45.
  • Reiber, L. (1989). A review of animation
    research in computer-based instruction. In
    proceedings of selected research papers presented
    at the annual meeting of the association for
    educational communications and technology,
    Dallas, Tx, Feb. 1-5 (ERIC document reproduction
    service no. 308-832).
  • Reiber, L. (1990). Animation in computer-based
    instruction. Educational technology research and
    development 38 (1), 77-86.

20
References
  • Reiber, L. (1994). Computers, graphics, and
    learning. Madison, WI WCB brown benchmark.
  • Salomon, G. (1981). The use of visual media in
    the service of enriching mental thought
    processes. Instructional science, 9 (4),
    327-329.
  • Salomon, G. (1979). Interaction of media,
    cognition, and learning. San Francisco, CA
    Jossey-bass.
  • Smith, M. C., Magee, L. E. (1980). Tracing the
    time course of picture-word processing.
  • The Vietnam War
  • http//dspace.dial.pipex.com/leuhusen/nam/intro.ht
    m
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