Title: SPAWAR Systems Center San Diego
1SPAWAR Systems Center San Diego TEAM SPAWAR Chief
Technology Officer Leadership and Innovation
CTO briefing to NDIA
13 Aug 08 Mr. Gary Wang Director, Code
73000 (619) 553-2010 gary.wang_at_navy.mil
SSC San Diego
Overall Classification // Unclassified //
2Agenda
- Three Hats
- SPAWAR 7.0 Science Technology
- Director, ST Eng SSC-SD
- CTO Roles
- Innovation
- Academic Model
- Industry Model
- Process Model
- Perspective and creative thinking
- Open Innovation
- Characteristics of Environment
- Reading Lists
- Leadership
3ST Competency Lead / 7.0
4Dir. Science, Technology Engineering
SSC-SD
CAPT M Kohlheim, CO
CAPT M Kohlheim, CO
Ms C Keeney, TD
Ms C Keeney, TD
DIR. SCIENCE, TECHNOLOGY
DIR. SCIENCE, TECHNOLOGY
DIR. SCIENCE, TECHNOLOGY
DIR. SCIENCE, TECHNOLOGY
CHENG
ENGINEERING/CTO
ENGINEERING/CTO
ENGINEERING/CTO
ENGINEERING/CTO
Mr. G Wang
Mr. G Wang
Mr. G Wang
Mr. G Wang
CIV
-
117
CIV
-
117
CHENG
APPLIED SCIENCES
ISR/IO
FLT ENGINEERING
APPLIED SCIENCES
ISR/IO
FLT ENGINEERING
SYSTEM TEST,
SYSTEM TEST,
APPLIED SCIENCES
ISR/IO
FLT ENGINEERING
APPLIED SCIENCES
ISR/IO
FLT ENGINEERING
SYSTEM TEST,
SYSTEM TEST,
Dr. F Gordon
Mr. P Sullivan
Mr. T Smith
Dr. F Gordon
Mr. P Sullivan
Mr. T Smith
INTEGRATION AND
INTEGRATION AND
Dr. F Gordon
Mr. P Sullivan
Mr. T Smith
Dr. F Gordon
Mr. P Sullivan
Mr. T Smith
INTEGRATION AND
INTEGRATION AND
CERTIFICATION
CERTIFICATION
CERTIFICATION
CERTIFICATION
C2
COMMS
PACIFIC C4ISR
C2
COMMS
PACIFIC C4ISR
C2
COMMS
PACIFIC C4ISR
C2
COMMS
PACIFIC C4ISR
Dr. R Jaffee
Mr. D Endicott
CAPT M San Pedro
Dr. R Jaffee
Mr. D Endicott
CAPT M San Pedro
Dr. R Jaffee
Mr. D Endicott
CAPT M San Pedro
Dr. R Jaffee
Mr. D Endicott
CAPT M San Pedro
Deputy for Operations
Fleet Battle Experiment
2101
CAPT Keith Archbold
Bill Windhurst
Administrative Staff
2102
Resource Manager
Kathy Davis
Science Technology
Information Technology
Technical Knowledge
Project Development
Business Systems
Management
211
214
215
Brian Riehm
Eric Hendricks
Gale Pennoyer
5CTO Role (Echelon II)
- Champions innovation, builds value, increases
intellectual capital - Contributes to strategic guidance by identifying
the role specific technologies will play in the
future growth of the organization - Forges robust external partnerships with ST
communities in industry, academia, and government - Transitions technology into Naval capabilities
rapidly, affordably and efficiently
Leveraging technology is the key to both force
modernization and transformation to preserve the
decisive U.S. advantage across the range of
military operations. Naval Transformation Roadmap
6Innovation in Team SPAWARs Strategy
7What is Innovation
- 'Innovation' is broadly defined as the generation
and application of new ideas and skills to
produce new products, processes and services that
improve capabilities, economic and social
prosperity for the Warfighter
8Academic Model
- Linear
- pure science-gtapplied science-gtan industrial
setting - Third/Fourth generation
- Use of feedback mechanisms
- Appreciation of Knowledge
- Complex adaptive system
- New ideas that are successful
- Knowledge is shared,assimilated,absorbed
- Churn-knowledge is transformed at various stages
9Industry Model
Mapping your Innovation DNA
Built For Innovation, Forbes.com, Nov 2007
10A process model
11IDEO process for Innovation
- To demonstrate its process for innovation for an
episode of ABCs late-night news show Nightline,
IDEO created a new shopping cart concept,
considering issues such as maneuverability,
shopping behavior, child safety, and maintenance
cost. The show concentrated on IDEOs design
process, recording as a multidisciplinary team
brainstormed, research, prototyped, and gathered
user feedback on a design that went from idea to
a working appearance model in four days.
