Title: When to Use Visuals
1When to Use Visuals
- Many aspects of the role of visuals may be
represented by the Cone of Experience developed
by Edgar Dale in 1946. - Dales cone represents individuals experiences
as shading from real experience through contrived
(vicarious) experiences to the increasingly
abstract realm of verbal symbols. - As seen in the drawing on the next slide,
Bruners ideas may be shown to parallel Dales.
2(No Transcript)
3When to Use Visuals, Sounds or a combination of
the two.
- What this suggests is that the use of visual and
other multimedia materials to replace direct
human experiences provides a very powerful
experience, closely analogous to having the real
experience. - By implication, and this has been borne out in a
variety of research, such experiences can be very
powerful in developing learning. The further one
gets from direct experience toward the symbolic
and abstract aspects of human experience the more
the learner has to have developed skills in
understanding and manipulating symbols in order
for learning to take place.
4When to Use Visuals, Sounds or a combination of
the two.
- This is not to suggest that learning from
abstract symbols, for example reading, is not a
powerful way of learning, that would be nonsense.
- Rather, because of the abstraction learners can
always make clear, direct connections to the uses
of their learning without further, less abstract
experiences. - We should also remember that visuals themselves
can be highly abstract and very symbolic.
5Visuals Can
- At a practical level, visuals of differing kinds
can show us what the eye can see including - Things too far away or
- Too dangerous to view in person
6Visuals Can
- At a practical level, visuals of differing kinds
can show us what the eye might see -
-
Historical events Historical re-creations Socia
l Modeling
7Visuals Can
- Show us what the eye cannot see by extending
human capabilities including -
Things which are too fast or too slow for us to
perceive. Things which are too large or too
small for us to perceive.
8Visuals Can
Show us things that do not (cannot) exist
Fantasy people, places, things Science
projections Science fantasy
Presentations of literature
9Visuals Can
Show us things that don't (can't) exist.
Fantasy people, places, things Science
projections Science fantasy
Presentations of literature
10How to Use New Media Effectively.
- Working with any of the new media to provide
images and sound which are useful in learning and
also of the quality necessary for the purpose
require us to balance four factors
- Image quality.
- File size.
- Transmission dimensions, and.
- Image handling constraints within the computing
the system displaying the image(s).
11How to Use New Media Effectively.
- Some of the obvious issues which might be
considered are - Ensure students are not being distracted (or
turned off) because the image is blurry. - Ensure students are not distracted from careful
observation because there are too many other
things to do at the same time. - Are students able to see the actual colour if it
is important because of colour coding . - What are the download times for the web objects
which are being used? Video animation both
require careful attention to frame rate and
display window size.
12Research Supporting the Use of Visuals and Sound
for Learning
- Four primary lines of research into visuals used
as illustrations are described by Levie (1987)
- Picture perception
- Memory for pictures
- Learning and cognition
- Affective responses to pictures.
13Research Supporting the Use of Visuals and Sound
for Learning
- In the same work Levie makes the point that
- It is clear that research on pictures is not a
coherent field of inquiry. An aerial view of the
picture research literature would look like a
group of small tropical islands with only a few
connecting bridges in between. Most researchers
refer to a narrow range of this literature in
devising their hypotheses and in discussing their
results. Similarly, authors of picture memory
models, for example, take little notice of the
theories of picture perception. (P. 26)
14Proposed Collaborators
- The following individuals and institutions have
been discussing the development and use of this
material - Dr. David Mappin
- University of Alberta, lead institution
- Dr. Jon Baggaley
- Athabasca university
- Dr. Bill hunter
- University of Calgary
- Eric rice
- Access/LTA
15References
- Alesandrini, K. L. (1984). Pictures and adult
learning. Instructional science 13, 63 - 77. - Anderson, J. R. (1978). Arguments concerning
representations for mental imagery.
Psychological review 85, 249-77. - Anglin, G., Towers, R., Levie, H. (1996).
Visual message design and learning the role of
static and dynamic illustrations. In D. Jonasen
(ed.), Handbook of research for educational
communication and technology, 755-794. New York,
NY Macmillan. - Baggaley, J. (1974). Research notes experiments
in ET effects of adding backgrounds.
Educational broadcasting international 7,
208-209. - Baggaley, J. (1975). Research notes experiments
in ET effects of edited cutaways. Educational
broadcasting international 8, 36-37.
16References
- Cognition and technology group at Vanderbilt.
(1992). The jasper experiment an exploration of
issues in learning and instructional design.
Educational technology research and development
40 (1), 65-80. - Dale, E. (1946). Audio-visual methods in
teaching. New York, NY holt, Rinehart, and
Winston. - Devaney, A. (1991). A grammar of educational
television. In D. Hlynka and J. Belland, eds.,
Paradigms regained the uses of illuminative,
semiotic, and post-modern criticism as modes of
inquiry in educational technology. Englewood
cliffs, NJ educational technology. - Duchastel, P. C. (1978). Illustrating
instructional texts. Educational technology 11,
36-39.
17References
- Duchastel, P. C. Walter, R. (1979, Nov.).
Pictorial illustration in educational texts.
Educational technology, 20 - 25. - Dwyer, F. (1978). Strategies for improving
visual learning. State college, PA learning
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methods of instruction. Chicago, IL university
of Chicago process. - Kosslyn, S. M. (1981). The medium and the
message in mental imagery a theory.
Psychological review 88, 46-66. - Levie, H. (1987). Research on pictures a guide
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Houghton, eds. The psychology of illustration
volume 1 basic research, 1-50. New York
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18References
- Mann, B. (1992). The SSF model structuring the
functions of the sound attribute. Canadian
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television production, 9th ed. New York, NY
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dual coding approach, 2nd edition. New York, NY
oxford Univesity press.
19References
- Park, O., Hopkins, R. (1993). Instructional
conditions for using dynamic visual displays a
review. Instructional science 22, 1-24. - Pylyshyn, Z. W. (1981). The imagery debate
analogue media versus tacit knowledge.
Psychological review, 88, 16-45. - Reiber, L. (1989). A review of animation
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- http//dspace.dial.pipex.com/leuhusen/nam/intro.ht
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