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Lecture 2: Development of Expertise

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Title: Lecture 2: Development of Expertise


1
Lecture 2 Development of Expertise
  • IE 8541 Intelligent Decision Support Systems

2
Lecture Outline
  • My contract info and background
  • Development process for a DSS. Course structure
    mirrors this process.
  • Course topics
  • Schedule for Jan/Feb, deadlines
  • Institutional Review Board
  • Intro to Human Information Processing
  • Discussion of Article Development of Expertise

3
My Contact Information
  • Instructor Prof. Hayes
  • Email hayes_at_me.umn.edu
  • Phone 612- 626-8391
  • Office ME 2110
  • Office Hours By appointment
  • Course Website
  • www.me.umn.edu/education/courses/ie8541/index.html

4
My Background
  • Interdisciplinary mix of
  • Engineering,
  • Computer Science and
  • Psychology.
  • PhD, Carnegie Mellon University, Robotics, 1990
  • Faculty at U. Illinois, Computer Science for 7
    years
  • Faculty at U. Minnesota, Mechanical Engineering
    for 9 years.

5
Past and Present Work
  • Decision Support for complex problem solving
  • Manufacturing
  • Engineering and Architectural Design
  • NASA space operations
  • Military planning
  • Information analysis and visualization
  • Basis Research on
  • Differences in how experts and non-experts make
    decisions
  • How to assess performance in complex problem
    solving
  • Making globally distributed teams of product
    designers more effective
  • Other
  • Robotic assistance for the handicapped.

6
The development process of a DSS
  • Identifying appropriate task and role for DSS
  • Requirements gathering
  • Design specification
  • Early prototype construction mock up or paper
    prototype
  • Early prototype assessment and user feedback
  • Redesign
  • Prototype system construction
  • Usability and performance testing

7
The Design Process for a DSS Human Centered
Design
A typical spiral design process
Prototype Testing
Prototype Construction
Requirements Gathering
Final Performance Evaluation or Comparison
Design Specification
Design Review
8
DSS Designers must consider all of
Tools (DSSs, software, etc.)
9
Course structure
  • Topics and articles will reflect the development
    stages of DSSs to assist you in developing a
    successful project
  • How do humans solve problems?
  • Common methods for requirements gathering,
  • Examples of decision support systems, and
    intelligent technologies employed,
  • Early prototyping approaches paper prototypes,
    mock-ups.
  • More on how people think at what tasks are the
    good or bad?
  • DSS evaluation measuring software usability and
    problem solving performance, cost effectiveness,
    ROI.
  • Issues impacting acceptance and adoption of DSSs
    work practices, who pays the cost and who reaps
    the benefits?

10
January/Early Feb. Schedule
  • Tues 1/16 Class Introduction
  • Thurs 1/18 Development of Expertise
  • Tues 1/23 Verbal Reports as Data
  • In class exercise demonstrating protocol
    analysis
  • Thurs 1/25 Janus,
  • Tues 1/30 Making Pedagogical Agents More
    Socially Intelligent,
  • Thurs 2/1 Wickens Chapter 2, Research Methods
    Select article for presentation, IRB discussion
  • Tues 2/6 Wickens Chapter 3, Design and Evaluation
    Methods, Project proposal due
  • Tues 2/13 Ethnographic Approach to Design, IRB
    application due

11
Institutional Review Board
  • An important part of any evaluation where human
    subjects interact with a program is IRB approval.
  • IRB is aimed at insuring that the rights of human
    subjects are protected,
  • IRB is also a coach in insuring success of
    experiments
  • Next submission deadline Mon. 2/19
  • http//www.research.umn.edu/irb/

12
An Introduction to Human Information Processing
  • Perception
  • Memory
  • Cognition/decision making
  • Response

13
Cognitive Engineering
  • Improving the effectiveness, efficiency and
    safety of tasks performed primarily in the mind
    (e.g. decision making, planning, design, etc.)
  • If we are to do so, we must first understand
  • Information
  • Human information processing (capabilities and
    limitations)

14
Cognitive Engineering
  • Design or redesign the tools, work process, or
    work environment to improve cognitive task
    effectiveness

Motivation Incentives/rewards
Organizational structure
Work Process
Work environment
Tools (DSSs, software, etc.)
15
Information
  • Cybernetics the study of information. Started
    in 1940s and 1950s.
  • Bits a measure of Information one bit can
    represent two alternatives 1 or 0.
  • H bits can represent n 2H alternatives
  • H log2 n (n number of alternatives).

16
Example
  • The 26 letters of the alphabet can be represented
    with 5 bits
  • H log2 26 4.7 (round up to next integer)
  • The word panda can be represented with 5
    letters x 5 bits/letter 25 bits.

17
Information Properties
  • Bandwidth bits/second that can be transferred
    through a communication channel.
  • There is much redundancy in written letters
    (66), spoken language, and communication systems
    in general.
  • Redundancy can be important for error correction.

18
Human Information Processing Model (Sanders and
MCormick, 1993)
19
Sensory Stores Very short term memory for
sensory information
  • One sensory store associated with each sensory
    input channel (vision, hearing, )
  • Decay of information is very rapid,
  • Information gone in 1 2 seconds.