12Collaboration
- Open Innovation
- The central idea behind open innovation is that
in a world of widely distributed knowledge,
companies cannot afford to rely entirely on their
own research, but should instead buy or license
processes or inventions (i.e.patents) from other
companies. In addition, internal inventions not
being used in a firm's business should be taken
outside the company (e.g., through licensing,
joint ventures, spin-offs). Some companies
promoting open innovation include Procter
Gamble, InnoCentive, and IBM.
13Closed vs. Open Innovation
- Closed Innovation Principles
-
- The smart people in our field work for us.
- To profit from RD, we must discover it, develop
it and ship it ourselves. - If we discover it ourselves, we will get it to
market first. - The company that gets an innovation to market
first will win.
- Open Innovation Principles
- Not all the smart people work for us. We need to
work with smart people inside and outside our
company. - External RD can create significant value
internal RD is needed to claim some portion of
that value. - We don't have to originate the research to profit
from it. - Building a better business model is better than
getting to market first.
Henry Chesbrough
14Perspective
- perspective p?r spéktiv
- 1. particular evaluation of something a
particular evaluation of a situation or facts,
especially from one persons point of view 2.
measured assessment of situation a measured or
objective assessment of a situation, giving all
elements their comparative importance
15Scotoma
16Different/Creative Thinking
- As you can see, in addition to six and one half,
by expressing 13 in different ways and halving it
in different ways, one could say one-half of
thirteen is 6.5, or 1 and 3, or 4, or 11 and 2,
or 8, and so on. - Most people see the pattern as a square composed
of smaller squares or circles or as alternate
rows of squares and circles. - It cannot be easily seen as columns of alternate
squares and circles.
17Fostering Creativity
- Ask ourselves- What happens to our out of the
box mavericks and What happens when someone
fails? - Best practice of Learning organizations
- Provide context to collaborate in groups without
boundaries or fear - Have fun
18Force Field Analysis
Innovative Culture
- Catalysts
- Individual
- Being curious, opposite thinking
- Varied background
- Passionate
- Balance between hubris listening
- Organizational
- Create innovation
- Collaborative culture
- Creative tension
- Accepting failure
- Obstacles
- Individual
- Constant shifting priorities
- Short-term thinking
- Analytical thinking
- Fear of criticism
- Organizational
- Micromanagement
- Lack of innovative brainstorming
- Risk aversion
- Reward crisis management
19Innovation Value chain
- Synthesis of data, knowledge and information to
bring out new insights and understanding
- Wisdom of the Crowds
- Cpu centric ? Storage centric
- unwired ?Connected
- Wikis , blogs, search, social networks
- Visualization and Information economies
- Sensor networks, swarm, smart dust
- Bio inspired - Gaming
Innovation
- Contextual, relevant, actionable. Tacit versus
explicit.