20
Perception
  • Perception categorization of incoming stimuli
    (Neibel and Freivalds).
  • Detection (simplest form)
  • Decide Is signal present or not present?
  • Example peripheral vision test raise hand when
    you see a white dot appear.
  • Classification determine the category in which a
    stimulus belongs. E.g. Red dot or white dot?
  • Scene analysis understand a complex image.

21
Human Information Processing Model (Sanders and
MCormick, 1993)
22
Memory 3 types
  • Sensory Store
  • Short Term Memory (STM) or working memory
  • Long Term Memory (LTM)
  • Good review of memory in The Complete Problem
    Solver, by J. R. Hayes, 1981, Chapter Four The
    Structure of Human Memory.

23
Short Term Memory (STM)
  • Items in current focus of attention,
  • Holds 7 /- 2 chunks,
  • Half life of 3 items is about 7 seconds,
  • All items gone in 18 seconds.

24
Information Theory and the Brain
  • During the 1950s attention to cybernetics raised
    the question in the minds of psychologists
  • How much information can human memory hold?
  • George Miller (1956) attempted to answer this
    question for short term memory (STM).

25
Information Capacity of STM
  • Problem the amount of information that can be
    stored in short term memory depends on what a
    person knows about those items.
  • People can remember in STM
  • Many familiar concepts,
  • Few unfamiliar concepts.
  • Example can you remember this sentence?
  • Wir kann mit Zug zu Euch kommen. (155 bits)

26
Information Capacity of STM
  • Problem the number of items that can be stored
    in short term memory depends on what a person
    knows about those items.
  • People can remember in STM
  • Many familiar concepts,
  • Few unfamiliar concepts.
  • Example can you remember this sentence?
  • Wir kann mit Zug zu Euch kommen. (125 bits)
  • We can take the train to your place.

27
Chunks
  • Chunk a package of information that is treated
    as a unit (Hayes, J. R., 1981).
  • Miller (1956) proposed chunks as the units
    stored in memory.
  • Chunks do not measure information, per se. They
    are collections of knowledge.

28
Chunks
  • A chunk can reference (e.g. point to) a large
    body of knowledge in long-term memory.
  • Example
  • Last year Alito may have meant little to you.
  • This year Alito may be linked to complex set of
    concepts supreme court justice,
    conservative-liberal power struggle, senate
    confirmation process, moderate swing votes

29
Long Term Memory (LTM)
  • Information can potentially stay in LTM a
    lifetime.
  • With out rehearsal, information in LTM tends to
    decay exponentially, biggest loss in first few
    days.
  • One can have information in LTM, but be unable to
    get at it (tip-of-tongue phenomena) (Brown and
    McNeil, 1996)
  • Information can be transferred from STM to LTM
    through a) rehearsal, b) association with
    concepts already in STM.

30
Examples of STM gt LTM
  • Rehearsal
  • Repeat telephone number or social security number
    until you remember it,
  • Practice piano piece till you memorize it.
  • Association with existing knowledge in LTM
  • Lady introducing herself at a party Hi, Im
    Marsha Hoover like the vacuum cleaner.
  • Method of Loci Associate items to be remembered
    with items on a path through your house
    described in Hayes, J. R., 1981 pp. 98 104).

31
Method of Loci
  • Associate a list of items with a list of stops
    on a route through your house.
  • Associate first item with first stop, second
    item with second stop, etc.
  • Picture item interacting with something at its
    stop.
  • To retrieve the list, walk the route through
    your house in your mind.

32
Attention
33
Attention
  • Attention cognitive capacity devoted to a task
    (Neibel and Frievalds).
  • Attention is largely a serial process
  • If we try to attend to multiple tasks performance
    goes down. Wickens (1984) multiple resource
    theory predicts/explains performance decrement.

34
Attention
  • Operator Vigilance sustained attention, ability
    to remain alert over a long period of time.
  • Vigilance tends to go down after 30 min or so.
  • Important in monitoring and inspection
  • Truck driving, flying,
  • Nuclear power plant monitoring,
  • Visual inspection ..

35
Human Information Processing Model
36
Decision Making and Response Selection
  • Decision making the process of considering
    alternatives, and choosing and appropriate
    response.
  • Decision making may take
  • Seconds what to do when a deer jumps in front of
    your car).
  • Minutes what new route should an airplane take
    around a thunderstorm? Emergency room triage.
  • Days (or longer) what launch plan should we
    follow for the next space mission?
  • Perception, decision making and response
    selection are not always easily separable.
  • Decision making may be undertaken by individuals
    or groups.

37
Some observed challenges in human decision making
  • People tend to focus on only one alternative or
    hypothesis at a time once selected others are
    often ignored.
  • Undue weight given to early clues, later ones
    often ignored.
  • More information (even if relevant) can reduce
    decision making effectiveness (information
    overload).

38
More decision making challenges
  • Not good at exhaustive exploration of a problem
    space, or remembering what has been explored and
    what has not.
  • Not great at working with uncertainty.
  • Variables with unknown values often ignored.

39
Class Discussion
  • Development of Expertise

40
For Next Tuesday 1/23
  • Protocols as Data
  • Topic Protocol analysis
  • A method for identifying where people can use
    decision support in complex problem solving
    tasks, requirements gathering, evaluation of
    joint performance of human and system
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