Knowledge
- Organized or processed data
Information
Data
Internet Speed, Access, Expectations
20Reading List
- Innovation
- 1.Good to Great Why Some Companies Make the
Leap... and Others Don't by Jim Collins - 2.Seeing What's Next Using Theories of
Innovation to Predict Industry Change by Erik
Roth, Clayton Christensen and Scott Anthony - 3.The Medici Effect Breakthrough Insights at the
Intersection of Ideas, Concepts, and Cultures by
Frans Johansson - 4.The Art of Innovation Lessons in Creativity
from Ideo, America's Leading Design Firm by Tom
Kelley - 5.Juice The Creative Fuel That Drives
World-Class Inventors by Evan I. Schwartz - 6.Inevitable Surprises Thinking Ahead in a Time
of Turbulence by Peter Schwartz - 7.Harvard Business Review on Innovation by
Clayton Christensen - 8.How Breakthroughs Happen The Surprising Truth
About How Companies Innovate by Andrew Hargadon - 9.Open Innovation The New Imperative for
Creating and Profiting from Technology by Henry
William Chesbrough - 10.Innovation--The Missing Dimension by Richard
K. Lester, Michael J. Piore
21Reading List (cont)
- Creativity
- 1.Six Thinking Hats by Edward de Bono
- 2.The Creative Habit Learn It and Use It for
Life by Twyla Tharp - 3.How to Think Like Leonardo da Vinci Seven
Steps to Genius Every Day by Michael J. Gelb - 4.A Whack on the Side of the Head How You Can Be
More Creative by Roger von Oech - 5.Lateral Thinking Creativity Step by Step by
Edward de Bono - 6.Cracking Creativity The Secrets of Creative
Genius by Michael Michalko - 7.Creativity Flow and the Psychology of
Discovery and Invention by Mihaly
Csikszentmihalyi - 8.Aha! 10 Ways to Free Your Creative Spirit and
Find Your Great Ideas by Jordan Ayan - 9.The How to Think Like Leonardo da Vinci
Workbook by Michael J. Gelb - 10.Discover Your Genius How to Think Like
History's Ten Most Revolutionary Minds by Michael
J. Gelb
22Reading List (cont)
- Leadership
- Emotional Intelligence Daniel Golemen
- Primal Leadership
- Fifth Discipline Peter Senge
- Learning Organizations
- Leadership Pipelines Noel Tichey
- Teaching organization
- Good to Great Jim Collins
- Level Five leadership
- Quick Reads
- Change
- Who Moved My Cheese? Spencer Johnson
Kenneth Blanchard - Leading Change John Kotter
- Communication
- Getting to Yes Roger Fisher, William L. Ury,
Bruce Patton, and Bruce Patton - You Just Dont Understand - Deborah Tannen
23Leadership
Balance
Self
Work/Life
Service
Global National Local
Career
24 25Drivers/Transformational Technology
- Drivers
- Extreme Mobility
- Location Based services economy
- Fitness Landscape
- Internet Altruism
- A wise crowd in action
- Emerging GIS economies
- Transformational Technologies
- Large fields of networked sensors
- Superconducting electronic
- Advanced materials (nano this nano that)
- Advanced sensors (magnetic)
- Human Behavior research
26Transformational Technologies (cont)
- The science of networks and autonomy
- SuRF- magnitudes of order for SFDR
- The convergence of GNR and NBIC
- Edge of Photonics terabyte speeds
- Neural science and Brain based devices leading to
decision superiority - Quantum Cryptography
- Nano radios
- Atomic magnetometers
- Automated image analysis and track resolution
alternative energy sources - Harvesting for persistence linguistic analysis
and expression for improved SA intelligent agent - C2 of Unmanned Vehicles for further reduced
manning
27Education Outreach
- Cause Marketing and/or Strategic Philanthropy and
other focused Public Affairs activities that are
specific to education. These programs may
include - Community events that occur in local venues or
online - Awareness, skill-building, and/or
behavior-changing lesson plans, activities and/or
classroom supplements - Volunteer opportunities
- Direct mail, advertising, online marketing, and
public relations - Student or community-based contests and awards
- Corporate - non-profit partnerships
28Why volunteer
- to feel needed
- to share a skill
- to get to know a community
- to demonstrate commitment to a cause/belief
- to gain leadership skills
- to act out a fantasy
- to do your civic duty
- because of pressure from a friend or relative
- satisfaction from accomplishment
- to keep busy
- for recognition
- to repay a debt
- to donate your professional skills
- because there is no one else to do it
- to have an impact
- to learn something new
- for freedom of schedule
- to help a friend or relative
- for escape
- to earn academic credit
- to keep skills alive
- because an agency is geographically close
- to have an excuse to do what you love
- to be able to criticize
- to assure progress
- to feel good
- to be part of a team
- to gain status
- because you were asked
- to test yourself
- to build your resume
- to be an agent of change
- because of personal experience with the problem,
illness, or cause - to stand up and be counted to feel proud
- to make new friends
- to explore a career
- to help someone
- as therapy
29Corporate Social Responsibility
- The Business Case for CSR
- Human Resources
- Recruitment and retention
- Brand differentiation
- Part of corporate values and culture
- License to operate
- Voluntary steps to persuade public and government
30Why is Educational Outreach Important --
Especially in the Sciences?There is a need to
increase scientific understanding among the
public.
- A few numbers from the National Science
Foundation-supported survey for Science
Engineering Indicators 2000, as reported in the
NSF PR 00-45 (NSB 00-131) ".....The vast
majority of Americans say that science and
technology are making their lives better....."
However "..... only 17 percent of respondents
..... described themselves as well informed about
new scientific discoveries and the use of new
inventions and technologies. 30 said they were
poorly informed....." - ".....Answering a series of 20 questions
designed to test basic knowledge, only 50 percent
of Americans know how long it takes Earth to
circle the sun, and most still can't correctly
describe in their own words some basic scientific
terms, including molecules, the Internet, and
DNA..... - ".....The scientific process isn't well
understood either. Only 21 percent of those
surveyed were able to explain what it means to
study something scientifically, just over half
understood probability, and only a third knew how
an experiment is conducted..... - "..... Most of what Americans know about
science comes from television and
newspapers....." And ".....the belief in the
pseudoscience is commonplace in the U.S....." and
can be traced to the entertainment industry.
31THINKING ABOUT YOUR ROLE
- Consider the following questions
- Do you want to work with students? Teachers?
Administrators? Policy makers? The community? - Do you have a contact for entry into the school,
museum, or organization with which you want to
work? - What level of involvement would suit your
interests, time, and expertise?
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36Get Involved
- BSCS (Biological Sciences Curriculum Study, Inc.)
- http//bscs.org/about/reportspresentations.html
- San Diego Regional Economic Development
Corporation - http//www.sandiegobusiness.org/
- Workforce STEM (Science, Technology,
Engineering, Math) Education - Mike Chapin
- GEOCON, Inc.
- San Diego Science Alliance http//www.sdsa.org/pub
/sdsa_docs/sdsahome.htm - Kim Bess kbess_at_sdcoe.net
- Nancy Taylor ntaylor_at_sdcoe.net
- Project Lead the way- Duane Crum
- http//www.pltw.org/index.cfm
- Jim Rohr- NDIA STEM representative
37Definitions
- Output Measures describe the level of activity
that will be provided over a period of time,
including a description of the characteristics
(e.g., timeliness) established as standards for
the activity. Outputs refer to the internal
activities of a program (i.e., the products and
services delivered). For example, an output could
be the number of students who received a NASA
fellowship, the the demographic characteristics
of teachers who participate in NASA workshops, or
the percentage of US science centers
participating with NASA. - Outcome Measures describe the intended result of
carrying out a program, project, or activity.
They define an event or condition that is
external to the program or activity and that is
of direct importance to the intended
beneficiaries and/or the general public. Outcome
measures are the most informative measures about
performance, because they are the ultimate
results of a program that benefit the public.